Indian Warriors 3-D #1
☆ Be the first to review + Add to your collection — Join freeA Mohawk chief's plan to unite five tribes in self-defense against attacks by the Seneca and Cayuga is disrupted when the Cree and Mohawk warriors battle each other, allowing their enemies to inflict heavy casualties. Meanwhile, a frontier story follows Henry Stevens, a pioneer defending his family and land against Apache raids, with his wife delivering a note of gratitude to passing cavalry soldiers. The comic concludes with a dialogue between a Dakota chief named Warbonnet and a U.S. cavalry officer discussing the displacement of Native peoples and the necessity of westward expansion, as the officer informs Warbonnet that Dakota lands must be evacuated.
When a Shoshoni raiding party armed with repeater rifles and led by white renegades threatens the Dakota frontier, cavalry scout Johnny Travers is sent on a solo mission to gather intelligence—only to stumble into a fight with a young Sioux brave named Thunderstorm, whose parents have just been killed by the very raiders he's tracking. Realizing they're after the same enemy, Johnny and Thunderstorm join forces to infiltrate the hostile camp and warn Fort Jeffrey of an imminent attack before the Shoshoni and their outlaw allies can overrun the garrison.
In the fourteenth century, the scattered Mohawk nation faced annihilation from stronger neighboring tribes until a great chief named Hiawatha united them with four other small nations to form the Iroquois League—a powerful alliance that would dominate the continent from the St. Lawrence River to the Carolinas. As the easternmost guardians of this confederacy, the Mohawks became legendary warriors, and when European traders arrived with firearms, they were among the first to acquire these new weapons, extending their reach and dominion even further. This tale traces how the Mohawks rose from vulnerable underdogs to a force so feared that even distant nations trembled at their name.
In September 1867, a pioneer woman named Mrs. Stevens finds herself alone at her cabin in northern Arizona when a band of fifty Apaches launches a brutal assault—forcing her to take command of the defense, marshal her children as ammunition loaders, and hold the line for six grueling hours while ammunition runs dangerously low. When a group of passing cowboys hears the gunfire and arrives just in time, Mrs. Stevens's remarkable courage in the face of overwhelming odds becomes the stuff of frontier legend. This true story celebrates one woman's unflinching resolve to protect her home and family against impossible odds in the untamed wilderness.
When Bill grows restless with his duties as a remount agent, Rawhide Ike spins him a tale from the 1870s about two Crow scouts—one of them Ike himself—who venture into Sioux territory on orders from their chief, Coyote Runs. What begins as a hunt for buffalo becomes a dangerous game of strategy and survival as the scouts track their enemies, steal horses under cover of darkness, and prepare their village for the retaliatory war party they know is coming. Ike's story unfolds as a lesson in how warfare—whether old frontier conflicts or modern combat—often hinges not on raw numbers, but on cunning, preparation, and the willingness to strike first.
When a Mawdan chief is gored by a buffalo bull, his reluctant son Ahwiprie—a dreamer rather than a hunter—must prove his worth by devising a bold new strategy to track down the beast. Drawing on unconventional thinking instead of traditional hunting methods, Ahwiprie rallies the tribe's braves to attempt something no one has tried before, setting the stage for a legendary test of courage and ingenuity. This tale from Indian Warriors 3-D explores the origins of Chugwater, Wyoming, through the eyes of a young man determined to honor his father's legacy.
A mysterious warrior called Warbonnet rides onto the Great Plains to prevent war between the Dakota and the U.S. Cavalry, uncovering a dangerous scheme by Pawnee Dog-Soldiers who have framed the Dakota for raids they themselves committed. When Warbonnet discovers the truth and finds himself trapped in the Pawnee camp, he must race against time to stop an ambush that could destroy innocent men on both sides.
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Reprints
↩ Reprints Target Comics #10 [34] (1942), Indian Warriors #7 (1951)
Reprinted in Blue Bolt #5 (1942), Indian Warriors Super-Bumper Streamline Comic #[nn] (1950), Indian Warriors A Streamline Bumper Comic #[nn] (1951), Blue Bolt #6 (1953)
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