Gigant #3/1964
In "Förvisade från Krypton," Mala, one of three Kryptonian criminals exiled into space, arrives on Earth and hijacks Clark Kent’s identity, using it to steal iconic landmarks and trap Lois Lane in a glass sphere launched into space. As Stålmannen races to save her, he discovers the Earth he knows is a deception—Mala has built a fake planet to lure him, while the other two Kryptonian outcasts wreak havoc on the real one.
In "Allt blir till guld," Professor Hopkins, Beetles Brogren, and Duster find themselves caught in a bizarre crisis when Superman, after sealing a reactivated volcano with a massive gold block, returns with his hands coated in gold dust. As he tries to remove the residue, the dust releases strange rays that turn everything he touches into gold—leaving the trio scrambling to survive the escalating transformation before the entire area is lost to the shimmering spell.
In "Lois Lanes död," Lois Lane, posing as her own replacement at the Daily Planet, fakes her death to escape a kidnapping plot tied to insurance fraudster John Madders. As she infiltrates the investigation from within, Clark Kent and the mysterious Stålmannen work to unravel the conspiracy behind a string of staged accidents.
In a 1964 tale from Gigant #3, a mysterious gray-clad figure—Stålmannen’s phantom—strikes with uncanny strength, leaving confusion in its wake. Clark Kent and Jimmy Olsen uncover the truth behind the copy, a black-and-white doppelgänger created by Lex Luthor’s machine, designed to mimic Stålmannen’s powers but bound to his will. When the phantom’s energy fades, the real hero must act before the illusion becomes irreversible.
In "Samlarvurm," wealthy collector John Griswold hatches a bizarre plan: he offers a boxer and an explorer a fortune if they complete a series of impossible tasks, or else spend a year under his roof. When the superhero Stålmannen steps in to stop him—using a mechanical gorilla and a fake Atlantis—Griswold uncovers the scheme and forces Stålmannen to take on three increasingly difficult challenges. With a twist of irony, Stålmannen’s final task involves building a playground in Griswold’s name, turning the collector’s obsession into something unexpectedly human.
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↩ Reprints Action Comics #193 (1954), Action Comics #194 (1954), Action Comics #199 (1954), Superman #96 (1955)
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