Flash Gordon Comic-Book Archives #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest comic-book adventures of Flash Gordon, drawn from the 1960s King Comics series. Featuring the iconic space hero, Dale Arden, and Dr. Hans Zarkov, the stories continue the classic newspaper strip's tradition of swashbuckling science fiction. Dark Horse's archive edition presents these vintage tales in a restored, full-color collection for modern readers.
In "Adventure in Opto," Flash and Dale crash-land on a strange world where sight is unknown and survival depends on radar-equipped headgear. With the help of a local girl named Chee, they flee the deadly High Tribunal and journey through the planet’s frozen reaches, seeking the rebel leader Vango and a chance to challenge the tyrannical Regent Optik.
In "The Adventure of the Flying Saucers," Flash and Dale track mysterious disc-ships from the planet Misto to Earth, only to find themselves caught in a battle that sends them fleeing to Misto after a daring escape. Once there, they're sheltered by a kind peasant named Agricula before uncovering a dangerous plot unfolding at the royal palace, where Commander Wongee is moving to seize power.
In "Adventure on Orano," Flash Gordon and a group of American survivors from a crashed V-2 missile race to uncover the secrets of a second, mysterious landing on the distant planet Orano. When they’re captured by the brutal regime of Orano’s tyrant, Torro, the Terrible, their mission becomes a fight for survival against a ruler who sees outsiders as threats—and weapons.
In "Adventure on Arctico," Flash Gordon launches a daring mission to stop King Zero of the icy planet Artico from using a climate-changing ray to flood Mongo with endless snow. Captured during the assault, Flash is forced into labor beneath the sea, while Dale, who stowed away on his ship, is imprisoned in the King’s castle—her fate tied to the ruler’s unexpected fascination with her.
In "null," Flash Gordon races to Mongo to rescue Dale Arden and Dr. Zarkov after their abduction by Ming's raiders, who used a diversion at the Zarkov Line to slip through Earth's defenses. Captured upon arrival, Flash finds himself trapped—until Ming’s daughter Zara devises a risky plan: she’ll help the three captives return to Earth, where she’ll feed false intelligence to undermine the asteroid defense system.
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Reprints
↩ Reprints Four Color #173 (1947), Four Color #190 (1948), Four Color #204 (1948), Four Color #247 (1949), Four Color #424 (1952), Flash Gordon #2 (1953), Four Color #512 (1953)
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