Journey into Mystery #49
☆ Be the first to review + Add to your collection — Join freeIn "City of Giants," a down-on-his-luck actor stumbles upon a mysterious room filled with two billion cards, each dictating a person’s place in life. When he demands a new role and is denied, the room’s unseen voice swiftly reassigns him—no longer an actor, but a mental patient. Penciled and inked by Sid Check, this 1958 tale of fate and defiance features a striking cover by Joe Maneely, capturing the surreal tension of a world where destiny is written on cards.
In "City of Giants," a man’s experiment with a size-altering gas goes wildly wrong when he accidentally makes the entire town 30 feet tall—only to realize too late that his own survival depends on a dwindling supply of oxygen. Left stranded and gasping in the subway, he’s forced to confront the consequences of his invention as the city’s new giants roam above.
In "The Doctor Wears a Mask," a group of sociologists arrives in a seemingly perfect town where everyone lives in peaceful harmony—until they uncover the unsettling truth behind the peace. The townspeople’s conformity was enforced through the public shaming and persecution of a stranger who, it turns out, was an alien with a mirror face. The story’s chilling premise lingers long after the final page, raising questions about guilt, fear, and the cost of order.
In "The World-Destroyers!" from Journey into Mystery #49 (1958), a group of alien invaders stumble into a dangerous mistake when they steal an ancient Egyptian solar ship from a museum, thinking it’s just another vessel. Needing a way to reach the ocean to adjust a bomb set to destroy the world, they fly the solar ship straight into the sun—unaware of what lies ahead.
In "The Little Green Man," a man’s life unravels when a jade Buddha he inherits begins to twist his mind and body, slowly turning him into a living statue. His wife must find a way to break the curse before he’s lost forever.
In "Morgan's Mad Machine!" from Journey into Mystery #49 (1958), two con artists fall victim to a scammer peddling a miraculous gold-making device—only to be whisked into their own past, right at the moment they first landed in prison. The story unfolds with a twist of irony, as the machine’s malfunction sends them back to the very beginning of their downfall, trapped in a moment they can’t escape.
In "The Room with Two Billion Cards!" from Journey into Mystery #49 (1958), an unemployed actor stumbles upon a mysterious chamber filled with two billion cards, each determining a person’s place in life. When he demands a new role and is denied, the room’s unseen voice swiftly reassigns him—turning him from performer to patient.
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Reprints
↩ Reprints Strange Tales #58 (1957)
Reprinted in Race for the Moon #5 (1959), Race for the Moon #5 (1962), Creepy Worlds #21 (1963), Creepy Worlds #25 (1964), Creepy Worlds #153 (1975), Creepy Worlds #187 (1979), Creepy Worlds #102, Creepy Worlds #103, Cumbres de tortura #49, Secrets of the Unknown #21, Sinister Tales #6
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