Atomic Bunny #14
☆ Be the first to review + Add to your collection — Join freeAtomic Bunny catches a cold while riding his horse and sneezes so hard that he loses his powers of flight. In "Scandal at Sod Fork," two foxes scheme to frame Atomic Bunny for a crime while he is powerless, planning to feed him a carrot cube that will prevent him from regaining his atomic abilities so they can rob the town while he remains incapacitated.
When eerie wails echo from a supposedly abandoned lighthouse, Atomic Bunny and friends fear they've encountered the ghost of Captain Burl—until the mystery deepens with a jewelry store robbery and a cunning scheme to keep nosy folks away from the old building. With the help of a brave father figure, Atomic Bunny must uncover what's really haunting the lighthouse and stop a clever thief in his tracks.
Atomic Bunny takes to the trail after a sneaky fox when the sheriff rousts him from camp, only to find himself battling a nasty head cold and increasingly absurd obstacles along the way. Armed with nothing but carrots, determination, and an unstoppable sneeze, our long-eared hero pursues his quarry through rain, derailing trains, and prairie grass in this 1958 western romp.
When the whole town of Rabbit-Ville is invited to a golden anniversary party for the Mayor and his wife, everyone knows the tradition: bring a gift of gold. Scotty, a rabbit known for his reluctance to part with money, has to figure out how to show up without breaking his own rules. "The Gift" is a charming three-page tale from Atomic Bunny #14 that proves sometimes the most thoughtful present comes from an unexpected place.
The Easter Bunny of the Second District stands accused of favoritism when a poor girl named Natalie discovers that the Mayor's daughter Sarah Doog received a special doll along with her Easter basket—a gift Natalie didn't get. As the case goes to trial in Sod Fork, the Easter Bunny must explain why he showed preference to one child over another, revealing truths about what really matters in a child's life.
Atomic Bunny has just saved an entire town from disaster, but when exhaustion finally catches up with the hero, a gang of crooks sees their chance—they craft a headless dummy filled with Mexican jumping beans to distract him while they raid Bunnyville's bank and jewelry store. What they don't expect is that their clever decoy might have tricks of its own up its non-existent sleeves.
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Reprinted in Super Mouse #1 (1959)
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