Little Max Comics #16
☆ Be the first to review + Add to your collection — Join freeIn "Little Max Sambo," Joe learns that Max is the "piper" for the neighborhood basketball game—only to discover the role means he’s the smallest kid around, the only one who can squeeze through a narrow pipe to retrieve the ball. Drawn with playful precision by Al Avison, this 1952 Harvey gem captures the quiet humor of childhood logic and clever problem-solving in a single, perfectly observed moment.
In "Little Max Sambo," Max’s imagination runs wild as he pretends to be the daring hero of a jungle tale while Alice shops for butter, turning the quiet errand into a bold adventure. The story captures a child’s playful mind, where everyday moments spark grand fantasies.
In "Light Lunch," Max and Casey set off on a hike, each promising to bring their own lunch. When they meet up again, Max is taken aback to see Casey hauling a bulky suitcase, clearly not just a simple packed meal. As they finally stop to eat, Max’s curiosity turns to surprise at what Casey has actually brought along.
In "Size Isn't Everything," Max and Casey head to the town dump, where Max becomes fascinated by a pair of oversized slippers. Despite Casey’s confusion, Max tracks down the second slipper and sets off on a surprising mission, gathering dirt and flowers along the way. The mystery unfolds as Casey follows, unsure what Max has in mind—until the true purpose of the slippers begins to take shape.
In "On the Beam," Max and Casey sneak into a construction site after hours, climbing up precarious beams and nearly tumbling to the ground. When Max’s pants catch on a nail, he’s left dangling—more worried about his ripped clothes than the near-fall—leaving Joe to pull him to safety.
In "The Piper," Joe learns Max has been named the team’s piper for the game in the vacant lot—only to discover the role means being the one small enough to squeeze into a pipe to retrieve the ball. With a mix of humor and kid-sized logic, the story finds Max in an unexpectedly literal spot.
In "Hot Dip," Jo and Ichabod’s quick dash through the woods takes an unexpected plunge when they both tumble into a nearby stream—only to discover it’s surprisingly warm, turning a moment of panic into a surprising swim.
In "Funny Face," Joe shows Max and Alice a collection of native African items— a shield, a spear, and a witch doctor's mask. When Max tries on the mask, his reflection in the mirror startles him so much he ducks behind a chair, wide-eyed and startled.
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Reprints
Reprinted in Little Max Comics #1 (1955), Little Max Comics #34 (1955), Casper the Friendly Ghost #44 (1956), Little Max Comics #53 (1958), Casper's Ghostland #5 (1960), Wendy, the Good Little Witch #3 (1960), Little Max Comics #71 (1961), Little Max Comics #72 (1961), Little Max Comics #73 (1961), Wendy Witch World #13 (1965)
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