Captain Fleet #1
☆ Be the first to review + Add to your collection — Join freeThis anthology issue presents "Action-Packed Tales of the Sea" featuring multiple stories. The lead story, "Captain Fleet vs. Storm and Mutiny," follows Captain Fleet as he transports American doctors to the province of Mahar to combat a plague, earning the gratitude of the local Maharajah. A subsequent tale involves the crew of a naval vessel dealing with a typhoon and mutiny, including humorous scenes of the crew attempting to prepare unfamiliar foreign cuisine. The issue also includes "Great Sea Mysteries," a text feature detailing historical maritime disappearances such as the Mary Celeste and the President.
Captain Fleet charts the merchant ship Star of the Sea through treacherous waters to deliver a medical team to Calcutta during a typhus crisis, but his mission faces threats from both a devastating typhoon and a mutinous crew led by the defiant Taggart. When the storm intensifies and the crew's resistance grows dangerous, Captain Fleet must find a way to hold his ship together and complete his mercy mission against impossible odds.
Captain Fleet accepts a lucrative freight contract to transport a shipment of exotic animals from Calcutta to San Francisco aboard his merchant vessel—only to find the cargo includes a dangerous king cobra that breaks loose during a violent storm at sea. With a quarter-million dollars' worth of animals at stake and the snake on the prowl in the hold, Captain Fleet must track down the deadly serpent before it claims more victims, armed with nothing but quick thinking and an unlikely ally from the animal deck.
When the British cargo ship USK encounters a mysterious glowing phenomenon off Cape Horn in 1863, Captain Driscoll becomes convinced the vessel is doomed—but his crew sees nothing, and his warnings are dismissed as the ravings of a madman. Three weeks later, under new command and sailing the same waters, the ship faces a catastrophic explosion that proves the captain's supernatural premonition all too real. A haunting tale of ignored omens and the sea's inexplicable power, told with the period atmosphere and eerie tension that made these maritime mysteries unforgettable.
Captain John Fleet sails from Istanbul with a cargo of valuable Turkish rugs and a hastily assembled crew of Turkish replacements—but what starts as a clash of cultures over shipboard customs quickly escalates into something far more dangerous when a storm and simmering tensions push the new seamen to mutiny. With one of his own held hostage and an ultimatum at dawn, Captain Fleet must find a way to restore order before the situation spirals beyond saving.
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Reprints
Reprinted in Great Exploits #1 (1957), High Adventure #1 (1957), Top Adventure Comics #1 (1958), Gwandanaland Comics #3187 (2021)
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