Aquaman: Death of a Prince #[nn]
☆ Be the first to review + Add to your collection — Join freeThis trade paperback collects the classic Aquaman stories from the late 1970s and early 1980s, including the landmark 'Death of a Prince' storyline from Adventure Comics #441-452 and Aquaman #57-63. Written by David Michelinie, Gerry Conway, and Paul Kupperberg, with art by Jim Aparo and others, it chronicles the tragic events that lead to the death of Aquaman's infant son and the dissolution of his marriage to Mera. This volume is a key chapter in Aquaman's history, showcasing his transition from a lighthearted hero to a more somber, driven character.
In "The Pirate Who Plundered Atlantis," Aquaman finds himself outmatched when Captain Demo, a ruthless pirate, defeats him in battle and seizes the throne of Atlantis. With the city’s fate hanging in the balance, Mera and the Atlanteans grapple with Aquaman’s surrender—unaware that Demo has planted hidden bombs that will destroy Atlantis unless Aquaman complies with his demands.
In "H Is for Holocaust," Aquaman faces a race against time when terrorists seize a cargo ship carrying nuclear material, threatening to unleash catastrophe upon Atlantis. Meanwhile, back in the underwater kingdom, doubt brews among some Atlanteans who question whether their prince is truly the leader Atlantis needs for the future.
In "And Death Before Dishonor," Aquaman returns to Atlantis during a clash with Ocean Master, only to discover he's been deposed and replaced as king by Karshon. With the throne stolen and his authority stripped, he must reclaim his place in a kingdom that no longer recognizes him.
In "Toxxin's Raiders," Aquaman, Mera, and their son Arthur Jr. seek refuge in the Aquacave after being exiled from Atlantis. When Aquaman and Mera are captured by Toxxin, the enigmatic leader of a reclusive underwater society, they’re drawn into a desperate belief that a massive, mysterious plant is poisoning their world—and only a sacrifice can save it.
In "Prelude to Armageddon," Aquaman’s search for the source of the weapons Black Manta is funneling into Atlantis leads to his capture by the enigmatic Fisherman. With the tide turning against him, Mera and Arthur Jr. must navigate their own perilous threats as the undersea world teeters on the edge of chaos.
In "Crown, Crisis and Cataclysm," Aquaman faces a deadly game of survival when he uncovers the shocking truth: Karshon is The Shark, a notorious Green Lantern villain with a personal vendetta. With Mera and Arthur Jr. held captive, The Shark sets a brutal challenge—evade him for one hour, or they will die.
In "The Watery War of the Weather Wizard," Aquaman and Mera face off against a storm-wielding foe whose powers turn the seas into a tempestuous battleground, while Aqualad and Tula stumble upon a mysterious stranger who speaks of a hidden people with eyes just like Aqualad’s.
In "Sins of the Father," Aqualad confronts a startling revelation when he encounters an old man who claims he is the son of Thar, the former king of the Idylists—whose death at the hands of his own people shakes Aqualad to his core. The truth of his lineage forces him to reckon with a past he never knew, unraveling the foundations of who he thought he was.
In the crushing depths of the Marianas Trench, Aquaman races to intercept the Fisherman, who's hunting a sunken ship—only to be outmaneuvered by the sudden arrival of the Scavenger, another relentless seeker of the wreck’s secrets.
In "Scavenger, Ravager, Plunderer, Thief!", Aquaman races to stop the Scavenger from looting a sunken ship, but when the tide turns, a new threat emerges—Kobra—snatching the prize before Aquaman can react.
In "The Edge of Nowhere," Mera ventures into the heart of her home dimension to confront a trio of elemental guardians, seeking a device capable of saving Arthur Jr. The journey tests her strength and resolve as she battles both the forces of nature and her own fears. When she returns to Atlantis, the cost of her quest becomes painfully clear—she arrives too late to prevent the loss.
In "And the Walls Came Tumblin' Down," Aquaman returns to Atlantis to face Mera’s fury after abandoning her during their son’s crisis. Haunted by guilt and urged by Vulko to leave, he soon confronts the terrifying Seaquake, whose seismic machines threaten to level the city.
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↩ Reprints Adventure Comics #435 (1974), Adventure Comics #436 (1974), Adventure Comics #437 (1975), Adventure Comics #441 (1975), Adventure Comics #442 (1975), Adventure Comics #443 (1976), Adventure Comics #444 (1976), Adventure Comics #445 (1976), Adventure Comics #446 (1976), Adventure Comics #447 (1976), Adventure Comics #448 (1976), Adventure Comics #449 (1977), Adventure Comics #450 (1977), Adventure Comics #451 (1977), Adventure Comics #452 (1977), Aquaman #57 (1977), Adventure Comics #453 (1977), Aquaman #58 (1977), Adventure Comics #454 (1977), Aquaman #59 (1977), Adventure Comics #455 (1978), Aquaman #60 (1978), Aquaman #61 (1978), Aquaman #62 (1978), Aquaman #63 (1978)
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