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Donald Duck and His Nephews Best Comics #[nn] cover

Donald Duck and His Nephews Best Comics #[nn]

Jan 1983 · Abbeville Press · [none]
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About this Collection

This hardcover collection brings together classic Donald Duck newspaper comic strips from the 1930s and 1940s, focusing on the early adventures of Donald and his three nephews, Huey, Dewey, and Louie. The volume showcases the work of Carl Barks and other Disney artists, presenting the stories in their original strip format with restored artwork. It serves as a foundational look at the development of the Duck family dynamic in comic form.

Contains 14 stories
Donald Duck and the Mummy's Ring
8 pp · Adventure, Anthropomorphic-Funny Animals

In "Donald Duck and the Mummy's Ring," Huey finds himself unexpectedly shipped off to Egypt after being sealed inside a mummy case by emissaries of the Bey El Dagga, a ruler determined to revive ancient traditions. Donald and his nephews, Dewey and Louie, aren’t far behind, taking jobs on the same ship and later commandeering a felucca to follow Huey’s trail up the Nile into the Bey’s remote domain.

Terror of the River
10 pp · Adventure, Anthropomorphic-Funny Animals
Ghost of the Grotto
9 pp · Adventure, Anthropomorphic-Funny Animals

In "Ghost of the Grotto," the ducks find themselves caught in a sea legend when an armored figure emerges every half-century to steal a small boy—this time, Dewey. With the help of a massive octopus guarding a sunken galleon, they race to rescue him from the armored man’s hidden fortress deep in a coral reef grotto.

Sheriff of Bullet Valley
13 pp · Adventure, Anthropomorphic-Funny Animals

In "Sheriff of Bullet Valley," Donald Duck takes on the role of deputy in a dusty frontier town, tasked with tracking down a gang of rustlers led by the cunning Blacksnake McQuirt. Disguised as a respectable rancher, McQuirt uses a mysterious branding ray to steal cattle from afar, turning the lawless valley into a battleground of wits and western flair.

Race to the South Seas
10 pp · Adventure, Anthropomorphic-Funny Animals
Ancient Persia
11.2 pp · Adventure, Anthropomorphic-Funny Animals

In "Ancient Persia," Donald Duck and his nephews are whisked away to a forgotten realm beneath the sands of Persia, where they uncover the buried city of Itsa Faka. Trapped in a web of ancient mystery, Donald is mistaken for a long-lost prince and thrust into a royal wedding meant to restore a dynasty—though the real reason behind the king's daughter's heartbreak remains buried with the past.

In Old California
13 pp · Adventure, Anthropomorphic-Funny Animals
Trick or Treat
10 pp · Adventure, Anthropomorphic-Funny Animals
Uncle Scrooge
11 pp · Adventure, Anthropomorphic-Funny Animals
Back to Long Ago
10 pp · Adventure, Anthropomorphic-Funny Animals
That's No Fable
9 pp · Adventure, Anthropomorphic-Funny Animals

In "That's No Fable," Scrooge and the boys recount to Grandma a wild Florida trip they took with Donald, where they stumbled upon Poncey de Loon’s legendary fountain of youth—claiming it wasn’t a fable after all.

Isle of the Golden Geese
10.75 pp · Adventure, Anthropomorphic-Funny Animals

In "Isle of the Golden Geese," Scrooge McDuck stumbles upon a curious discovery when one of the goose eggs he’s purchased reveals gold dust swirling in its yolk—leading him and the nephews to Featherbrain Island in search of more. But their journey is threatened when Magica de Spell, learning of their plans, sets sail with the Beagle Boys in pursuit, determined to claim the island’s legendary treasure for herself.

Swamp of No Return
8 pp · Adventure, Anthropomorphic-Funny Animals

In "Swamp of No Return," Scrooge, Donald, and the nephews are drawn into a perilous mission when a scientist’s revolutionary teaching machine falls into the hands of the Brutopian consul. Forced into the Dismal Swamp by the villain’s command, the group must survive its treacherous quicksand and eerie depths—especially after the Junior Woodchuck’s helicopter sinks before they can escape.

Queen of the Wild Dog Pack
12 pp · Adventure, Anthropomorphic-Funny Animals

In "Queen of the Wild Dog Pack," Scrooge takes Donald and the nephews to his Australian sheep station, where a pack of wild dogs is wreaking havoc on his fences and traps. The nephews uncover that the pack is led by a mysterious wild girl, prompting the ducks to set a clever trap using the catchy tunes of pop star Tweedy Teentwirp as bait.

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Full credits

writer, artist, inker Carl Barks

Reprints

↩ Reprints Four Color #29 (1943), Four Color #108 (1946), Four Color #159 (1947), Four Color #199 (1948), Boys' and Girls' March of Comics #41 (1949), Four Color #275 (1950), Four Color #328 (1951), Walt Disney's Donald Duck #26 (1952), Walt Disney's Uncle Scrooge #4 (1953), Walt Disney's Uncle Scrooge #16 (1956), Walt Disney's Uncle Scrooge #32 (1960), Walt Disney Uncle Scrooge #45 (1963), Walt Disney Uncle Scrooge #57 (1965), Walt Disney Uncle Scrooge #62 (1966)

Reprinted in Carl Barks samlede verk #30 (2008)

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