Indian Warriors 3-D #1
☆ Be the first to review + Add to your collection — Join freeA Mohawk chief's plan to unite five tribes in self-defense against attacks by the Seneca and Cayuga is disrupted when the Cree and Mohawk warriors battle each other, allowing their enemies to inflict heavy casualties. Meanwhile, a frontier story follows Henry Stevens, a pioneer defending his family and land against Apache raids, with his wife delivering a note of gratitude to passing cavalry soldiers. The comic concludes with a dialogue between a Dakota chief named Warbonnet and a U.S. cavalry officer discussing the displacement of Native peoples and the necessity of westward expansion, as the officer informs Warbonnet that Dakota lands must be evacuated.
Johnny Travers, a civilian scout with the U.S. Cavalry, is sent to investigate reports of Shoshoni raids armed with new repeating rifles and led by white men. When he encounters Thunderstorm, a Sioux brave, the two form an uneasy alliance after discovering they were both wrongfully accused of murdering a pair of elderly Indians. Together, they race to warn Fort Jeffrey of an impending attack, using their wits and courage to survive the Shoshoni's ambush and the deadly firepower of a stolen Gatling gun.
The story follows a young Mohawk warrior who must survive a brutal test of strength and courage to earn his place in the tribe, while the broader narrative traces the rise of the IROQUOIS LEAGUE through alliances forged by the visionary chief HIAWATHA. As the Mohawk people unite with neighboring tribes to form a powerful confederacy, they face threats from rival groups and the encroaching presence of European settlers, whose arrival brings both weapons and shifting alliances.
A young woman and her children defend their cabin from a sudden Apache attack while awaiting her husband’s return, holding off the raiders with dwindling ammunition until a group of passing cowboys arrives just in time. Though outnumbered and running low on supplies, she stands her ground with courage and determination.
A young Crow warrior named Pine and his father, Coyote Runs, lead a daring raid against a Sioux encampment after tracking the enemy through the wilderness, stealing horses, and evading capture. As they return with their spoils, they face a fierce ambush from a larger Sioux and Cheyenne force, but their tribe’s timely arrival turns the tide in a dramatic battle that reshapes the balance of power.
In a tale from Indian Warriors 3-D #1, a young man named Awhiprie, son of the fallen chief Wacash, challenges his people’s tradition by proposing a new way to hunt buffalo. Instead of chasing the animals, he suggests surrounding them and driving them off a bluff, an idea that leads to a dramatic and thunderous fall that echoes like a chug. The story traces how this event gave rise to the name Chugwater, Wyoming.
Warbonnet, a lone warrior known to all tribes, arrives at the Dakota camp seeking peace, only to find the tribe preparing for war after being ordered from their land by white soldiers. He journeys to Fort Stratton to confront the captain, then races to warn the Dakotas that a Pawnee ambush is about to kill the very soldiers who wronged them—before their own people can be dragged into a war they didn’t start.
ComicBooks.com Value
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Target Comics #10 [34] (1942), Indian Warriors #7 (1951)
Reprinted in Blue Bolt #5 (1942), Indian Warriors Super-Bumper Streamline Comic #[nn] (1950), Indian Warriors A Streamline Bumper Comic #[nn] (1951), Blue Bolt #6 (1953)
Reviews
Reader reviews
No reader reviews yet.