Marvel Masterworks: Golden Age Marvel Comics #2
☆ Be the first to review + Add to your collection — Join freeIn "The Orton Medical Mission," Namor returns to the surface world after quelling a submarine threat in the Atlantic, only to find himself detained by authorities who distrust his alien origins. With the city's subway system overrun by criminals, it's up to him—and the persistent Betty Dean—to clear the tunnels before chaos spreads further. Written and illustrated by Bill Everett, this Golden Age tale blends aquatic heroism with early civil unrest, all framed by Alex Schomburg’s striking cover.
When a blizzard traps Orton in a medical crisis, the Torch takes flight with a plane full of vital supplies—only to crash when the storm turns deadly. With the cargo stolen by two escaped convicts, the hero must navigate the frozen town and track down the thieves before the situation worsens.
In "On the Side of the Surface Men," Namor returns to America after quelling a submarine threat in the Atlantic, only to be detained by authorities wary of his alien nature. With the city's subway system overrun by criminals, Betty Dean steps in to convince the powers that be to let him help—putting the Sub-Mariner on the front lines of a very different kind of battle.
In "The Tyrant of Torpis," Professor Zog rallies Operatives #1 and #4 for a mission to the Republic of Molivia, where the ruthless dictator Kalph Belgri has launched a brutal invasion. With Electro summoned to aid in the effort, the team must confront the tyrant’s forces before his grip on the nation tightens further.
In "Fifth Episode [Return of the Oman]," De Kraft hunts down David Rand—known as Ka-Zar—in the wilds of the jungle, determined to settle an old score. With Ka-Zar captured, De Kraft devises a slow and merciless fate, setting the stage for a tense battle for survival in the heart of the untamed wilderness.
In "The Execution of the Sub-Mariner," Namor faces a death sentence after being blamed for a subway disaster, despite his efforts to help. Though saved at the last moment by Betty Dean, the betrayal fuels his vow for revenge.
In "The Border Dictator," Jo, a sharp-eyed rancher with a steady hand, finds herself drawn into a web of deceit when she uncovers a hidden operation behind Sam Marvin’s push to take Pete Williams’ land. What begins as a dispute over a spread soon reveals a secret route used to smuggle stolen cattle across the frontier.
In "The Voice's Dope Racket," Professor Zog mobilizes his network of operators to track down cities plagued by drug trafficking, setting Electro on a nationwide mission to restore order. With no clear motive beyond the assignment, the story unfolds as a tense, no-nonsense chase through urban landscapes, where the hero’s power and precision are tested against a shadowy, widespread threat.
In "Murder of a Cosmetics Queen," the Ferret dives into a high-stakes mystery surrounding the death of a prominent cosmetics factory owner, uncovering a web of deception that puts the deceased’s brother under suspicion. With sharp instincts and a keen eye for detail, the Ferret works to clear the brother’s name, unraveling secrets hidden beneath the surface of a glittering industry.
In "Marked for Murder," the Angel and Jo find themselves in a deadly chase after being forced off a cliff, only to uncover a shocking twist: Betty's aunt is behind the attack, driven by greed and a desire to claim her family's fortune. The story unfolds with tense suspense as the two race to survive and expose the truth.
Namor, betrayed and scorned by the Americans, sets his sights on New York as his new stronghold—only to unleash a rampage that threatens to tear the continent apart.
When the Ohio River swells into a deadly flood, Professor Zog sends two of his Operatives to recruit Electro, whose powers may be the key to saving the town—though whether he’ll answer the call remains uncertain.
In "The Deadly Scheme of 'Red' Skelton," Ka-Zar encounters Professor Rice, a botanist journeying to the Belgian Congo in search of rare plants—only to find himself caught in a dangerous web when his pilot, a ruthless criminal, sets his sights on both the professor’s fortune and his daughter. The story unfolds with tense intrigue as Ka-Zar must navigate the treacherous jungle and the deceit lurking beneath the surface.
In this 10-page tale from *Marvel Masterworks: Golden Age Marvel Comics #2*, the Sub-Mariner prowls the surface world seeking retribution after a failed attempt to electrocute him, only to be interrupted by the fiery arrival of the Human Torch. The clash of their powers and wills ignites a brief but intense standoff, setting the stage for an uneasy, charged encounter between two of Marvel’s earliest super-powered rivals.
In "The Search for Sub-Mariner," Jo, still reeling from the police chief’s harsh judgment, sets out to make amends after Namor’s latest rampage. With Betty by his side, he tracks the Sub-Mariner to the Empire State Building, determined to stop the chaos—before it escalates further.
In "The Captive in the Cabin," the Angel swings into action when he intercepts a distress call from a remote cabin, where a girl is being held for ransom. With the stakes tied to the powerful Meltmore Steel Company, the rescue becomes more than a simple kidnapping case—especially when the girl’s father holds the key to the company’s control.
In "The Boomeranged Hold-Up," the Raider tracks a bank robbery's trail through the dusty frontier, only to find Mexican Pete hot on the heels of the thieves—until the Raider senses something off. The real culprit, it seems, isn't the bandits but the bank's own president, whose hidden hand may be pulling the strings from behind the scenes.
In "The Crook Who Controlled Electro," a ruthless gang led by "Boss" Sarpo and "Scar-Face" Joe hijacks the powerful Electro robot, using it to pull off a string of daring crimes after escaping prison. But their plans quickly spiral when Jago and his Dragon-Men arrive on Earth, drawn by the robot’s potential—and now both criminal factions are locked in a high-stakes race to control Electro before it falls into the wrong hands.
In "Battle with Blackie Giles," Ferret walks into his local bank only to find it under siege by robbers—except he’s not there to flee. With a calm mind and a clever plan, he turns himself into the perfect trap, using his own presence to outwit the criminals in a tense game of wits. Written by an unknown hand and illustrated by an unknown artist, this six-page mystery unfolds with sharp tension and a surprising twist on the classic heist scenario.
In "Gold and Greed," Ka-Zar is called to the jungle when a wealthy man’s refusal to exploit local tribesmen for his gold mine leads to his murder. The tribal chief, desperate to protect his people and their land, seeks Ka-Zar’s help to confront the dangerous forces unleashed by greed and ambition.
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↩ Reprints Marvel Mystery Comics #5 (1940), Marvel Mystery Comics #6 (1940), Marvel Mystery Comics #7 (1940), Marvel Mystery Comics #8 (1940), Marvel Masterworks: Golden Age Marvel Comics #2 (2006)
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