Men of Mystery Comics #93
☆ Be the first to review + Add to your collection — Join freeWhen Uncle Sam and Buddy Smith stumble upon a town empty of men, they uncover a chilling secret: the townspeople have been enslaved in a nearby mine. With the help of a wary storekeeper and a foreman who may not be what he seems, the duo must navigate a web of lies and danger to uncover the truth and free the captives—before it’s too late.
In "null," Midge [Martha Roberts] and William Bramber’s butler find themselves drawn into a mystery when three members of the Bramber family die under strange circumstances in their ancestral garden. With Joe Bramber and his girlfriend Sabina caught in the web of suspicion, and the family’s attorney Mr. Spelvin looming with secrets, Midge must navigate the estate’s hidden dangers—while the line between the living and the vanished grows dangerously thin.
When Kim Meredith accidentally dons the ceremonial garb of an ancient Egyptian maiden, she falls under the sinister influence of the High Priest of Sitok, a villain whose dark power threatens to consume her. With time running short, Captain Triumph—Lance and Michael Gallant—must race to free her before the priest’s ancient rites are complete.
In "Another William Tell," Major Hurtz, the Marksman, welcomes a delegation of Japanese officers to Poland, where their chilling strategy threatens to expose him—unless he can outthink a plan designed to force his hand. With the Nazis and Japanese allies working in tandem, the stakes rise as old enemies forge a deadly alliance, and the Marksman must stay one step ahead of a trap that could end his resistance for good.
In "The Dead Shot," Johnny Lash rides into a town already steeped in silence, drawn by the grim news that Lupo Dorish and his gang have emptied the bank with cold precision—leaving only two bodies in their wake. With the unmistakable mark of a killer still fresh in the dust, Johnny follows the trail of a shot placed between the eyes, knowing the game has just begun.
When a million-dollar bounty hits the streets for Midnight—dead or alive—every criminal in the city sees a chance to cash in. But with the risk too high, it's only when Brains Baroni offers a seemingly foolproof plan that the underworld finally takes the bait. With Doc Mortimer Wackey, Gabby the monkey, Sniffer Snoop, Hot Dog, and the deadly Stilleto and Bruiser all circling, Midnight’s next move could be his last.
Blackhawk investigates a brutal attack on a Chinese hospital, uncovering a chilling mystery: Japanese soldiers, seemingly invincible, bear metal electrodes fused to their skulls. With allies like Olaf, Andre, and Hendrickson at his side, he races to expose the sinister mind behind the assault—Dr. Koro, a villain whose twisted genius has turned enemy troops into weapons of war.
In the tense aftermath of capture, a group of American soldiers finds themselves released into the Bataan jungle with only twelve hours to survive—offered a chance to flee, but only if they can outlast the coming hunt. With Prince Suratai orchestrating the chase and the Japanese Army closing in, the Sniper becomes the target of a deadly game where betrayal and survival hang in the balance.
Rusty Ryan and the Boyville Brigadiers race against time to find the Black Pirate Treasure, following a cryptic map left by a dying captain. With the treasure’s location hidden and a group of ruthless pirates hot on their trail, Rusty must protect Captain Cooper’s daughter—whose knowledge could unlock the secret—before the pirates do.
Stoneface arrives at Rad Romsey’s hidden lair with a chilling offer: help eliminate the Jester, the man who already claimed Vikko Voroni’s life. As the gang chief weighs the alliance, Whiffy watches from the shadows, and the air grows thick with the promise of betrayal.
When a young woman is falsely accused of her brother’s murder, the Yankee Eagle steps in to unravel a web of deceit that leads to her cousin, a cunning villain, and a hidden radio transmitter feeding secrets to the enemy. With help from a loyal policeman and a sinister butler, the mystery deepens as justice takes an unexpected turn.
When Mr. Keeper takes a break, Kid Eternity tries to take control of his powers solo—only to find that the magic doesn’t answer to his will. As chaos unfolds across the city, a mysterious figure from legend, Don Quixote, reappears in the midst of the turmoil, blurring the line between myth and madness.
Hack O'Hara’s quiet night driving takes a strange turn when he picks up an un-named lady who asks if he knows where she might find a skeleton—part of a scavenger hunt. What starts as a curious request quickly spirals into danger when she actually locates one, drawing the attention of the villainous Slugger Joe and the enigmatic Doc.
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↩ Reprints National Comics #5 (1940), National Comics #13 (1941), Crack Comics #23 (1942), Smash Comics #47 (1943), Hit Comics #31 (1944), Feature Comics #77 (1944), Hit Comics #32 (1944), Military Comics #30 (1944), Crack Comics #57 (1948), Buccaneers #27 (1951), Crack Western #83 (1953)
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