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Marvel Masterworks: Golden Age Captain America #5 cover
Cover: Syd Shores

Marvel Masterworks: Golden Age Captain America #5

Jun 2011 · Marvel · 59.99 USD; 66.99 CAD
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Contains 25 stories
The Monster from the Morgue
12 pp · Horror-Suspense, Superhero

In "The Monster from the Morgue," a vengeful scientist named Dr. Weirdler, driven by jealousy, steals the brain of an executed criminal, Killer Kole, and grafts it onto a dead gorilla. When lightning strikes the grave where the creature is buried, Killer Kole awakens—now a monstrous force of fury with a single goal: to punish the three judges who sentenced him. As the city trembles under his rampage, Captain America must confront the beast before it's too late, while Dr. Weirdler grapples with the horrifying consequences of his experiment.

Untitled Humor story
5 pp · Humor
Sub-Earthmen's Revenge
20 pp · Superhero

In "Sub-Earthmen's Revenge," Captain America and Bucky face off against the mysterious Spook and his hidden Sub-Earth army, as the underground forces rise to disrupt the American military’s campaign against the enemy. With the fate of the war hanging in the balance, the duo must outthink and outfight a foe that lurks beneath the surface—both literally and figuratively.

The China Road
6 pp · Superhero, War

In "The China Road," Captain America races to keep a vital supply route open amid the chaos of war, only to uncover a dangerous betrayal within his own team. With the fate of Allied forces hanging in the balance, he must uncover the traitor before the China Road falls.

Machine of Doom
12 pp · Superhero

In "Machine of Doom," Professor Mott, driven by a chilling belief that humanity's inherent goodness is undone by a corrupting will to self-destruction—fueled by the Devil—sets out to end the world before it destroys itself. With a terrifying machine designed to erase civilization, he challenges the very idea of progress, forcing Captain America to confront not just a madman, but a philosophy that questions whether humanity is worth saving.

Untitled Superhero story
7 pp · Superhero

In "null," Roddy, operating as the Secret Stamp, takes on a shadowy threat targeting civilians' birth certificates—intelligence that could be used to infiltrate defense plants with planted saboteurs. With the stakes high and the enemy hidden, he must outthink a criminal network before their plan can cripple the war effort from within.

Bowling Alley of Death
15 pp · Superhero

In "Bowling Alley of Death," Captain America and Bucky confront Gigo, a nobleman who turns his exclusive bowling alley into a deadly trap—where the pins are rigged with guns and launched like missiles at his targets. With the Czar’s regime under his thumb, Gigo’s twisted game becomes a deadly weapon against democracy, and it’s up to the duo to stop the slaughter before the alley claims more lives.

The Tomb of Horror
11.5 pp · Horror-Suspense, Superhero

In "The Tomb of Horror," Steve and Bucky are sent on a mission with Sgt. Duffy to escort a professor to the pyramids, where he plans to uncover a priceless hieroglyphic. As they journey through the desert, the air grows thick with tension and ancient secrets, and the shadows beneath the sands seem to watch their every step.

The Mikado's Super-Shell
16 pp · Superhero, War
Untitled Humor story
1 pp · Humor

In "null," Jo takes a break from his usual routine to visit the traveling circus, where a playful impulse leads him to aim his slingshot at the gorilla—only to find the moment spins into something far more unexpected than he bargained for.

Untitled War story
7 pp · War

In "null," retired Anzac Army veteran Wade Huston, wounded in both lungs by enemy fire, sets out for America with a singular purpose: to confront Fifth Columnists he believes threaten the nation from within. With quiet resolve and a past etched in sacrifice, he steps into a new front where loyalty is tested and danger wears familiar faces.

Untitled Humor story
1 pp · Humor
The Case of the Costumed Crook
6 pp · Superhero

In "The Case of the Costumed Crook," Jo and her partner Roddy find themselves tangled in a mystery when a pair of criminals knock out Roddy, steal his costume, and use it to impersonate the Secret Stamp at a high-profile party—only to pull off a daring jewel heist. With the real identity of the Stamp in jeopardy, Jo must unravel the deception before the real culprit vanishes into the shadows.

Dippy See, Dippy Do
1 pp · Humor
The Crocodile Strikes
17 pp · Superhero

In "The Crocodile Strikes," Freeman Mosher dons a crocodile costume to steal a hidden fortune from an old plantation’s bedpost, but Captain America and Bucky quickly intervene, turning his treasure hunt into a high-stakes showdown.

The Vines of Doom
7 pp · Superhero
Your Life Depends on It
4 pp · Advocacy, Superhero

In "Your Life Depends on It," Captain America makes a powerful case for the war effort, using his recent victory over a group of spies to underscore the stakes of the conflict. With Bucky by his side, he explains how every action—on the battlefield and at home—helps secure a safer, freer America, urging readers to support the cause by buying U.S. Savings Bonds and Stamps.

On to Berlin!
24 pp · Superhero, War

In "On to Berlin!", Steve Rogers and Bucky face a mission that tests more than just courage—when the Nazis seize General Spenser to extract secrets about upcoming U.S. strikes, Steve’s refusal to volunteer sparks doubt in Bucky’s mind. As the stakes rise and the war hangs in the balance, the two must confront their own fears and the weight of duty in a race against time.

Roddy's Double Trouble
7 pp · Superhero
The Spawn of the Witch Queen
16 pp · Horror-Suspense, Superhero
The Giants of the Deep
7 pp · Superhero

In "The Giants of the Deep," Namor dives into the unknown when colossal sea creatures begin terrorizing Allied shipping lanes. As the ocean's fury escalates, the Sub-Mariner uncovers a sinister Nazi scheme manipulating the deep's ancient inhabitants.

The Case of the Killer Shylock
7 pp · Superhero
The Fiend That Was the Fakir!
15 pp · Superhero, War

In "The Fiend That Was the Fakir!", Steve Rogers and his unit race to thwart a rumored Japanese invasion of India, led by the enigmatic and elusive Fakir—whose true identity remains a shadow in the jungle. As the mission unfolds, the line between enemy and ally blurs in a tense, high-stakes game of deception and survival.

Moth Proof
1 pp · Humor
The Case of the Clammy Things
13 pp · Horror-Suspense, Superhero

In "The Case of the Clammy Things," Captain America and Bucky race through the fog-choked underbelly of London, confronting a tide of unnatural, clammy horrors rising from the subway tunnels. With Dr. Destiny manipulating the undead from the shadows, the duo must outthink a mind bent on global domination—before the city itself becomes a tomb.

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Cast · 3 characters

Full credits

artist Al Avison
cover pencils, inks Syd Shores

Reprints

↩ Reprints Captain America Comics #17 (1942), Captain America Comics #18 (1942), Captain America Comics #19 (1942), Captain America Comics #20 (1942)

Reprinted in Golden Age Captain America Omnibus #2 (2021)

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