Doctor Strange, Master of the Mystic Arts #2
☆ Be the first to review + Add to your collection — Join freeThis second volume in Pocket Books' Stan Lee Presents series collects a run of classic Doctor Strange stories from the late 1960s and early 1970s, featuring the Sorcerer Supreme's battles against otherworldly menaces like the Dread Dormammu and the Mindless Ones. Written by Roy Thomas and drawn by artists including Dan Adkins and Tom Palmer, these tales deepen the mystical lore of the Marvel Universe while showcasing Strange's growth as Earth's foremost defender against dark magic. The collection reprints issues from the original Doctor Strange series, offering a key chapter in the character's Bronze Age evolution.
In "The Defeat of Dr. Strange," Dr. Strange finds himself hunted across the globe after Dormammu empowers Mordo with limitless power to destroy him. From the snowy peaks of Tibet to the bustling streets of Hong Kong, Strange must outwit both Mordo’s relentless minions and Dormammu’s spectral forces, relying on wits, old allies, and fleeting moments of rest to stay one step ahead.
In "The Hunter and the Hunted!", Doctor Strange finds himself hunted across the far East by Mordo and his relentless minions, unaware that Mordo’s growing power is fueled by Dormammu. With the Wraiths closing in, Strange must outwit his pursuers using cunning and illusion, all while planning a desperate escape to New York City.
In "Face-to-Face at Last With Baron Mordo!", Dr. Strange returns to his Greenwich Village sanctum only to find it infiltrated by one of Mordo’s followers. As he navigates the trap-laden sanctuary, the All-Seeing Eye betrays him, summoning both Mordo and the dread Dormammu. With his powers tested and his location exposed, Strange confronts a foe whose strength seems unnaturally amplified—leaving him to wonder what dark force now speaks through Mordo.
In "A Nameless Land, a Timeless Time!", Doctor Strange finds himself adrift through endless dimensions before landing in a realm ruled by the ruthless Shazana, a sorceress who seized power by betraying the wizard who granted it. When Shazana mistakes Strange for an ally of her sister, she attacks him—only for him to turn her trap into a chance to heal and plan, ultimately aiding her sister in dismantling Shazana’s dark dominion and reclaiming the source of her power.
In "Earth Be My Battleground," Dr. Strange returns to Earth in hiding, pursued by Mordo's spirits, while Clea draws Dormammu’s attention by unleashing the Mindless Ones. As chaos erupts and Mordo is abandoned, Strange makes a desperate leap into the sun—only to return to The Ancient One, who whispers of "Eternity" in his fading moments. With Dormammu consolidating his power and Clea fearing discovery, Strange begins a new quest, driven by the mystery of what lies beyond time itself.
In "Eternity Beckons!", Dr. Strange tracks down clues to the mystical force of Eternity in London, where he’s met by Sir Baskerville, a reclusive former disciple of Mordo—now a reluctant ally. As Dormammu plots revenge against Clea for freeing the Mindless Ones, Strange uncovers a web of deception that leads him to expose Dormammu’s manipulation of Mordo’s spirit.
In "What Lurks Beneath the Mask?", Doctor Strange races against time to save Clea from Dormammu’s grasp, following a cryptic clue that leads him through a web of ancient mystics and hidden truths. With Mordo’s confusion echoing his own, Strange traces a path from the Aged Genghis to a forgotten prison in another dimension—only to find himself ensnared in a trap older than memory. Now, with no allies left and the final answer buried deep within the mind of his long-dead mentor, Strange must confront the ultimate mystery before it’s too late.
In "When Meet the Mystic Minds!", Dr. Strange ventures into the deepest recesses of The Ancient One’s unconscious mind, navigating a labyrinth of psychic traps and illusions in a desperate quest to uncover the secret of Eternity. As he confronts the mind of his revered master, he must prove his identity and intentions before the final barrier closes. After emerging from the ordeal, Strange stands atop a Himalayan peak, uttering a spell of ancient power—his amulet rising, expanding, and summoning a portal through which he steps, leaving behind only the fading echo of his triumph.
In "If Eternity Should Fail!", Dr. Strange confronts the cosmic entity Eternity in a realm beyond understanding, where he is tested not by power, but by worthiness. Though warned of the dire threat posed by Mordo and Dormammu, Strange is told he already holds the strength he needs—only to return to find The Ancient One vanished and Mordo’s presence looming with a chilling declaration: "The game is lost!"
In "Beware...! Dormammu is Watching!", Dr. Strange faces an unthinkable betrayal when his mentor, the Ancient One, is revealed as Dormammu’s captive—forced to watch as the sorcerer prepares to destroy him. With Clea held in torment and Mordo locked in battle, Strange must confront not only his rival but the terrifying presence of Dormammu himself, who grows increasingly impatient with the fight.
In "The Pincers of Power!", Doctor Strange finds himself drawn into a high-stakes contest of will and wit when Dormammu challenges him to a duel for control of Earth—using only the Pincers of Power, no magic, no spells, just raw skill. With Mordo and the Ancient One watching, Strange must rely on cunning and precision as the battle escalates, but just as victory seems within reach, betrayal looms from an unexpected quarter.
In "Let There Be Victory!", Doctor Strange faces off against Dormammu in a battle that could decide Earth’s fate, emerging victorious and forcing the dark lord to swear off attacking the planet. Back at The Ancient One’s home, celebration turns to crisis when Dormammu banishes Clea to an unknown realm, leaving Strange to search for her across realms. As the Mystic Globe reveals lingering traces of evil, Strange unknowingly walks into a trap set by Mordo’s Demon and his disciples—a bomb hidden in the very sanctuary he thought safe.
In "Those Who Would Destroy Me!", Doctor Strange finds himself trapped in a nightmare of isolation and deception when Mordo’s absence from his sanctum signals a deeper threat. With his magic cut off and his mind besieged by Mordo’s minions, Strange must fight to maintain his will while his spirit form drifts, severed from the world and the only one who might still be searching for him—Clea.
In "With None Beside Me!", Doctor Strange fights a desperate battle for survival, trapped in a body bound and hidden in a rooftop water tank while his enemies—led by the Demon and Mordo’s men—ravage the city in search of him. With only his wits and the Cloak of Levitation to aid him, he turns the tide by outmaneuvering his foes, reclaiming his power, and turning their knowledge of dark magic against them. Now free to reclaim his strength, he must confront the lingering dangers of Dormammu and the mystery of Clea’s disappearance.
In "Where Man Hath Never Trod!", Doctor Strange ventures into an alien dimension summoned by Dormammu, who uses Asti to lure him into a realm beyond mortal reach. With the Ancient One’s guidance, Strange confronts Tazza, the dimension’s ruler, who believes him to be a threat—until Strange convinces him he seeks only answers, not war. As tensions rise and both Dormammu and Strange brace for a final clash, the fate of the mystic balance hangs in the void.
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Reprints
↩ Reprints Strange Tales #130 (1965), Strange Tales #131 (1965), Strange Tales #132 (1965), Strange Tales #133 (1965), Strange Tales #134 (1965), Strange Tales #135 (1965), Strange Tales #136 (1965), Strange Tales #137 (1965), Strange Tales #138 (1965), Strange Tales #139 (1965), Strange Tales #140 (1966), Strange Tales #141 (1966), Strange Tales #142 (1966), Strange Tales #143 (1966), Strange Tales #144 (1966), Doctor Strange #169 (1968), Doctor Strange #1 (1974)
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