Men of Mystery Comics #88
☆ Be the first to review + Add to your collection — Join freeIn "The Mad Drama of the Hunted Hunter," a young smithy’s life takes a fateful turn when the good King Victor gifts him a mysterious ring after a kind act. Torn between staying to heal his people or venturing into the unknown, he finds himself caught in a deadly conspiracy when he overhears Sir Mordant’s plot to kidnap the King. After a fall that should have ended him, he survives and races to warn Victor—only to become the Black Knight when his courage is rewarded. Written by R. S. Callender and illustrated by Erwin Hess, this tale of destiny and danger unfolds with quiet intensity, the cover by Erwin Hess capturing the weight of the moment.
In "The Mad Drama of the Hunted Hunter," Brian and Pinky find themselves trapped in a surreal twist when a mounted bear trophy comes to life, dons a hunter’s gear, and turns the tables on its pursuers—leaving Brian and Pinky to flee as the real hunt begins. The story unfolds with chilling precision, turning the hunter into the hunted in a game where the rules are anything but fair.
In "The Beasts of Berlin," Merlin takes a bold stand when a menacing U-Boat surfaces off the Atlantic Coast, threatening a seaside town with brutal ultimatums. With the townspeople trapped between fear and defiance, Merlin prepares to confront the enemy in a way that’s as unexpected as it is daring.
In "The Professor's Blackmail Band," the Green Mask investigates the suspicious suicide of Herman Bates, uncovering a web of deceit spun by a ruthless manipulator preying on powerful men through a fraudulent trust. As the hero digs deeper, he must untangle a scheme where fear and greed have become deadly tools.
In "null," the Music Master investigates a bizarre train accident outside Coronaville where farm animals were found dead or deaf—leaving him to unravel a chilling connection to a Nazi secret weapon known as the Sound-o-Graff.
In "null," a man riddled with bullets stumbles into the quiet drug store run by Stormy and his friend Ah Choo, collapsing just as they open a mysterious package he’s carrying—inside, a porcelain siamese cat waits in silence.
When the Mayor claims to have seen leprechauns, his credibility crumbles—threatening the shoe drive Mary is helping organize at the city orphanage. As disbelief spreads, the very event meant to bring hope to the children hangs in the balance.
In "null," the Unknown confronts a Nazi-backed French government official who orders the execution of a hundred citizens. Breaking into the prison complex, the Unknown liberates the hostages and turns his attention to the oppressor.
In "null," Pat Dempsey arrives at a struggling coal mine seeking work, only to find himself entangled in a web of suspicion when the mine’s owner, Wade Ferris, warns him of sabotage tied to a looming coal shortage. As Pat uncovers whispers of ghostly Indians haunting the tunnels, he begins to suspect the mine’s true danger lies not in the past—but in a hidden treasure beneath the earth.
In "The Man Who Looked Into the Future!" from Men of Mystery Comics #88, John and Mary stumble upon a suspicious Nazi U-boat sinking a ship—too conveniently aware of its location. When they track the intelligence to a mysterious fortune-teller at the circus, Doyle suspects a dangerous secret is being sold to the enemy.
In "Ambassador to Pluto," Freddy seeks answers from Professor Edgewise about strange explosions in space, only to be handed a mysterious new battery instead. While the professor distracts with his invention, Captain Marvel Jr. uncovers a startling truth: the attacks are originating from the distant planet Pluto.
After helping the injured King Victor, a young smithy is offered a choice: stay in England to study medicine and aid the poor, or sail to distant lands. When he overhears Sir Mordant’s plot to kidnap the King while hiding in an inn’s stables, he’s discovered, thrown to his death—and survives. Racing to warn the King, he thwarts the assassination attempt and is rewarded with the mantle of the Black Knight.
In a twist of fate, the towering Undertaker and the pint-sized Tom Thumb find themselves on the same side—briefly—when their paths cross during a heist of ancient Egyptian treasure. Now, with a bizarre wager on the line, they set their sights on the Doll Man, each convinced that defeating him will secure the prize for themselves.
In "null," Phil Anson—returned from twenty-five years of study in Tibet—reemerges in America with an air of mystery, vanishing in a puff of smoke before reappearing in a tailored suit. Taking up residence in a luxury hotel and hiring Whizzer McGee as his assistant, the duo soon finds themselves entangled in a high-stakes mission to rescue a professor whose invention could transform salt water into a potent fuel, now in the hands of foreign agents.
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↩ Reprints Mystery Men Comics #6 (1940), Mystery Men Comics #10 (1940), The Funnies #45 (1940), The Funnies #47 (1940), National Comics #7 (1941), Pocket Comics #1 (1941), Wow Comics #3 (1941), National Comics #26 (1942), Wow Comics #18 (1943), Green Hornet Comics #16 (1944), Heroic Comics #23 (1944), Hit Comics #31 (1944), Doll Man #11 (1946), The Marvel Family #22 (1948), Doll Man #28 (1950), Captain Marvel Jr. #111 (1952)
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