DC's Wanted: The World's Most Dangerous Super-Villains #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection brings together the one-shot issues from DC's 2020 'Wanted' event, spotlighting the most notorious villains in the DC Universe. Each story delves into the origins, motivations, and deadly schemes of characters like the Joker, Lex Luthor, and Darkseid, offering a rogues' gallery perspective on the DC landscape. It's a must-read for fans of supervillain-centric storytelling, showcasing the dark side of heroism through the eyes of DC's greatest threats.
In "The Signalman of Crime," Selina’s unexpected appearance at a beauty pageant throws Gotham’s crime scene into chaos, as she narrowly avoids capture by Batman—only to vanish into a mysterious illness that leaves even the Dark Knight stumped. When the Catwoman seems to appear at her bedside, her condition blurs the line between identity and illusion, leaving questions with no clear answers. Written by David Vern and illustrated by Sheldon Moldoff, with inks by Stan Kaye and letters by Pat Gordon, this issue features a striking cover by Nick Cardy.
In "The Signalman of Crime," Phil Cobb arrives in Gotham City with a bold plan: become a notorious criminal by outsmarting Batman, adopting the alias The Signalman to build a fearsome reputation. When his trap nearly succeeds, Batman and Robin use quick thinking to turn the tables—leading to a tense confrontation that puts The Signalman’s cunning to the ultimate test.
In "The Crimes of the Clock King," the cunning villain outsmarts Green Arrow and Speedy in a string of high-stakes heists, turning the tide of their usual heroics. When the Clock King lures them into his meticulously designed headquarters, the archers must use their wits and skill to break free—before he claims another victory.
In "Menace of the Giant Puppet!", the Puppet-Master unleashes his Hypno-Ray to turn unsuspecting victims into mindless marionettes, wreaking havoc until his plans collide with Green Lantern’s pursuit. As the hero closes in, a quiet moment reveals Carol Ferris lost in a daydream of a future with the man in the green suit—her thoughts as fleeting as the strings he’s trying to control.
In "Knights of Knavery," Batman’s plan to catch the Penguin and Joker spirals into chaos when the two villains unexpectedly team up, turning the detective’s trap into their unlikely alliance. Written by a noted creator and illustrated with sharp, kinetic energy, the story follows the unlikely duo as they weave a web of deception that leaves Gotham’s defenses scrambling.
In "The Fish-Men of Nyarl-Amen," Dr. Fate glimpses a terrifying threat from the distant past—a dynasty of ancient, aquatic beings—when one surfaces in his crystal ball, prompting him to act before they rise again and overrun the world. The story unfolds with quiet dread, as the weight of millennia presses on a single, desperate mission.
When Carter and Shiera set out to visit their friend Professor Garvey at an experimental lab, they’re stunned to witness the scientist hurled from a speeding car—only to watch it drive straight up the side of a skyscraper. The bizarre sight sets off a chain of events that pulls them into a mystery far stranger than they expected.
In "Master Man," a villain empowered by the Devil wields terrifying power by summoning malevolent entities with the word "Stygia"—a gift that turns him into a force of chaos. When his summoned warrior, Batu Khan, is defeated by the Kid’s Charles Martel, the Devil himself intervenes, dragging Master Man back to Hell.
In "Wizard of the Light-Wave Weapons!", Dr. Light unleashes a dazzling assault on Green Lantern, wielding his mastery of light-wave technology in a bid to dismantle the Justice League one hero at a time. The clash of wills and power reaches a fever pitch as Green Lantern stands firm against a foe who sees brilliance as a weapon.
In "Finder's Keepers!", the Mist turns everyday chance discoveries into dangerous traps, using found objects to hypnotize their owners and then stealing from them—turning the luck of the draw into a twisted game of control.
In "The Crimes That Couldn't Have Happened!", Hawkman and Hawkgirl pose as archaeologists on a mission to Africa, using their cover to track down their relentless foe, The Ghost—whose crimes defy logic and leave no trace. The story unfolds as a tense, high-stakes pursuit where every clue seems impossible, and the line between myth and menace blurs.
In "Dr. Glisten's Submarine Pirates," the Hourman uncovers a bizarre conspiracy when a U.S. submarine officer vanishes, leading him to confront the enigmatic Dr. Glisten, a villain who wields a mysterious glow to control minds and command a fleet of private subs—turning the deep sea into a battlefield of deception and theft.
In "Mr. Who," Dr. Fate confronts a mysterious new villain whose experiments with "Solution Z" grant him the power to grow colossal and vanish from sight—threatening to steal the legendary Almond Diamond. With the city on edge and the stakes rising, Fate must outthink a foe who’s as elusive as he is immense.
In "Crime's Comedy King!", the Prankster spins a web of chaos under the guise of the Appreciation Society, turning his trademark mischief into a calculated crime wave—complete with a bold claim that he holds the key to Superman’s invulnerability. With sharp wit and unpredictable flair, he turns the streets into his stage, turning every heist into a performance no one saw coming.
In "The Adventure of the Magic Forest," the Sandman and his son Sandy must track down a mysterious new villain who lures criminals into a seemingly endless forest where every crime is flawless—and every escape impossible. Written by a standout voice in the anthology, the story unfolds with a creeping sense of dread as the duo confronts a threat that turns the very idea of sanctuary into a trap.
In "The Sleeping Beauties of Gotham City!", Selina finds herself in a bizarre twist when a mysterious illness plunges her into a coma—only for the Catwoman to emerge, moving through Gotham with eerie precision. As Batman struggles to reconcile the real Selina’s still form with the vigilante’s relentless actions, the line between identity and illness blurs in ways he can’t explain.
In "The Girl Who Saved Paradise Island!", Wonder Woman finds unexpected allies when Queen Astra and her army of young girls from the planet Infanta step in to stop Mars’ invasion of Paradise Island. Written by a standout creative team, this thrilling 12-page tale blends courage, cosmic stakes, and the power of youth in a story that redefines what it means to defend home.
ComicBooks.com Value
This exact issue on ebay
Raw / ungraded ▾ $18.97–$40 2 listings
More listings for this title
Where to buy
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints More Fun Comics #65 (1941), More Fun Comics #73 (1941), More Fun Comics #76 (1942), Adventure Comics #72 (1942), World's Finest Comics #6 (1942), Adventure Comics #77 (1942), Action Comics #57 (1943), Action Comics #69 (1944), All-American Comics #61 (1944), Batman #25 (1944), Sensation Comics #66 (1947), Flash Comics #86 (1947), Sensation Comics #71 (1947), Flash Comics #90 (1947), Doll Man #15 (1948), Flash Comics #100 (1948), Kid Eternity #15 (1949), Wonder Woman #36 (1949), Batman #84 (1954), Batman #112 (1957), Green Lantern #1 (1960), The Flash #114 (1960), World's Finest Comics #111 (1960), The Flash #121 (1961), Green Lantern #33 (1964), Wanted. The World's Most Dangerous Villains #1 (1972), Wanted. The World's Most Dangerous Villains #2 (1972), Wanted. The World's Most Dangerous Villains #3 (1972), Wanted. The World's Most Dangerous Villains #4 (1972), Wanted. The World's Most Dangerous Villains #5 (1973), Wanted. The World's Most Dangerous Villains #6 (1973), Wanted. The World's Most Dangerous Villains #7 (1973), Wanted. The World's Most Dangerous Villains #8 (1973), Wanted. The World's Most Dangerous Villains #9 (1973)
Reviews
Reader reviews
No reader reviews yet.