Mind MGMT #8
In "The Wish," Henry Lyme and Meru track down one of the Perrier twins, narrowly escaping The Sniper with only a flesh wound to Meru. Their mission takes them from the shores of Zanzibar, where they recover a clue to Shangrala’s hidden location, to the sands of Egypt, where they search beneath the Sphinx for the second piece of the puzzle. Just as they close in on Dusty Carbine, his house is bombed—leaving them one step behind in a game of shadows. Written and illustrated by Matt Kindt, this issue blends tense espionage with surreal mystery, all rendered in Kindt’s signature moody, meticulously crafted style. The cover by Matt Kindt captures the story’s haunting atmosphere with stark, deliberate lines.
In "The Futurist Chapter 2" from Mind MGMT #8, Henry Lyme and Meru track down one of the Perrier twins, then flee from The Sniper with only a flesh wound to Meru. Their trail leads them to Zanzibar, where they recover a clue pointing to Shangrala’s hidden location, and then to Egypt, where they search beneath the Sphinx for the second half of the puzzle. Just as they close in on Dusty Carbine, his house is destroyed by a bomb—leaving them one step behind.
In this two-page story from Mind MGMT #8, young Ferris Ferral uses his uncanny ability to perceive structural weaknesses in objects—revealing a single, precise flaw in a steel door that he exploits with a single, devastating punch. The moment is brief but intense, showcasing his rare gift and the quiet, unsettling power it grants him.
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