Lance O'Casey #3
☆ Be the first to review + Add to your collection — Join freeLance O'Casey and his companion Mike Bellew arrive by schooner at an unknown island inhabited by natives, discovering it displays a coat of arms suggesting a lost civilization where knighthood still thrives. The adventurers encounter Japanese forces occupying the island and must fight their way through enemy sentries to reach the native camp. Lance meets with the island's chief and King Philip, learning that the king had fired upon a Japanese raider to aid them, and together they plan to use film reels as a projecting screen to entertain the natives. The issue concludes with Lance and Mike preparing for a brand new adventure on the high seas in the next installment.
Lance O'Casey and his pal Mike Bellew sail into the uncharted Bukuna Islands on a Navy mission to investigate a missing merchant vessel, only to discover a bizarre sea god commanding a cult of cannibals—who turn out to be under the control of Baron Von Kelt, a Nazi war criminal running a hidden submarine base. With the crew of the S.S. Bleeker held prisoner and Von Kelt using the natives' superstitions to maintain his grip on power, Lance and Mike must outwit both the island's inhabitants and the ruthless German to stop his scheme and escape alive.
Kanvasback Kenny helps a struggling artist protect his work from rowdy interruptions, but when the boxer's well-intentioned muscle-flexing accidentally damages the very posters that were supposed to land him his next fight, he learns a hard lesson about thinking before throwing a punch. A scrappy 1946 tale of misplaced good intentions in the ring and beyond.
When a coat mysteriously vanishes from a restaurant rack, two men end up brawling on Main Street over what one claims is just a harmless prank. Judge Smudge must sort out the truth behind the theft and decide whether the "joke" has crossed the line into something far more serious.
Lance O'Casey and his partner Mike Bellew are on a secret U.S. Navy assignment when they discover a Japanese gasoline drum off the Australian coast—a clue that leads them to an enemy warship hidden in Shark Bay preparing a full-scale invasion. Captured by the ruthless Captain Bloto and his men, the two must use cunning and quick thinking to escape their brig and sabotage the operation before the Japanese fleet arrives. "Operation Hot Foot" delivers wartime action and ingenuity as our heroes turn the enemy's own supplies against them in a desperate race against the dawn.
When Lance O'Casey and his first mate Mike Bellew sail the Starfish through the West Indies, they stumble upon a sixteenth-century Spanish galleon—only to discover it's a movie production, and the real ship carrying the actor playing King Philip has vanished. After locating the galleon anchored near an island, Lance and Mike find themselves caught between vengeful natives seeking retribution for wrongs committed centuries ago, armed raiders looking to seize the island as a hideout, and one bewildered actor who can't remove his fake beard in time to prove he's not the historical king. With quick thinking and improvisation, the pair must use whatever tools they have at hand to protect the film crew, the natives, and their unlikely ally from the raider's gunfire.
Pee Wee Pete answers a help-wanted sign for an office boy position, but his brash approach gets him thrown out on his ear. Five minutes later, he returns with impeccable manners and lands the job—only to immediately quit for a better offer across the hall in this snappy 1946 humor tale.
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Reprinted in Seriemagasinet #4/1954 (1954)
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