Marmaduke Mouse #7
☆ Be the first to review + Add to your collection — Join freeMarmaduke Mouse embarks on a time-travel adventure when he builds a fourth-dimensional machine based on designs from an old comic book, intending only to produce bubble gum. The machine transports him to the ancient Inka era, where he encounters a massive Inka warrior and uses his wits to help locate treasure indicated on a map. Later, Marmaduke attempts to rescue a bee from drowning in a river and narrowly escapes being devoured by a large ape before the bee's hive swarms to his aid, ultimately making a meal of the ape instead.
Marmaduke Mouse tumbles headlong into romance when King Louie's visiting niece, Patty, mistakes him for a hero after he saves her from a worm—but her royal uncle will have none of it, banishing the lowborn mouse on the spot. With Patty's help and a clever disguise, Marmaduke hatches a plan to slip back into the castle and win her heart, though King Louie proves determined to keep the star-crossed pair apart.
Marmaduke Mouse gets mistaken for a brave adventurer by the nearsighted Professor Piffle, who recruits him for a wild scheme involving a fourth-dimensional machine and a journey back to ancient Inka times to hunt for treasure. After landing in the wrong era and nearly becoming lunch for a rather intimidating Inka guardian, our pint-sized hero must use his wits—and a piece of bubble gum he's been saving—to make a daring escape.
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