Kid Montana #10
☆ Be the first to review + Add to your collection — Join freeKid Montana, branded an outlaw by the Badhats gang, sets out to clear his name and reclaim a valuable water valley that rightfully belongs to him. After meeting Joe Talbot and learning about the gang's control of the territory, Kid Montana encounters two drifters who involve him in a high-stakes card game rigged by the Badhats; when Kid Montana wins despite their cheating, the gang pursues him. Kid Montana and his new allies are cornered at a jail, where they make a stand against the Badhats gang in a final confrontation.
Kid Montana rolls into the frontier town of Tacas and quickly runs afoul of three of the deadliest gunfighters in the West—Riff Webster, Spade Nolls, and Al Arlen—who've banded together to rule the territory through fear and force. When the Kid's quick draw bests them in a tense standoff, he sets in motion a reckoning that will test not just his gun hand, but the courage of the townspeople themselves. This 1957 tale showcases the clash between a lone drifter and an unholy alliance of hired killers.
Kid Montana rides into a parched valley torn between two feuding ranchers fighting over the only water source—but when he files a claim on the disputed land, both sides suddenly unite against him. The wandering rider has to think faster than he can draw to turn enemies into allies and prove that some problems can't be solved with gunplay alone.
Kid Montana rolls into the mining boomtown of Butte with his pockets full of dust and nuggets, looking for an honest game at Jay Torpey's Golden Nugget—but what he finds instead is a den of card sharps and gunslingers working the con on unsuspecting miners. When Kid Montana's sharp play at the tables threatens Torpey's operation, the gang boss decides to take matters into his own hands, leading to a collision that will test just how far Kid Montana is willing to go to clean up the territory.
Texas Ranger Johnny Cole abandons his badge to pursue outlaw Tuss Arno across the Rio Grande, only to find himself jailed by the Mexican Rurales—then forced into an unlikely partnership with a rurale officer to track down Arno's gang before they strike again. With justice operating on both sides of the border, Cole and his new ally must use cunning and grit to corner the desperados before they slip back into Mexico's protection.
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Reprints
Reprinted in Kid Montana #51 (1959), Kid Montana #49 (1965), Astounding Stories #29 (1968), Creepy Worlds #132 (1972), Sheriff Classics #9252 (2012), Sheriff Classics #9255 (2013), Creepy Worlds #66, Creepy Worlds #70, Secrets of the Unknown #71
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