G.I. Joe: A Real American Hero Compendium #2
☆ Be the first to review + Add to your collection — Join freeThis second compendium of Larry Hama's classic G.I. Joe: A Real American Hero run collects issues from the Marvel era, continuing the ongoing war between the Joes and Cobra. It features the introduction of fan-favorite characters like Serpentor, Jinx, and the Dreadnoks, as well as major storylines such as the creation of Serpentor and the battle for Springfield. This volume is a cornerstone of 1980s military-adventure comics, showcasing Hama's signature blend of character-driven drama and tactical action.
"G.I. Joe Special Missions: Best Defense" delivers a tense, grounded mission in the heart of Borovia, where Stalker, Snow Job, Outback, and Quick Kick face a deadly trap after a failed rescue. Written by Larry Hama and illustrated by Marshall Rogers, with inks by Danny Bulanadi, colors by B. Sharen, and letters by J. Rosen, this story pulses with urgency as the team’s survival hinges on sacrifice and secrecy. Andy Kubert’s cover captures the mission’s high stakes, while the narrative unfolds with the weight of a mission gone wrong and a quiet, personal reckoning on the horizon.
In "Thunder Machine," Zandar and Zarana pull off a daring prison break, freeing their brother Zartan from The Pit by impersonating Lady Jaye and an interrogation specialist, launching a high-stakes clash with the G.I. Joe Team. As the Joes scramble to respond, General Hawk faces a critical briefing at the Pentagon over the fallout from the Springfield incident, setting the stage for escalating tension.
In "Snap Decisions," Serpentor returns to Cobra Island hailed as a hero, but the Commander sees a threat in his rising power and sends Zartan and the team to impersonate G.I. Joes in a deadly mission to eliminate him—only for the plan to unravel. Meanwhile, in the Pit, Storm Shadow confronts his past, revealing how he survived the Baroness’s shots and seeking forgiveness from Snake-Eyes, who grants it and hands over the key to his cabin. As Hawk returns to inform the Joes their team is suspended and the Pit closed pending the Springfield investigation, Cobra prepares a full-scale assault on their headquarters.
In "Pit-Fall," the G.I. Joe team faces a crisis when a high-stakes Pentagon investigation into the Springfield attack coincides with a full-scale Cobra assault on Ft. Wadsworth. With the Pit under siege and explosives set to destroy it from within, Flint must send Lady Jaye to rally the remaining Joes as the base collapses around them. The story unfolds with relentless tension, testing loyalty and survival in the aftermath of betrayal and destruction.
In "Launch Base," the remnants of Cobra's fallen headquarters loom as Cobra Commander and Destro struggle to survive beneath the wreckage, unaware that the Baroness passes above, mourning Destro, while Snake-eyes pays silent tribute above ground. With Cobra now trafficking Terror-Dromes in Sierra Gordo, the Joes deploy Flint—disguised as Snake-eyes—on a dangerous mission to infiltrate one of the machines and uncover its secrets.
In "Unmaskings," a desperate mission to rescue Snake-Eyes from the Terror-Drome forces the Joes into a high-stakes infiltration, leaving Stalker wounded and Snake-Eyes to make a dangerous choice to ensure the team’s escape. Meanwhile, Destro and Cobra Commander slip away from The Pit in civilian disguises, their path unexpectedly crossing with Billy, the Commander’s son, who’s been severely injured and recognized by a sheriff through a photo he carries. Grunt, after completing his tour, steps down from the team, marking a quiet shift in the ranks.
In "Jungle Moves," the Joes launch a high-stakes mission to rescue Snake-Eyes from the Terror-Drome, only to find Cobra has already moved him to their new New York stronghold, the Cobra Consulate. With the Drome dismantled and a clever train-based decoy in place to mislead Cobra, the team splits their focus—while one group heads downriver with the real structure, another tracks Destro’s sudden departure to Scotland.
In "Strange Bedfellows," Destro returns to his Scottish estate only to discover an imposter wearing his face and claiming his legacy. With help from Lady Jaye and Flint, he must reclaim his castle and recover the stolen Terror-Drome plans—uncovering that the traitor is Major Bludd, sent by Serpentor to sabotage the mission.
In "Desperate Moves," Cobra Commander turns to the enigmatic Guardsman Fred VII in a bid to restore Billy to full strength—gaining a formidable new battle armor in the process—while Dusty and Mainframe race against time in the Middle East to extract vital intel on the Terror-Dromes from a captured unit under Colonel Sharif’s command. With Billy awakening from his coma but lost in memory, the Joes must piece together fragmented clues and codewords to unlock the secrets buried in the plans from last issue.
In "Divergent Paths," Cobra Commander, Raptor, and Fred VII deploy the new Cobra Pogo against the G.I. Joes during a field exercise centered on the S.L.A.M. weapon, testing both tactics and resolve. Meanwhile, Billy’s memories return as he steps into a dojo, facing trials from Jinx and the Blind Master, reconnecting with his past with Storm Shadow. As Cobra regroups after the engagement, the Commander calls for a strategic reckoning with his lieutenants—setting the stage for a pivotal conversation about the future.
In "Cross Purposes," General Hawk teams up with a ragtag group of men in New Jersey who believe they’re G.I. Joes, guarding a secret missile—only to find themselves racing against the Dreadnoks and a rogue faction to prevent a catastrophic launch. With the missile headed for Cobra Island and time running out, a last-minute intervention by Buzzer in New York may be the only thing standing between disaster and destruction.
In "Beginnings...And Endings," Stalker, Snow Job, Outback, and Quick Kick are sent into Borovia on a mission to rescue a U.S. newsman accused of espionage—only to learn he’s already been exchanged. With their contact dead and the team wounded, Stalker makes a hard call: Outback must escape to carry their story back. Meanwhile, on a different front, the Commander’s decision to leave Cobra comes at a deadly cost, and Hawk’s message confirms no rescue is coming.
Outback makes a desperate break from Borovia, leaving Stalker, Quick Kick, and Snow Job behind as ordered—his mission now to reach Joe headquarters and deliver the truth of what happened. With only his wits and the weight of their sacrifice, he pushes forward through hostile terrain, knowing the story of their stand must be told.
In the tense silence of a Utah base, the Joes grapple with the uncertainty of their captured comrades in Borovia, their unease deepening when Outback returns without answers—his silence only amplifying the dread. Meanwhile, Billy continues his training under the Blind Master, Jinx moves through the shadows with Raptor close behind, and the weight of loss lingers as Fred lays the Commander to rest.
In the aftermath of a mine explosion in Grenada, Flint and Lady Jaye find themselves cut off from the rest of the G.I. Joe team—Snake-Eyes, Scarlett, and the Blind Master vanish without a trace. With the Joes under watch in both Utah and San Francisco, a tense standoff unfolds as covert operations and hidden bases come into play, while those left behind must navigate suspicion, deception, and the ever-present threat of Cobra’s reach.
In "Maneuvering For Position," the newly deceased Snake-Eyes, Scarlett, and Blind Master prepare for a daring invasion of Borovia to rescue their captured comrades, while Fred VII—now claiming the mantle of Cobra Commander on Cobra Island—faces a delicate game of deception, backed by the Baroness who guards his true identity from Serpentor. Meanwhile, in Utah, Chuckles and Psyche-Out grow uneasy as they arrive at the base, sensing something strange in the night.
In "Shuttle Complex," the G.I. Joe team races against time as a space battle erupts over a newly upgraded spy satellite—its discovery of Cobra activity now a ticking target. With Fred stepping in as Commander after the Baroness goes down, the mission takes a devastating turn when he orders the destruction of multiple orbiting satellites, including one of their own. Meanwhile, Snake-Eyes, Scarlett, and the Blind Master move deeper into enemy territory, joining the White Clown’s circus on their way to Borovia to free three Joes trapped in a gulag.
In "The Tenth Letter," Snake-Eyes, Scarlett, and their ninja allies launch a daring rescue inside a Borovian gulag, where the lines between loyalty and survival blur. As the prisoners reckon with betrayal and justice, a shadowed figure known only as the White Clown grapples with the uncertain fate of Magda, lost to another prison across the frozen landscape.
In "Cold Snap," the G.I. Joe team grapples with fractured trust after their mission in Borovia, where Flint confronts Snake-Eyes and Scarlett over their secrets—only for Lady Jaye to step in with a surprising declaration of love. Meanwhile, Outback faces a reckoning with Stalker, Snow Job, and Quick Kick, who challenge his decision to flee, while Cobra’s sinister use of high-frequency Terror-Dromes begins to unravel, targeting civil stability in Frusenland. Storm Shadow shares quiet wisdom with Billy, underscoring the weight of honor in a world of deception.
In "Trade-Offs," Torpedo and Wet-Suit stage a stealth operation on Cobra Island, catching the Oktober Guard off guard. When Serpentor and Mindbender seize Fred and place his helmet on a BAT, the android becomes the unexpected focus of a dangerous deception—only for the Oktober Guard to mistake the machine for the real Cobra Commander.
In "Into the Breach," Hawk's team races to evacuate the American Ambassador from the collapsing nation of Sierra Gordo, while Destro secretly aids the anti-Villavaca rebels by striking at the Terror-Dromes. When Zarana, Thrasher, and Monkeywrench break free and hijack a plane meant to carry refugees, they force Wild Bill, Crazylegs, and Maverick to take off—only to be shot down mid-flight. With help from Destro’s rebels, Hawk’s team narrowly escapes the chaos, but the true cost of survival is still unfolding.
In "Fair Trade," two stranded G.I. Joe teams fight their way through the hostile jungles of Sierra Gordo, pursued by N.A.B.M.-controlled forces. With Hawk’s group receiving unexpected aid from Destro—whose motives remain as sharp as his blade—another team struggles to survive the trek, carrying both refugees and captured Dreadnoks through the unforgiving terrain.
In "Bailout," the Joes and Dreadnoks find themselves reluctantly allied in the chaotic aftermath of a coup in Sierra Gordo, where El Jefe’s fight to reclaim his nation takes a dangerous turn. With the N.A.B.M. crumbling and a desperate escape in motion, the line between enemies blurs as survival becomes the only mission—especially when a fleeing traitor meets a violent end mid-flight.
In "Washout," a G.I. Joe team operating in Trucial Abysmia faces a test not just of combat, but of trust, as they bring along the unproven recruit Mangler to prove his worth. Though inexperienced and untested, Mangler’s actions during a desperate evacuation reveal a courage that defines his legacy—though the cost is one the team will carry long after they escape.
In "Stiletto," Star-Viper’s daring raid on The Pit III headquarters in Utah unleashes a high-stakes race for a stolen black box capable of intercepting every U.S. spy satellite signal, as two new G.I. Joes join the fight. Meanwhile, on Cobra Island, Fred and Baroness navigate a dangerous secret romance amid Serpentor’s growing purge of rivals, while Minh endures isolation after his boat was destroyed, and the enigmatic Croc Master patrols the island’s new security perimeter.
In "Divided We Fall," the fractured remnants of Cobra Island tear themselves apart as Serpentor's faction clashes with Fred's rebels, with Mindbender dispatched to broker a fragile alliance using the stolen super black box. As the Joes infiltrate the island in a stolen Mamba chopper, they're met with hostility from Minh, who guards Fred with personal fury, while Destro watches from the sea, poised to strike.
In "Alliance of Convenience," the escalating chaos of the Cobra Island Civil War pulls the G.I. Joes deeper into the fray, as Mindbender's schemes set the stage for a volatile new chapter. With Destro's forces advancing and Hawk captured by Fred and the Dreadnoks during a tense airport showdown, the Joes must navigate shifting loyalties—especially now that Minh is among them.
In "Holding Actions!", the chaos of the Cobra Island Civil War intensifies as Destro launches a bold push from the airport, carving out his own stronghold amid the fray. With Serpentor’s forces still holding ground and Hawk finally freed from Fred VII’s grip, the Joes find themselves caught in a shifting tide of alliances and betrayals—where every move could be the one that tips the balance.
In "All's Fair," the brutal Cobra Island Civil War reaches its climax as Serpentor falls to an arrow fired by Zartan, setting off a chain of unexpected alliances and betrayals. With Mindbender striking a deal with Fred, the balance of power shifts, forcing the Joes to retreat—while Destro, having reclaimed the Baroness, departs the island without ever drawing a weapon.
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↩ Reprints G.I. Joe Yearbook #1 (1985), G.I. Joe Yearbook #2 (1986), G.I. Joe, a Real American Hero #50 (1986), G.I. Joe, a Real American Hero #51 (1986), G.I. Joe, a Real American Hero #52 (1986), G.I. Joe Special Missions #1 (1986), G.I. Joe, a Real American Hero #53 (1986), G.I. Joe, a Real American Hero #54 (1986), G.I. Joe Special Missions #2 (1986), G.I. Joe, a Real American Hero #55 (1987), G.I. Joe, a Real American Hero #56 (1987), G.I. Joe Special Missions #3 (1987), G.I. Joe, a Real American Hero #57 (1987), G.I. Joe Yearbook #3 (1987), G.I. Joe, a Real American Hero #58 (1987), G.I. Joe Special Missions #4 (1987), G.I. Joe, a Real American Hero #59 (1987), G.I. Joe, a Real American Hero #60 (1987), G.I. Joe Special Missions #5 (1987), G.I. Joe, a Real American Hero #61 (1987), G.I. Joe, a Real American Hero #62 (1987), G.I. Joe Special Missions #6 (1987), G.I. Joe, a Real American Hero #63 (1987), G.I. Joe, a Real American Hero #64 (1987), G.I. Joe Special Missions #7 (1987), G.I. Joe, a Real American Hero #65 (1987), G.I. Joe, a Real American Hero #66 (1987), G.I. Joe Special Missions #8 (1987), G.I. Joe, a Real American Hero #67 (1988), G.I. Joe, a Real American Hero #68 (1988), G.I. Joe Special Missions #9 (1988), G.I. Joe Yearbook #4 (1988), G.I. Joe, a Real American Hero #69 (1988), G.I. Joe, a Real American Hero #70 (1988), G.I. Joe Special Missions #10 (1988), G.I. Joe, a Real American Hero #71 (1988), G.I. Joe, a Real American Hero #72 (1988), G.I. Joe Special Missions #11 (1988), G.I. Joe, a Real American Hero #73 (1988), G.I. Joe, a Real American Hero #74 (1988), G.I. Joe Special Missions #12 (1988), G.I. Joe, a Real American Hero #75 (1988), G.I. Joe, a Real American Hero #76 (1988), G.I. Joe Special Missions #13 (1988), G.I. Joe Special Missions #14 (1988), G.I. Joe Special Missions #15 (1988)
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