Justice League of America #7
In the far future, a young boy named Gardner listens as his father, Thomas Parker, shares a forgotten tale from the Justice League’s past—of a battle against the Demons Three that even the archives have erased. As the museum’s ancient displays hum with forgotten energy, the story of a secret long buried by time begins to unfold.
In the far future, Thomas Parker and his son Gardner explore the Space Museum, where Thomas recounts a forgotten chapter of the Justice League’s history—one that reveals the League’s early, secret struggle against the Demons Three. As the past unfolds, the echoes of that forgotten battle begin to stir in ways no one expected.
In the far future, Thomas Parker and his son Gardner explore the Space Museum, where Thomas shares a forgotten tale of the Justice League’s past—specifically, their shadowy conflict with the Demons Three. As the story unfolds, the echoes of ancient battles come alive, revealing a mystery that still lingers in the stars.
In the far future, Thomas Parker and his son Gardner explore the Space Museum, where Thomas recounts a forgotten chapter of the Justice League’s past—the time the Demons Three threatened Earth, and the heroes fought to hold back an ancient, overwhelming evil. As the story unfolds, the weight of that battle echoes through time, revealing how close the world came to falling.
Book One: Crisis on Earth-Prime: Crisis Times Three brings the Justice League of America into a tangled web of temporal chaos when the Crime Syndicate unexpectedly breaks free from their prison and appears during a routine transmatter transfer with the Justice Society of America. With Earth-Two under the control of Per Degaton since 1942, the JLA joins forces with their JSA allies—now freed—and the All-Star Squadron to journey back to the past, where they must confront a world rewritten by a rogue time manipulator and a battle for history itself.
In "The Fiend the World Forgot," Gorilla Grodd manipulates the Worldwash broadcasts—once used to erase memories of Gorilla City—to engineer a deadly reunion between the Flash and Solovar, forcing them into a confrontation with no clear escape. The story pits speed against intellect in a high-stakes game where past betrayals and forgotten histories threaten to unravel both heroes.
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↩ Reprints The Flash #294 (1981), The Flash #295 (1981), Justice League of America #206 (1982), Justice League of America #207 (1982)
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