comicbooks.com Join Free
Classic G.I. Joe TPB #13 cover
Cover: JonBoy Meyers

Classic G.I. Joe TPB #13

Nov 2011 · IDW · 24.99 USD
☆ Be the first to review + Add to your collection — Join free
About this Collection

Classic G.I. Joe, Vol. 13 collects issues from the original Marvel Comics run, continuing the ongoing conflict between the G.I. Joe team and Cobra. This volume features storylines involving the rise of the Headman and Cesspool, as well as the introduction of newer Joes like Bullet-Proof and Dice. Key characters such as Hawk, Duke, Snake Eyes, and Cobra Commander all play significant roles in the escalating battles and political intrigue of this era.

"Triptych" delivers a tense, character-driven chapter in the G.I. Joe saga, spotlighting Hawk and Lady Jaye as they navigate a volatile escape from Borovia’s train station amid a sudden riot. Written by Larry Hama and illustrated by Andrew Wildman, with inks by Stephen Baskerville and colors by Bob Sharen, the story unfolds with sharp pacing and emotional weight, as mistaken identity leads to violence and unexpected allies emerge. The cover by JonBoy Meyers captures the moment’s urgency, while the narrative quietly sets up larger threats—Firefly’s growing schemes and the looming shadow of the Pit III—without revealing how the Joes will respond.

Contains 11 stories
Triptych
20 pp · War
G.I. Joe [D.E.F. (Drug Elimination Force) [Bulletproof (leaderfirst appearance)ShockwaveMuttJunkyardCutter]Eco-Warriors [Flint (leader)Clean-SweepOzone]Ninja Force [Snake-Eyes (leader)Storm ShadowNunchukDojoT'Jbang]]Cobra [Eco-Warriors [Cesspool (leader)Toxo-Vipers IISludge-Vipers)]Red Ninjas [Warlord (leader)ninjas]SeanSean's mom (death)]Headhunters [Headman (leader)Headhunter troopers]

In "Triptych," three parallel conflicts unfold across the G.I. Joe universe: Flint leads the Joe Eco-Warrios in a high-stakes clash with Cesspool and his Cobra Eco-Warriors on Cobra Island; Headman faces off against the D.E.F., a new anti-drug unit, in a tense showdown on Broca Beach; and the Ninja Force confronts Cobra’s ninjas and the enigmatic Red Ninjas, whose mysterious leader delivers a shocking reveal that leaves the Joes reeling. Written by a team of seasoned creators and illustrated with dynamic precision, this 20-page story blends environmental warfare, urban drug raids, and ninja intrigue into a tightly woven anthology that pushes the G.I. Joe mythos in bold new directions.

Diptych
20 pp · War
G.I. Joe [Eco-Warriors [FlintClean-SweepOzone]D.E.F. [BulletproofMuttJunkyardShockwaveCutter]]U.S. Attorney General assistant Mr. JonesCobra [Eco-Warriors [CesspoolToxo-Vipers IISludge-Vipers]Ike (first appearance, death)Mike (first appearance, death)Sean]Headhunters [HeadmanHeadhunter troopers]

In "Diptych," Flint leads a desperate charge against Cesspool and the D.E.F. at Broca Beach, while the town itself remains a hidden Cobra stronghold—its secrets buried beneath the surface as the Joes fight unaware. The story unfolds in two stark, connected halves, each revealing a different side of the same conflict.

Firefly!
20 pp · Military, Superhero, War
G.I. Joe [Ninja Force [Storm ShadowSnake EyesNunchukDojoT'Jbang]Jinx (flashback photo)]Cobra [Cobra Commander (flashback)FireflySliceDiceB.A.T.S.Red NinjasSerpentor (as corpse on ice in flashback)Zartan (flashback)]Hard Master (flashback)Soft Master (flashback)

In "Firefly!", the enigmatic Red Ninja Warlord’s true identity is finally revealed as the long-lost Firefly, whose past is unraveled through flashbacks that trace his recruitment by Cobra Commander to assassinate Snake Eyes. Now wielding a brainwave scanner, Firefly captures both Joes and Cobra agents alike, setting up a tense confrontation that hinges on his twisted loyalty and hidden motives.

Playing with the Big Boys!
20 pp · Superhero, War
JoeJaneCobra [Cobra CommanderFlak-Vipers (first appearance)Techno-Vipers]Headhunters [HeadmanHeadhunter troopers]

In "Playing with the Big Boys!", the Joes reunite with Joe and Jane in New York, only to find the Commander orchestrating a bold, high-stakes ambush. Using the city’s laser system as a weapon, he strikes a drug-laden cargo ship bound for Broca Beach—just one move in a larger game of deception and escalation. The story unfolds with tense precision, as the Commander vanishes into the shadows, setting the stage for a showdown that’s far from over.

Winds of Change!
20 pp · War
G.I. Joe [Hawk (injured)Lady JayeRoadblockBig BenAmbushRock N RollDustyNinja Force [Snake-EyesStorm ShadowNunchukDojoT'Jbang]]White clownMagda (former elected Borovian president)Borovian peoplesCobra [Cobra CommanderCesspoolFireflyB.A.T.S.Dreadnoks [ZaranaRoad Pig (first appearance-2nd uniform)]]Borovian Bezpo (secret police of former regime)

In "Winds of Change!", Hawk and Lady Jaye scramble to secure an escape from Borovia’s chaos at a train station, only to be caught in a deadly misunderstanding when rebels mistake Hawk for a secret police officer and open fire. With the help of the White Clown and Magda, they narrowly evade capture—just as Firefly, deep in the shadows, begins to unravel the secret of Pit III, setting his sights on a new world order from within the Cobra Consulate in New York.

Standoff
20 pp · War
G.I. Joe [Hawk (injured)Lady JayeRock N RollAmbushRoadblockBig BenDustyWild BillLifelineStretcherSpiriSnake-EyesStorm ShadowNunchukDojoT'Jbang]White ClownMagdaCobra [Cobra CommanderCesspoolDreadnoks [ZaranaRoad Pig]Techno-VipersTele-ViperSliceDice]Borovian Bezpo (former secret police)

In "Standoff," the G.I. Joe team launches a high-stakes rescue in Borovia to extract Hawk and Lady Jaye from the clutches of the former regime’s secret police. With Firefly’s betrayal unfolding on Cobra Island, the Commander secures the Pit III’s location—only to bury the informant within the freighter’s depths, setting in motion a new threat as the brainwashed Ninja Force awakens to reclaim him.

Point and Counterpoint!
20 pp · War
G.I. Joe [DukeSpiritScarlettTripwire (mentioned, but not seen in issue)LawOrderCapt. Grid-Iron (first appearance)GruntLowlightDial-ToneAirtightBarbecue)Updraft (Retaliator helicopter pilot-first appearance)AceHeavy Duty (first appearance)Snake-EyesStorm ShadowNunchukDojoT'Jbang]Cobra [Cobra CommanderDreadnoks [ZaranaRoad Pig]CesspoolFrag-VipersFlak-VipersEels II (first appearance)Range-VipersViper troopersB.A.T.S.(Firefly's damaged forces)B.A.T.S. II (first appearance)Night-VipersFireflySliceDice]

In "Point and Counterpoint!" from Classic G.I. Joe TPB #13 (2011), Firefly escapes the freighter after being freed by brainwashed Ninja forces, setting his sights on Cobra Island with a plan for revenge as the Commander launches an assault on Pit III.

Last Stand
20 pp · War
G.I. Joe [DukeTunnel RatRepeaterTripwireHeavy DutyDial-ToneOutbackTorpedoGung-HoMuttMuskratNinja Force [Snake-EyesStorm ShadowNunchukDojoT'Jbang]Cobra [Cobra CommanderZaranaCesspoolTechno-VipersTele-ViperNight VipersB.A.T.S. (damaged, under Firefly's control)B.A.T.S. IIFireflyNinja Force [SliceDice]]

In "Last Stand," the Commander flees after his defeat, retreating to Cobra Island with his new anti-radar system in tow—only to find Firefly in control, having seized power during his absence. With the Ninja Force freed from brainwashing thanks to Snake-Eyes’s training, they confront Firefly atop the headquarters, leaving the Commander to wonder what comes next, as the Joes at Pit III have their own plans for the stolen technology.

Bump in the Night
20 pp · War
G.I. Joe [DukeSnake-EyesStalkerLady JayeRoadblockAceWild BillCapt. Jeffries (Ghost Rider)]Cobra [FireflyB.A.T.S. (damaged, controlled by Firefly)Ninja Force [SliceDice (both brainwashed by Firefly)]

When the G.I. Joes launch a nighttime raid on Cobra Island to recover a crucial anti-radar system, they’re blindsided by a quiet emptiness—Commander Cobra is gone, leaving Firefly in charge with his B.A.T. forces and two mind-controlled ninjas. The mission takes a dangerous turn as the Joes face a foe who’s not just unexpected, but utterly transformed.

Recon by Fire!
20 pp · Superhero, War
Cobra [FireflyB.A.T.S. (damaged, controlled by Firefly)Ninja Force [SliceDice (both brainwashed by Firefly]Red Ninjas]

In "Recon by Fire!" from Classic G.I. Joe TPB #13, the Joes press on toward Cobra Headquarters on Cobra Island, unaware that Commander has left the mission. As Snake-eyes faces off against Firefly, the traitorous ninja reveals a chilling ambush—uniting the surviving Red Ninjas in a Scorpion formation, a deadly tactic honed by the Arashikage Clan, with Firefly poised as its lethal stinger.

Throwdown in the Citadel!
20 pp · Military
Cobra [FireflyB.A.T.S. (under Firefly's control)Ninja Force [SliceDice (both under Firefly's controlfreed by Snake-eyes this issue)]]Red Ninjas (brainwashed under Firefly's control)

In "Throwdown in the Citadel!", Snake-Eyes confronts Firefly and his brainwashed Red ninjas in a high-stakes showdown at the heart of the citadel, while the G.I. Joes battle Firefly’s B.A.T.S. and the deadly duo of Slice and Dice. With tension crackling and loyalties in question, unexpected alliances begin to form as the tide of battle shifts in unpredictable ways.

ComicBooks.com Value

Our Model is In Beta
Valueinsufficient data
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

Find on

Search eBay for Classic G.I. Joe TPB #13
No confirmed live listings for this exact issue right now — this opens an eBay search.

Where to buy

Find on Amazon 🛒 Buy on Amazon
Classic G.I. Joe, Vol. 13

Read it digitally

Amazon Kindle Buy the digital edition GlobalComix Indie & digital reader
Opens a search on each platform — digital availability varies by title.

Sell my copy

Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.

We Buy Collections ▸
Fast, fair offers · we handle grading & shipping

Cast · 30 characters

Full credits

writer Larry Hama
colorist Bob Sharen
letterer Rick Parker
cover pencils, inks JonBoy Meyers

Reprints

↩ Reprints G.I. Joe, a Real American Hero #124 (1992), G.I. Joe, a Real American Hero #125 (1992), G.I. Joe, a Real American Hero #126 (1992), G.I. Joe, a Real American Hero #127 (1992), G.I. Joe, a Real American Hero #128 (1992), G.I. Joe, a Real American Hero #129 (1992), G.I. Joe, a Real American Hero #130 (1992), G.I. Joe, a Real American Hero #131 (1992), G.I. Joe, a Real American Hero #132 (1993), G.I. Joe, a Real American Hero #133 (1993), G.I. Joe, a Real American Hero #134 (1993)

Reviews

Reader reviews

No reader reviews yet.