Justice Machine #16
☆ Be the first to review + Add to your collection — Join freeIn "Three to Make Ready…", the Justice Machine's search for the missing Demon takes a chilling turn as Jemin reflects on Robert’s past during a quiet moment on guard duty. With a casual game of Pyramids against Talisman ending in Jemin’s victory, the familiar rhythm of their bond shatters—revealing the unsettling truth that Demon, Talisman, and Diviner have all been replaced, and Jemin is now the next target. Written by Doug Murray and illustrated by Mike Gustovich, with colors by Tom Vincent and letters by Bob Pinaha, this 1988 Comico issue delivers a tense, atmospheric shift in the series, its cover by Gustovich capturing the growing unease.
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As the search for Demon continues, Jemin talks to Robert about his former life. While on guard duty, Jemin and Talisman play a friendly card game of Pyramids, which Jemin wins. That’s when he discovers that Demon, Talisman, and Diviner have all been replaced.. and he’s next.
Plot details indexed by the Grand Comics Database (CC BY-SA).
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