Doctor Strange Epic Collection #1
☆ Be the first to review + Add to your collection — Join freeThis Epic Collection volume brings together the early adventures of Doctor Strange, focusing on his escalating conflict with the dread Dormammu. It collects issues from the late 1960s and early 1970s, showcasing the Master of the Mystic Arts as he confronts threats from other dimensions and grapples with his role as Earth's Sorcerer Supreme. The book features classic work by creators including Stan Lee, Steve Ditko, and Roy Thomas, capturing the psychedelic and mystical tone of the era.
"Dr. Strange Master of Black Magic!" kicks off the Epic Collection with a thrilling descent into the unknown, as Stephen Strange tumbles through dimensions after fleeing Mordo. Penciled and inked by Steve Ditko—whose distinctive style defines the issue—and featuring early work by Stan Lee, this story introduces a world ruled by Shazana, a tyrant who stole power from a wizard and now faces rebellion from her sister. With Ditko’s art and Stan Goldberg’s colors bringing the surreal realms to life, the journey begins with Strange’s cunning survival and a pivotal alliance forged in shadow.
In "Dr. Strange Master of Black Magic!", the Sorcerer Supreme answers a desperate plea from a man tormented by nightmares that bleed into reality. As Strange delves into the man’s subconscious, he confronts the malevolent Nightmare, uncovering a hidden guilt tied to a past act of fraud—forcing a confession from the man before the dream realm consumes him.
In his European castle, Baron Mordo schemes to steal the Ancient One’s secrets, sending his spirit to Tibet to poison the sorcerer’s food. From his New York sanctum, Doctor Strange senses the danger and answers Mordo’s challenge with a battle in the spirit realm. The Ancient One, aware of the threat, warns Strange that Mordo remains a danger—so long as he lives.
In this pivotal eight-page tale from the Doctor Strange Epic Collection #1, Dr. Stephen Strange—once a brilliant but arrogant neurosurgeon—faces a life-altering crisis when a car accident destroys his hands. Desperate for a cure, he journeys to the mystical East, where he saves the ancient seer from a deadly betrayal by his own student. Drawn into a hidden world of magic and ancient knowledge, Strange begins a path that will redefine his purpose.
In "Return to the Nightmare World!" from Doctor Strange Epic Collection #1 (2018), Jo and a string of sleepers are trapped in the Nightmare World, a realm where dreams twist into terror. When the police turn to Strange as a last resort, he ventures into the dream realm to confront the ancient threat behind the disappearances—only to face his old enemy once more.
In "The Possessed!" from Doctor Strange Epic Collection #1, Strange uses his Earthly Scanner to detect an unnatural evil in Bavaria, leading him to a remote village where the townspeople are eerily under an alien influence. As he uncovers the truth behind the possession, he confronts a hidden dimension and shuts it down for good.
In "The House of Shadows!", Doctor Strange investigates a supposedly haunted mansion being filmed by a TV crew, only to find the house resists his mystical senses—no spirit form can pass through. When the broadcast cuts out, he steps inside and realizes the impossible: the house is alive, and its secrets run deeper than any ghost story.
In "Witchcraft in the Wax Museum!", Doctor Strange finds himself trapped in ectoplasmic form after a mysterious phone call pulls him from his body, leaving it vulnerable to Baron Mordo’s dark magic. With only 24 hours to reclaim his physical form, Strange follows the trail of Mordo’s spell to a haunting wax museum, where he must outwit his rival in a battle of wits and wills.
In "The World Beyond," Doctor Strange finds himself trapped in the Nightmare World after a moment of carelessness leaves him vulnerable. With the Nightmare himself bored and eager for new prey, Strange must outwit his captor using only his wits and a creature that never sleeps—before reality itself unravels.
In a tale weaving magic and myth, Doctor Strange tests his powers of levitation when Loki, the trickster god of Asgard, reaches out with a web of deception. Pretending Thor is a tyrant and Strange a captive, Loki manipulates the sorcerer into stealing Mjolnir—only for Strange to sense the hammer’s purity and see through the lie. As the truth dawns, a clash of wits and magic ensues, leaving Loki vowing revenge.
In "The Lady From Nowhere!", Doctor Strange encounters a mysterious woman lost in the modern world, drawn by a spell from a forgotten past. With his mentor’s warning echoing, Strange journeys into Ancient Egypt to confront the sorcerer Zota, whose magic has uprooted Cleopatra from her time. As the candle’s flame wanes, he races to return, using only the light of his amulet to survive the unraveling.
In "Mordo Must Not Catch Me!", Doctor Strange finds himself in a desperate race across the globe after Mordo captures the Ancient One. With only his amulet and the Orb of Agamotto, Strange battles his former mentor in a high-stakes, otherworldly chase that spans continents and tests his mastery of the mystic arts.
In "The Domain of the Dread Dormammu!" from Doctor Strange Epic Collection #1, Dr. Strange is thrust into a perilous journey when the Ancient One reveals that the fearsome Dormammu plans to leave his realm and invade Earth. With his mentor too weakened to fight, Strange must venture into Dormammu’s dimension, navigating endless trials while a mysterious girl watches his every move—only to emerge and warn him of the entity’s true might. As Strange confronts Dormammu directly, he refuses to let the Dark Lord harm the Ancient One, daring him to face the sorcerer instead.
In "Duel with the Dread Dormammu!" from Doctor Strange Epic Collection #1, a mysterious girl leads Dr. Strange into the dark realm of Dormammu, where he confronts the Mindless Ones—terrifying beings held in check only by Dormammu’s iron will. When the girl’s betrayal shatters the barrier, Dormammu is forced to ally with Strange to survive the unleashed chaos, ultimately agreeing to Strange’s terms: the girl’s safety and exile from Earth. The story closes with Strange returning home, rewarded by the Ancient One with a new cloak of levitation and an amulet.
In "The Demon's Disciple!" from Doctor Strange Epic Collection #1, Dr. Strange answers a frantic call from a man who unwittingly pledged himself to a malevolent entity known only as The Demon. Trapped in a nightmarish pit beneath the demon’s lair, the disciple’s fate hangs in the balance as Strange ventures into the dark realm to confront the evil mystic. With a spell of veiled truth, Strange leaves the demon in suspense—knowing only that he has been bested, and by whom—before freeing the disciple to walk away, forever changed.
In "Beware... Tiboro! The Tyrant of the Sixth Dimension!", Dr. Strange is called to confront a cosmic threat after three skeptical scientists dismiss magic on live television—only for them to vanish when the lights go out. Summoned to the sixth dimension, Strange faces the malevolent entity Tiboro in a battle that tests his mastery of the mystical arts. With the scientists' lives hanging in the balance, Strange must outwit a tyrant from beyond reality before returning them to their world—where they’ll soon face the truth, if only they can remember it.
In a desperate bid to end Dr. Strange’s resistance, Dormammu grants Mordo limitless power, sending him and his followers to Tibet to hunt the Sorcerer Supreme. With his mentor’s safety at stake, Strange must outwit both Mordo’s forces and Dormammu’s spectral hunters, fleeing from one perilous refuge to the next—each step a test of wits, will, and the last remnants of his strength.
In the Far East, Doctor Strange flees from Mordo and his relentless minions, unaware that Mordo’s growing strength is tied to Dormammu’s dark influence. With a plane to New York his only hope, Strange outsmarts the Wraiths by tricking them into thinking he’s vanished—just long enough to vanish himself.
In "Face-to-Face at Last With Baron Mordo!", Doctor Strange returns to his Greenwich Village sanctum only to find it infiltrated by one of Mordo’s followers. As he tries to outwit the intruder and use the All-Seeing Eye, he triggers a trap that alerts Mordo—and Dormammu—to his location. The battle that follows reveals a terrifying shift in power, leaving Strange confronting a foe whose strength feels eerily amplified.
In "A Nameless Land, a Timeless Time!", Doctor Strange finds himself adrift through endless dimensions before landing in a realm ruled by the cunning tyrant Shazana, a woman who seized power by betraying a wizard who once trusted her. When Shazana mistakes Strange for an ally of her sister, the two clash in a battle of wills and magic—only for Strange to turn the tide by outmaneuvering her from within.
In "Earth Be My Battleground," Dr. Strange returns to Earth in hiding as Mordo’s spirits close in, forcing him to flee. With Clea drawing Dormammu’s attention by unleashing the Mindless Ones, Strange makes a desperate move—flying straight into the sun, leaving both his pursuers and the Dark Lord uncertain of what comes next. As Strange seeks answers from the weakened Ancient One, and Clea fears exposure, the search for "Eternity" begins.
In London, Dr. Strange tracks down Sir Baskerville, a reclusive former disciple of Mordo, seeking answers about Eternity—only to find the man claims to know him from a past life. As Dormammu turns on Clea for freeing the Mindless Ones, Strange uncovers a web of deception when Baskerville’s summons to Mordo backfires, revealing the true architect behind Mordo’s resurgence.
In "What Lurks Beneath the Mask?", Doctor Strange races against time to uncover the secret of Eternity, guided only by cryptic clues and the whispers of forgotten mystics. As Dormammu holds Clea captive and Mordo watches in silence, Strange ventures through hidden realms and ancient riddles—only to face a trap that tests his will and a final, terrifying choice: enter the mind of his long-dead master.
In "When Meet the Mystic Minds!", Dr. Strange ventures into the deepest recesses of the Ancient One’s mind, confronting a series of perilous psychic defenses in a race to uncover the truth behind Eternity. As he battles through illusions and tests of will, he finally reaches the heart of his master’s consciousness—only to face the ultimate challenge of proving his own identity. With the Ancient One’s trust earned, Strange emerges to unleash a legendary spell, summoning a portal that swallows him whole, leaving Mordo to arrive just in time to witness the amulet’s final vanishing act.
In the vast, incomprehensible reaches beyond time, Doctor Strange confronts Eternity itself—only to be told he already holds the power he seeks. As the threat of Mordo and Dormammu looms, Strange returns to the cave, only to find his master vanished and Mordo’s presence closing in.
In "The Pincers of Power!", Doctor Strange is thrust into a high-stakes duel with Dormammu across a neutral dimension, where the fate of Earth hangs in the balance. Forced to battle using only the Pincers of Power—no magic, no spells—Strange must rely on cunning and precision against Dormammu’s raw might. Just as victory seems within reach, betrayal looms from an unexpected source.
In "Let There Be Victory!", Doctor Strange stands defiant against Dormammu, proving his strength in a battle that reshapes the stakes for Earth’s protection. With Clea taken and the Mystic Globe flickering with lingering darkness, Strange must face a new threat—Mordo’s disciples have laid a trap, and he returns unaware.
In "Those Who Would Destroy Me!" from Doctor Strange Epic Collection #1, Strange awakens to find Mordo’s presence vanished from his sanctum—only to narrowly avoid a hidden bomb. Trapped and stripped of his magic, he must fend off Mordo’s minions and a demon probing his mind, all while his spirit form searches for the missing Clea.
In "With None Beside Me!", Doctor Strange fights to reclaim his body and mind after being captured by a demonic force, hiding in a rooftop water tank while his enemies search for him. With only his wits and the Cloak of Levitation to aid him, he turns the tide in a tense game of evasion and illusion—until the witch reveals her own deadly hand in the game.
In "Where Man Hath Never Trod!", Doctor Strange ventures into an alien dimension summoned by Dormammu, who uses Asti to draw him in beyond the bounds of his usual vows. With the Ancient One’s guidance, Strange confronts Tazza, the dimension’s ruler, who senses Dormammu’s spell and initially sees Strange as a threat—until the sorcerer convinces him of his true intent. As tensions rise and the stage is set for a final reckoning, both Strange and Dormammu brace for a clash that will echo across infinity.
In "To Catch a Magician!" from Doctor Strange Epic Collection #1, the mystical Doctor Strange finds himself tracking Mr. Rasputin, a descendant of the infamous occultist whose ambitions stretch from ancient magic to modern science. When a failed assassination leads Strange to the hospital, he must outwit a hired killer and uncover Rasputin’s hidden refuge—before the sorcerer’s schemes unravel the city.
In "The End—At Last!" from Doctor Strange Epic Collection #1, a desperate gambit sees Doctor Strange using his mystic arts to bind the slumbering Eternity, drawing Dormammu into a realm beyond time and space. As the two clash in a battle of wills, Eternity’s sudden awakening unleashes chaos—only for Dormammu to turn on his ancient jailer in a violent, fleeting confrontation. The Ancient One rescues Strange from the dimensional rift, and with the power of his magic, he frees those he once banished, including Baron Mordo and Clea, sharing a quiet, heartfelt farewell.
In "The Wondrous World of Dr. Strange!" from Doctor Strange Epic Collection #1 (2018), Dr. Strange finds himself racing against time when Xandu’s henchmen come after half the Wand of Watoomb. When Spider-Man intervenes, thinking they’re mere burglars, an unlikely alliance forms as the two heroes team up to thwart Xandu’s larger scheme—before the artifact falls into the wrong hands.
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Reprints
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Reprinted in Marvel Comics - La collection #216 (2022)
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