Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D. #1
☆ Be the first to review + Add to your collection — Join freeThis Marvel Masterworks volume collects the earliest adventures of Nick Fury as the cigar-chomping director of S.H.I.E.L.D., reprinting material from Strange Tales #135-146 and Tales of Suspense #78. The stories pit Fury and his team, including Dum Dum Dugan and Gabe Jones, against the villainous organization Hydra and its leaders, the Imperial Hydra and the Supreme Hydra, while also featuring encounters with the Hate-Monger and a disguised Adolf Hitler. The collection showcases the transition of Fury from a World War II soldier to a Cold War espionage hero, with artwork by Jack Kirby and scripts by Stan Lee that defined the secret agent genre in comics.
In "The Man for the Job!", Nick Fury leads a high-stakes assault on Imperial Hydra’s stronghold, using a Bazooka Drill to breach a steel door and confronting a traitorous leader torn between duty and his daughter’s life. As Fury and his team dismantle the threat, a new danger looms: Mentallo, a former SHIELD agent with telepathic powers, plots to ally with the mysterious Fixer to seize control of the world—posing a threat even Fury can’t afford to ignore. Written by Jack Kirby and Stan Lee, with Kirby’s dynamic art and Frank Ray and Joe Giella’s sharp inks, this issue blends Cold War-era espionage with sci-fi flair, while Frank Giacoia’s iconic cover captures the tension of a world on the brink.
In "Find Fury or Die!", Nick Fury leads a cat-and-mouse game through the streets of New York, perfectly aware he’s being hunted by HYDRA’s Section Leader B—a fanatical operative determined to prove himself worthy of the Imperial Hydra’s throne. As the HYDRA agents close in, Fury uses deception and misdirection, luring them into a trap at a fake SHIELD HQ, where their minds are turned against their own mission. The story unfolds with sharp tension and clever misdirection, leaving Fury to ponder the next move in a game where the real enemy is always one step ahead.
In "The Prize Is... Earth!", Nick Fury races against time as HYDRA unleashes a planet-threatening Betratron Bomb, while SHIELD agents fight a desperate chase across trains, cars, and even a submarine to deliver a crucial microfilm. With a bounty on his head and a gadget-packed suit that includes a periscope hat and a self-destructing radio tie, Fury must outwit both HYDRA and a hidden traitor within Imperial Industries International. As the world hangs in the balance, a secret meeting beneath the boardroom reveals a personal conflict that may hold the key to stopping the ultimate threat.
In "Sometimes the Good Guys Lose!", Nick Fury races against time to stop the Betraton Bomb, only to find the site destroyed—just as Imperial Hydra unleashes his Fox Division to demand global surrender. With Fury captured at Station Space-Watch and Stark’s secret weapon in jeopardy, chaos unfolds across the globe as HYDRA’s ultimatum spreads and power struggles erupt both in the boardroom and in the shadows.
In "The Brave Die Hard!", Nick Fury finds himself trapped in a HYDRA stronghold, his resolve tested as the organization presses him to reveal the secret of Stark's "Braino-Saur"—a device designed to neutralize HYDRA's orbiting Betratron Bomb. With Agent G's unexpected help and a daring escape, Fury must stay one step ahead of the Supreme Hydra, who sends a relentless Hunter robot and, ultimately, the deadly Tiger squad to silence him.
In "The End of Hydra!", Nick Fury races against time to dismantle HYDRA’s final defense as the Nerve Center trembles under siege. With Dum Dum and the SHIELD squad fighting through elite Tiger units and Skate Board Units, Tony Stark arrives in a flying Porsche 904, launching into space to disarm the Betraton Bomb. As Fury closes in on HYDRA’s hidden command, the leader ascends the stairs to Imperial Industries International’s boardroom—his identity about to be revealed.
In "Who Strikes at— SHIELD?", Nick Fury faces a chilling infiltration when the rogue mind-control genius Mentallo and the enigmatic Fixer breach SHIELD's defenses with a high-tech underground assault. As Fury scrambles to uncover the source of the attack, he discovers a network of hidden threats—ranging from experimental tech to long-lost operatives—before the enemy turns his own base against him.
In "To Free a Brain Slave," Nick Fury finds himself trapped and mind-controlled by Mentallo and The Fixer, while Dum Dum Dugan and the SHIELD team race to mount a rescue. With Tony Stark leading the charge and a secret "Neutralizer" in the works, the team must rely on the ESP Division and a hidden mental signal to turn the tide—before Fury’s mind breaks under the strain.
In "The Day of the Druid!", Nick Fury races against time to prevent a nuclear meltdown at a crashed jet, only to face a new threat: a deadly flying egg unleashed by the enigmatic Druid, who blends mysticism with modern science. With Dugan by his side and a Porche 904 as their unlikely vehicle, Fury dodges flame-throwers, borer-bombs, and self-forming tank traps—using the car’s air sacs and jet fans to escape mid-crash. Back at the SHIELD barber shop, new recruit Jasper Sitwell struggles to prove his credentials, as Fury prepares to confront the mystery of the flying eggs.
In "Lo! The Eggs Shall Hatch!", Nick Fury leads a high-stakes mission against a mysterious enemy known only as The Druid, whose bizarre, egg-laying minions are dismantling SHIELD's LMDs one by one. As Fury grapples with loyalty, legacy, and the unsettling presence of a younger generation eager to take his place, he must confront a foe whose true motives remain shrouded in cryptic riddles and escalating chaos.
In a tense moment during a training exercise, Captain America is interrupted by Nick Fury, who’s tracking a shadowy group known only as "THEM." As they exchange intel, a mysterious flying craft attacks Avengers Mansion, unleashing a deadly chemical android that grows from a strange, plant-like hydroponic garden monitored by cloaked scientists. With the android defeated and its mission failed, Fury warns Cap to stay out of the conflict—but not before handing him a Priority A-1 SHIELD badge, just in case.
In "When the Unliving Strike!", Nick Fury leads a dangerous mission into a swamp infested with insect life, tracking the mysterious "THEM" vehicle to an underwater lab guarded by amphibian androids. With the Heli-Carrier hosting Count Bornag Royale, A.I.M.'s top intellectual, who bristles at Fury's harsh security, the mission takes a turn when Fury triggers a sonic vibrator, only to be trapped by electric barriers—forcing a tense standoff with the lab's hooded scientists. As hammer-hand androids break loose and chaos ensues, Fury uncovers a network of genius-level minds tied to a far-reaching threat, revealing a sinister connection to the very organization behind the lab.
In "The Enemy Within!", Nick Fury returns from a mission to face political pressure from the military and a scheming Count Royale, who’s undermining him at SHIELD’s board. When a squad of A.I.M. operatives attacks the SHIELD barber shop, Fury, Dum Dum, and Jasper spring into action—only to uncover deeper betrayal in the shadows.
In "Hydra Lives!", Nick Fury takes a risky gamble to prove that a sonic weapon can trigger an atomic missile—just as SHIELD suspects HYDRA has developed one. With Dugan recovering and a mysterious invitation from the Mexican millionaire "Don Cabellero" leading to a lavish party in the ruins of Karnopolis, Fury heads into the Sahara, unaware that the man behind the disguise is the new Supreme Hydra. As the mission unfolds, old allies like Senator Dudley and Sitwell play hidden roles, and the test of the "Overkill Horn" sends shockwaves through HQ—just as Fury steps into the unknown.
In "Overkill!", Nick Fury finds himself trapped in the abandoned city of Karnopolis, only to be ambushed by a squad of HYDRA robots after the enemy’s false promise of safe passage. With his gear stripped and facing the new Supreme Hydra’s apocalyptic plan to trigger a global nuclear detonation via the Overkill Horn, Fury barely escapes in a HYDRA jet—unaware the weapon is already onboard. As Sitwell prepares to destroy the plane and Dugan struggles to save his friend, Fury realizes too late that the radio is dead, and the real danger is already in the cockpit.
In "The Power of SHIELD!", Nick Fury races against time to stop a catastrophic attack on Karnopolis, using ingenuity and stealth when his radio fails. With the fate of the base—and the world—hanging in the balance, Fury must outmaneuver a cunning enemy who’s already one step ahead.
In "The Hiding Place!", Nick Fury recalls a pivotal mission from SHIELD’s early days when Laura Brown—caught between loyalty to her father and her conscience—saved his life during a clash with HYDRA. Now, as she’s transported under guard by Gabe and Jasper, the trio is ambushed, forcing Fury and Dugan to launch a daring rescue from a captured HYDRA saucer. Just as the team races to intercept, a mysterious new arrival—posing as SHIELD agent Bronson—steps aboard the Heli-Carrier, claiming a past in the WWII Commando Squadron and quickly earning Fury’s trust.
In "The Hate-Monger!" from Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D. #1, the Fantastic Four find their usually calm Baxter Building thrown into chaos as Ben rages over a new menace—The Hate-Monger, a man spreading riots and inciting violence across the country. When the team attends a rally where a mob chases a falsely accused citizen, they're suddenly overwhelmed by the Hate-Monger’s H-Ray, turning them against each other in a frenzy of irrational hatred. As the group fractures, Reed reconnects with his old army friend Nick Fury, who reveals the villain’s true aim: to enslave the world through engineered hatred. With Fury’s help, Reed must uncover the truth behind the H-Ray and stop the Hate-Monger before the weapon’s influence spreads beyond control.
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Reprints
↩ Reprints Fantastic Four #21 (1963), Strange Tales #135 (1965), Strange Tales #136 (1965), Strange Tales #137 (1965), Strange Tales #138 (1965), Strange Tales #139 (1965), Strange Tales #140 (1966), Strange Tales #141 (1966), Strange Tales #142 (1966), Strange Tales #143 (1966), Strange Tales #144 (1966), Strange Tales #145 (1966), Tales of Suspense #78 (1966), Strange Tales #146 (1966), Strange Tales #147 (1966), Strange Tales #148 (1966), Strange Tales #149 (1966), Strange Tales #150 (1966), Strange Tales #151 (1966), Strange Tales #152 (1967), Strange Tales #153 (1967)
Reprinted in S.H.I.E.L.D.: The Complete Collection Omnibus #[nn] (2015)
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