Hawkgirl: The Maw #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2007 DC collection brings together the four-issue miniseries that pits Hawkgirl against an ancient, monstrous threat known as the Maw. Written by Walter Simonson with art by Howard Chaykin, the story follows Kendra Saunders as she investigates a series of bizarre attacks linked to a primordial entity awakening beneath the streets of New York. The volume explores Hawkgirl's struggle to balance her human life with her heroic duties while confronting a foe that feeds on fear itself.
In "The Dead of Night," Kendra and Danny are drawn into a mystery when violent earthquakes strike only the Stonechat Museum, prompting Lt. Grubs to warn them of a serial killer targeting transients. As they delve into the museum’s hidden vault, a sudden rockslide traps Kendra in the dark, leaving her alone in the silence—until she hears a throat being cleared in the darkness.
In "Things That Go Bump in the Night!", Kendra faces a nightmare that blurs the line between dream and reality when an armored assailant attacks three youths in the city. After a desperate fight that ends in tragedy, she wakes to find herself back in bed—only to realize the danger may not be behind her. As Roderic moves to seize the Stonechat and the night grows darker, the true nature of the threat begins to unfold.
In "The Evil That Men Do," Kendra's worsening health is tied to haunting visions as the Stonechat teeters on collapse—its funding cut by banker Ivan Boscovitch, who’s unaware his boss Roderic plans to eliminate him. With tensions rising on the docks and violence escalating, Oliver laments the museum’s fate to Kendra and Danny, while Doucette and Grubs dig into the growing unrest. Meanwhile, deep beneath the Stonechat, Khimaera prepares a hidden scheme, the full scope of which remains unknown.
In "Death Is a Maiden," Hawkgirl faces a haunting threat on the St. Roch docks when Khimaera, driven by an ancient evil hidden beneath the city, targets her for her powerful energy. As Khimaera's human minions distract Lt. Doucette, Hawkgirl must confront the deadly lure of her enemy’s past—and the tragic cost of a dying man’s final confession.
In "The Sleep of Reason," Hawkgirl races to uncover the truth behind a mysterious resurrection when ancient corpses rise in a cemetery and a long-lost mace awakens a frail, desperate Hawkman in the museum. As Kendra grapples with the mystery of Roderic’s obsession and a haunting call from Carter’s phone, she must confront a past that refuses to stay buried.
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↩ Reprints Hawkgirl #50 (2006), Hawkgirl #51 (2006), Hawkgirl #52 (2006), Hawkgirl #53 (2006), Hawkgirl #54 (2006), Hawkgirl #55 (2006), Hawkgirl #56 (2006)
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