Marvel Masterworks #6
☆ Be the first to review + Add to your collection — Join freeThis volume of Marvel Masterworks collects Fantastic Four #11-20, a foundational run that sees the team battle the Incredible Hulk and face the first appearance of the Super-Skrull, the Impossible Man, and the Mad Thinker. The Puppet Master and Doctor Doom also return, while the Molecule Man and the Red Ghost make their debuts, and the Watcher makes his first full appearance. These issues solidify the FF's place as Marvel's first family, with Stan Lee and Jack Kirby's storytelling hitting its stride through cosmic threats and personal drama alike.
In "Part 2 Mission: Stop the Hulk!", the Fantastic Four convene at a New Mexico base for a critical briefing, where they meet Bruce Banner and his assistant Karl Kort in a tense effort to find a way to stop the Hulk. The team’s urgency is clear as they weigh the risks and strategies, knowing the stakes are higher than ever.
When Reed Richards prepares for a journey to the Blue Area of the Moon, Soviet scientist Ivan Kragoff secretly trains three apes to pilot a spaceship and seize the lunar territory for the communist empire—setting the stage for an interplanetary clash with the Fantastic Four.
In *Part 2 Menace on the Moon!*, the Fantastic Four find themselves in a tense standoff with Ivan Kragoff as their ship intercepts his, revealing the shocking extent of the apes' newfound abilities—just as they prepare to land on the lunar surface.
In "Part 3 The Watcher Appears!", the enigmatic cosmic observer makes his presence known, offering a rare glimpse into his origins and the solemn oath that binds him to neutrality. As the conflict between the Fantastic Four and the Red Ghost reaches a critical point, the Watcher steps forward to explain why he must remain apart from their struggle.
In "The Fantastic Four Battle the Mad Thinker and His Awesome Android!", the brilliant but deranged Mad Thinker sets his sights on ruling New York by challenging the Fantastic Four to a game of conquest—luring their enemies with tempting offers to split the team apart. With the Baxter Building under his control, he begins constructing his ultimate weapon: the Awesome Android, a machine designed to outmatch the heroes at their peak.
In "Prisoners of the Pharoah!", the Fantastic Four journey back to Ancient Egypt in a desperate quest to find a cure for Alicia's blindness, only to be captured by Rama-Tut, a cunning time traveler from the year 3000 who has long since claimed the throne of the pharaohs.
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Reprints
↩ Reprints Fantastic Four #2 (1962), Fantastic Four #8 (1962), Fantastic Four #9 (1962), Fantastic Four #11 (1963), Fantastic Four #12 (1963), Fantastic Four #13 (1963), Fantastic Four #14 (1963), Fantastic Four #15 (1963), Fantastic Four #16 (1963), Fantastic Four #17 (1963), Fantastic Four #18 (1963), Fantastic Four #19 (1963), Fantastic Four #20 (1963)
Reprinted in Marvel Klassik #8 (1999), Fantastic Four Omnibus #1 (2005), Marvel Masterworks: The Fantastic Four #2 (2009), Fantastic Four : L'intégrale #1963
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