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Disney Masters #7 cover
Cover: Paul Murry

Disney Masters #7

Mar 2019 · Fantagraphics · 29.99 USD
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In "The Lost City [Chapter One]," Mickey and Goofy stumble upon a hidden mining operation on Yesterday Ranch, sparking a mystery that begins with a stolen sample of uranium-rich ore. Written by Carl Fallberg and brought to life with dynamic art by Paul Murry—whose pencils and inks define the issue’s adventurous spirit, enhanced by Gary Leach’s colors and Paul Murry’s lettering—this story unfolds in a nostalgic 1890s setting, all framed by Murry’s striking cover.

Contains 21 stories
The Lost City [Chapter One]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyProfessor Zink (archeologist)Pancho (honest bandit twin)Pepito (dishonest bandit twin)

In "The Lost City [Chapter One]" from Disney Masters #7, Mickey and Goofy find themselves in over their heads when they’re hired to fly the eccentric Professor Zink to Mexico, where he’s set to join an expedition hunting a legendary city of gold. Once there, they’re caught between two very different bandits—Pancho, who plays the part of a outlaw by tradition, and Pepito, a real deal rogue who sees a golden opportunity when he hears about the treasure. With the professor in danger and the desert full of secrets, the chase is on before the sun sets.

The Lost City [Chapter Two]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyProfessor Zink (archeologist)Pancho (honest bandit twin)Pepito (dishonest bandit twin)

In "The Lost City [Chapter Two]" from Disney Masters #7, the desert heat hides more than just ruins—when the trickster Pepito steals Professor Zink and forces him to guide the way to the lost city of gold, Mickey, Goofy, and the honest Pancho must race to stop him. With Goofy’s quick thinking turning the tide at Pepito’s desert shack, the trio makes a daring escape on horseback, now pursued by a furious bandit with a gun and a grudge.

The Lost City [Chapter Three]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyProfessor Zink (archeologist)Pancho (honest bandit twin)Pepito (dishonest bandit twin)chief of the lost citywarriors of the lost city

In the hidden depths of a forgotten cave, Mickey, Goofy, Professor Zink, and Pancho stumble upon a secret passage that leads to the long-lost city—where Goofy’s accidental discovery of the trail now puts him in the crosshairs. Accused as an intruder by the city’s chief, Goofy must rely on his wits and a trusty rubber ball to keep the group from being trapped.

Yesterday Ranch [Chapter One]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. Cinch (Yesterday Ranch owner)Quirt (Yesterday Ranch foreman)Lank (Yesterday Ranch hand)Cookie (Yesterday Ranch cook)

In "Yesterday Ranch [Chapter One]," Goofy trades his old furniture to Quirt, the no-nonsense foreman of the isolated Yesterday Ranch, where the reclusive Mr. Cinch lives by strict 19th-century rules—no modern inventions, no motor vehicles, and certainly no 20th-century clutter. When Mickey and Goofy deliver the furniture, Mickey’s curiosity is piqued by a hidden short-wave radio in the cook shack, hinting that the ranch’s pristine past may be hiding more than just nostalgia.

Yesterday Ranch [Chapter Two]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. Cinch (Yesterday Ranch owner)Quirt (Yesterday Ranch foreman)Lank (Yesterday Ranch hand)other ranch handsCookie (Yesterday Ranch cook)assayer
Yesterday Ranch [Chapter Three]
8.75 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. Cinch (Yesterday Ranch owner)Quirt (Yesterday Ranch foreman)Lank (Yesterday Ranch hand)Cookie (Yesterday Ranch cook)unnamed ranch handAl Axle (mechanic)

In "Yesterday Ranch [Chapter Three]," Goofy’s decision to sell his old furniture after winning new pieces on a quiz show takes an unexpected turn when a mysterious buyer offers him a thousand dollars for the lot. With Mickey by his side, Goofy sets off on a quirky journey to deliver the furniture to the oddly named Yesterday Ranch, where the real adventure begins.

Mickey Mouse and the Marvelous Magnet [Chapter One]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. QuantumBlack PeteBeaker

In "Mickey Mouse and the Marvelous Magnet [Chapter One]," Mickey and Goofy hit the road in Goofy’s wacky car when they stumble upon a mysterious stranger with a peculiar suitcase—just as Black Pete and his henchman Beaker show up, hot on the same trail. The chase is on, and with a strange magnetic force at play, even the most ordinary drive can turn into a wild, unpredictable adventure.

Mickey Mouse and the Marvelous Magnet [Chapter Two]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. QuantumBlack PeteBeaker

In "Mickey Mouse and the Marvelous Magnet [Chapter Two]," Mickey and Goofy find themselves in a high-speed chase after discovering that Mr. Quantum’s mysterious suitcase holds a reverse magnet capable of propelling their clunky car at breakneck speeds. With Black Pete and Beaker hot on their trail, the trio flees to the isolated ruins of an abandoned river island hotel, where Mr. Quantum’s makeshift lab might just be their last hope.

Mickey Mouse and the Marvelous Magnet [Chapter Three]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMr. QuantumBlack PeteBeaker
The Vanishing Railroad [Chapter One]
7.75 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyJ. Waldo Wallow (financier)Gruggers (chauffeur)Mr. Boomer (railroad owner)The Clinker Brothers (two tired has-been outlaws)

Mickey and Goofy keep the old steam engine Penelope running for Mr. Boomer’s family-owned railroad, but when wealthy collector Mr. Wallow takes a shine to the vintage train, his crooked chauffeur Gruggers hatches a plan to steal it—piece by piece—through the help of the down-on-their-luck Clinker Brothers. In this first chapter of a classic-style adventure, the fate of the Penelope hangs in the balance as old friends face off against a scheme that could dismantle their livelihood.

The Vanishing Railroad [Chapter Two]
7.75 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyGruggers (chauffeur)Mr. Boomer (railroad owner)The Clinker Brothers (two tired has-been outlaws)

In "The Vanishing Railroad [Chapter Two]," Mickey and Goofy are on foot, scouring the rails after a string of mysterious disappearances, while Mr. Boomer’s frustration mounts. With the Clinker Brothers now in charge of the engine, their presence only deepens the mystery—especially as Gruggers’ unseen hand seems to be pulling the strings.

The Vanishing Railroad [Chapter Three]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyJ. Waldo Wallow (financier)Gruggers (chauffeur)Mr. Boomer (railroad owner)The Clinker Brothers (two tired has-been outlaws)constabledeputies

In "The Vanishing Railroad [Chapter Three]," Micky and Goofy keep the rails running smooth as drivers of the steam-powered "Penelope," but their routine takes a strange turn when a series of mysterious disappearances begin—first a freight car, then more. With the baron's chauffeur lurking in the shadows, the crew must uncover the truth before the whole train vanishes into thin air.

The Case of the Hungry Ghost [Chapter One]
7.75 pp · Anthropomorphic-Funny Animals, Detective-Mystery
Mickey MouseGoofyChief O'HaraFingal P. MacFingalSkragg (MacFingal's butler)Miss Margin (Chief O'Hara's secretary)

In "The Case of the Hungry Ghost [Chapter One]," eccentric Scotsman Fingal P. MacFingal hires Goofy—still in training as a detective—to uncover the truth behind a phantom stealing food in his ancestral castle. With Mickey Mouse tagging along as his "bright young assistant," the unlikely duo dives into a mystery that’s as baffling as it is deliciously strange.

The Case of the Hungry Ghost [Chapter Two]
8 pp · Anthropomorphic-Funny Animals, Detective-Mystery
Mickey MouseGoofyChief O'HaraFingal P. MacFingalSkragg (MacFingal's butler)Miss Margin (Chief O'Hara's secretary)

In "The Case of the Hungry Ghost [Chapter Two]," Mickey and Goofy dig deeper into the mysteries of MacFingal Castle, tracking strange behavior after witnessing Mr. MacFingal sleepwalking. When an armored ghost finally emerges from the shadows, the duo must piece together the truth before the castle’s secrets consume them.

The Case of the Hungry Ghost [Chapter Three]
8 pp · Anthropomorphic-Funny Animals, Detective-Mystery
Mickey MouseGoofyChief O'HaraFingal P. MacFingalSkragg (MacFingal's butler)Jake
The Pirates of Tabasco Bay [Chapter One]
7.75 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMarmaduke MouseWOW-TV news reporterBlack PeteScupper (Pete's first mate)other members of Pete's crewtownspeople of Tabasco Baytourists

Mickey Mouse’s uncle, Marmaduke Mouse, runs a struggling seaside hotel in Tabasco Bay, and when Mickey suggests a "Pirate Days Festival" to revive the town’s economy, things seem set for a swashbuckling revival. But just as the festival begins, the notorious Black Pete hijacks the event—replacing the reenactors with his own crew of real pirates and turning the celebration into a full-blown heist.

The Pirates of Tabasco Bay [Chapter Two]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMarmaduke MouseBlack PeteScupper (Pete's first mate)other members of Pete's crewtownspeople of Tabasco Baytourists

In "The Pirates of Tabasco Bay [Chapter Two]," Black Pete and his ragtag tramp-steamer crew take over the town's Pirate Days Festival, turning the festive chaos into a real heist while the townsfolk remain blissfully unaware. With Mickey and Goofy trapped and framed as the ringleaders, the duo must escape before the fog-shrouded waters swallow them whole—especially when the fake pirate ship collides with Pete’s real vessel.

The Pirates of Tabasco Bay [Chapter Three]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyMarmaduke MouseBlack PeteScupper (Pete's first mate)other members of Pete's crewSparks (Pete's radioman)Coast Guard radiomanCoast Guard captainsheriff of Tabasco Bayjudgeman posting a sign in Coyote Creek

In "The Pirates of Tabasco Bay [Chapter Three]" from Disney Masters #7, Mickey and Goofy barely escape the sinking wreck of a pirate ship, only to find themselves aboard Pete’s tramp-steamer—where they’re hunted by the captain and his crew. With a desperate radio call to the Coast Guard sent, the duo is rescued but immediately arrested, framed by Pete as the masterminds of the pirate gang. Now, they must clear their names before the truth is lost at sea.

The Great Stamp Hunt [Chapter One]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofyJ.J. Watermark (stamp and coin dealer)Smiley (smuggler)brawny unnamed smugglerlady with messy atticlady's sleeping husband
The Great Stamp Hunt [Chapter Two]
7.5 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofySmiley (smuggler)brawny unnamed smugglerPostmaster of Fingle's FallsAlbert (postmaster's tame monkey)

In "The Great Stamp Hunt [Chapter Two]," Mickey and Goofy find themselves trapped in a sweltering tin shed after being mistaken for detectives, only to escape into the forgotten town of Fingle's Falls. There, they meet the postmaster, a lone survivor who’s kept the town alive for fifty years since a volcanic eruption drove everyone else away. With the smugglers closing in once more, the trio is tied to a tree as the volcano begins to erupt again, their fate hanging in the balance.

The Great Stamp Hunt [Chapter Three]
8 pp · Anthropomorphic-Funny Animals
Mickey MouseGoofySmiley (smuggler)brawny unnamed smugglerPostmaster of Fingle's FallsAlbert (postmaster's tame monkey)

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Full credits

artist, inker, letterer Paul Murry
colorist Gary Leach
cover pencils, inks Paul Murry

Reprints

↩ Reprints Walt Disney's Comics and Stories #8 (176) (1955), Walt Disney's Comics and Stories #9 (177) (1955), Walt Disney's Comics and Stories #10 (178) (1955), Walt Disney's Comics and Stories #11 (179) (1955), Walt Disney's Comics and Stories #12 (180) (1955), Walt Disney's Comics and Stories #1 (181) (1955), Walt Disney's Comics and Stories #2 (182) (1955), Walt Disney's Comics and Stories #3 (183) (1955), Walt Disney's Comics and Stories #4 (184) (1956), Walt Disney's Comics and Stories #5 (185) (1956), Walt Disney's Comics and Stories #6 (186) (1956), Walt Disney's Comics and Stories #7 (187) (1956), Walt Disney's Comics and Stories #8 (188) (1956), Walt Disney's Comics and Stories #9 (189) (1956), Walt Disney's Comics and Stories #10 (190) (1956), Walt Disney's Comics and Stories #11 (191) (1956), Walt Disney's Comics and Stories #12 (192) (1956), Walt Disney's Comics and Stories #1 (193) (1956), Walt Disney's Comics and Stories #2 (194) (1956), Walt Disney's Comics and Stories #3 (195) (1956), Walt Disney's Comics and Stories #4 (196) (1957), Disney Masters #3 (2018), Albi della Rosa #296

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