Mind MGMT #11
In "The Magician," Matt Kindt crafts a chillingly clever fake ad for a children's game that doubles as a subtle recruitment tool, hinting at a hidden network watching for special minds. With all art, inks, and colors by Kindt, the issue blurs fiction and reality—its address for "Mind Mgmt" is actually Dark Horse Comics’ real mailing label, turning the page into a meta invitation.
In "The Futurist Chapter 5," Duncan shares the painful truth of his past with Meru—his rise within Mind Mgmt, his warnings ignored, and the chilling moment the Eraser erased every agent’s memory. Now, he joins Lyme and Meru in their quest to find the hidden Shangri-La, a journey shadowed by secrets and the weight of what was lost.
In "Shangri-La: The game that uses your mind!", a seemingly innocent kids' ad promises a hidden message for those with special perception—just read it, write your name, and send it to the address listed. The playful premise quietly points to a real-world destination, blurring the line between fiction and reality with a wink from Dark Horse Comics.
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