G.I. Joe Comics Magazine #13
☆ Be the first to review + Add to your collection — Join freeIn "Dreadnoks on the Loose!", the G.I. Joes scramble across the Gulf of Mexico to stop Cobra’s secret operation on a remote atoll, caught in a two-front battle on land and in the air. While Fred II and three Cobra agents try to ambush Scarlett on a Staten Island ferry—unaware Snake-Eyes is disguised nearby—the Joes lose their cargo ship, the Jane, but salvage the mission when Cutter calls in the Flagg for a rescue. Written by Larry Hama and illustrated by Rod Whigham, Mark Bright, Bob Camp, and Larry Hama, with inks by Andy Mushynsky and Mike Esposito, colors by George Roussos, and letters by Rick Parker, the issue’s dynamic action is framed by John Byrne’s striking cover art.
In "Dreadnoks on the Loose!" from G.I. Joe Comics Magazine #13 (1988), three Joes on a California furlough for some surfing hit a snag when they intercept a reckless joyride by three Dreadnoks on Zartan’s new holographic motorcycle—only to see it go down in a scuffle. When Zartan later sends a chopper disguised as a bus to retrieve two of the Dreadnoks, the Joes are on the hunt, but not all is as it seems when a mysterious old lady vanishes mid-landing, her disappearance revealing a clever ruse.
In "All the Ships at Sea!" from G.I. Joe Comics Magazine #13 (1988), the Joes are caught in a high-stakes naval and aerial clash as Cobra defends a secret operation on a remote Gulf of Mexico atoll. While Fred II and three Cobra agents close in on Scarlett during a tense ferry ride across Staten Island, Snake-Eyes watches from just a few feet away—unseen and disguised. The Joes lose their cargo ship, the Jane, in the air battle, but the WHALE secures a hard-fought land victory, though too damaged to transport anyone. It’s Cutter’s quick thinking—reaching out to the Joes’ aircraft carrier, the Flagg—that turns the tide, offering a lifeline during the chaos.
In "Twin Brothers," Gung-Ho, Ripcord, and Blowtorch find themselves caught in a tense standoff with the Crimson Guard and their enigmatic leaders, Tomax and Xamot, during a mission to deliver balloons to the Arbco Brothers Circus—home to the newly introduced Flint and Footloose. As the Joes navigate the circus’s shadowy corridors, old bonds are tested and a romance comes to an unexpected end when Candy breaks things off with Ripcord.
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↩ Reprints G.I. Joe, a Real American Hero #35 (1985), G.I. Joe, a Real American Hero #36 (1985), G.I. Joe, a Real American Hero #37 (1985)
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