Atomic Mouse #3
☆ Be the first to review + Add to your collection — Join freeAtomic Mouse encounters Count Gatto, a ventriloquist villain who uses a dummy and dynamite as part of a scheme to menace Mouseville. Atomic Mouse must stop Count Gatto's plot while the villain attempts to silence him. The story culminates at a carnival where Count Gatto challenges Atomic Mouse to a fight, ultimately losing and paying out five dollars to the victorious hero.
Atomic Mouse must stop Count Gatto's latest scheme after the cunning villain tricks him into a spacecraft and abandons him on the iciest planet in the universe—but our hero's atomic powers and some unexpected help from the planet's inhabitants give him a fighting chance to get home and settle the score. When Atomic Mouse returns to Mouseville, he discovers Count Gatto has been terrorizing the town in his absence, and the stage is set for a final confrontation. This 1953 adventure delivers all the high-flying action and colorful mischief you'd expect from the Mouse of Tomorrow.
Atomic Mouse watches as Count Gatto, a confident magician and ventriloquist, attempts to win five dollars by using his voice-throwing act to outwit fighters at a carnival. After a clever trick helps him beat Dynamite Mike in the first round, Count Gatto returns the next day, convinced his talent will earn him another easy payday—but he's about to learn a hard lesson about his new opponent.
Professor Invento gathers colleagues at his laboratory to study a newly discovered planet that can only be observed at night, but when they peer through the telescope, they spot what appears to be a giant kitten—a discovery that challenges everything they thought they knew. With the mystery deepening, the Professor and his team race to understand this impossible find before the night is through.
When rain clouds threaten to ruin a big day of games and prizes, Atomic Mouse steps in to save the celebration—using his extraordinary powers to clear the skies and keep the fun on track. It's a lighthearted romp showcasing everyone's favorite atomic hero doing what he does best: lending a paw when his community needs him most.
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Reprinted in Atomic Mouse #10 (1985), Atomic Mouse and Friends #1 (2001)
Key issues in Atomic Mouse
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