Lance O'Casey #3
☆ Be the first to review + Add to your collection — Join freeLance O'Casey and his companion Mike Bellew arrive by schooner at an unknown island inhabited by natives, discovering it displays a coat of arms suggesting a lost civilization where knighthood still thrives. The adventurers encounter Japanese forces occupying the island and must fight their way through enemy sentries to reach the native camp. Lance meets with the island's chief and King Philip, learning that the king had fired upon a Japanese raider to aid them, and together they plan to use film reels as a projecting screen to entertain the natives. The issue concludes with Lance and Mike preparing for a brand new adventure on the high seas in the next installment.
Lance O'Casey and his friend Mike Bellew investigate a mysterious signal from a captured merchant ship, leading them to the remote Bukuna Islands where they encounter a fanatical cult worshipping a man in a sea god costume. The cult's leader, the Nazi fugitive Baron Von Kelt, has been using a submarine and a deceptive disguise to rule the islanders and supply their cannibalistic rituals. As Lance and Mike work to free captured sailors and expose Von Kelt’s deception, they must outwit the cult before they become the next "long pig."
Kanvasback Kenny, down on his luck and starving, enlists a young man to help him paint while he waits for a fight promoter to give him a bout. The boy, eager for a few cents, agrees to guard the artist—but his overzealous efforts to keep people away end up destroying the very paintings he’s meant to protect.
A young man is brought before Judge Smudge after a scuffle in the street, claiming the other man stole his coat. The accused insists he was only playing a joke, having taken the coat from a restaurant rack and carried it home—until the judge declares the prank has gone too far.
In the choppy waters off Australia’s west coast, Lance O’Casey and Mike Bellew discover a drifting gasoline drum marked with Japanese lettering, leading them to suspect a hidden Japanese invasion force preparing in Shark Bay. As they infiltrate the enemy base, they are captured by Captain Bloto and his men, but use a clever ruse to escape and set off a chain reaction of explosions by toppling the fuel drums, destroying the Japanese encampment.
Lance O'Casey and Mike Bellew stumble upon a mysterious 16th-century Spanish galleon, the Santa Teresa, crewed by actors filming a movie about King Philip II. When the island’s natives capture the cast, believing the king to be a real threat seeking revenge for a centuries-old conquest, Lance and Mike must free the prisoners and stop a rogue raider threatening the island—all while the galleon’s fake cannons and movie props prove harder to use than expected.
Pee Wee Pete tries to land an office boy job by applying in a more polished manner after being turned away for being too fresh. When he returns with a proper, polite demeanor, the boss offers him the position—only for Pete to immediately reject it, having just secured a better job across the hall.
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Reprinted in Seriemagasinet #4/1954 (1954)
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