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Approved Comics #4

Apr 1954 · St. John · 0.10 USD
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Kid Cowboy, a young hero of the Wild West, battles to resolve a crisis in a valley where he must confront a wounded bison and face off against criminals. The story involves Kid Cowboy's confrontation with a gunman and pursuit of a coyote, leading to a courtroom scene where a case is dismissed due to lack of evidence against the defendant. The narrative culminates in Kid Cowboy tracking down a culprit across desert terrain, following the trail toward Skull Valley to uncover the truth behind a planned stage robbery.

Contains 4 stories
Crisis In the Valley
12 pp · Western-Frontier
Mal Thomas (crook)Higgins (henchman)

When a ruthless dam-builder named Mal Thomas cuts off the valley's water supply to force the ranchers into ruin, young Randy Dix and his blood-brother Red Feather decide to take matters into their own hands. In "Crisis in the Valley," Randy and Red Feather must outmaneuver Thomas's hired gunmen and use every ounce of cunning and courage to restore the water to the desperate valley. It's a race against time filled with daring escapes, clever tactics, and high-stakes confrontation in the shadow of the dam itself.

The Grizzly's Debt!
3 pp · Western-Frontier
Brazos Jim

When the Kid Cowboy pursues the desperado Brazos Jim up Grizzly Mountain, a treacherous ambush leaves him trapped and unarmed—facing down a massive grizzly bear with nowhere to run. But fate has a way of settling old debts, and the beast's unexpected mercy may be the only thing standing between the Kid and certain death. A wild frontier tale of an old favor repaid at the perfect moment.

The Massacre Game
7 pp · Western-Frontier
First Lieutenant Miles NelsonMan-Who-LimpsThunder CloudSergeant Solomon

When First Lieutenant Miles Nelson faces a Sioux threat led by Chief Thunder Cloud at Camp Gray, a Pawnee scout named Red Feather volunteers to ride through enemy lines to Fort Davis for reinforcements—but gets captured before he can deliver the message. Tortured and bound, Red Feather must escape and find a way to warn the soldiers of Thunder Cloud's deadly trap: a false peace parley followed by a brutal ambush disguised as a lacrosse game. Red Feather's cunning and courage become the frontier's only defense against "The Massacre Game."

Six-Gun Justice
8 pp · Western-Frontier
Kid Cowboy [Randy Dix]Red FeatherJeb MatthewsFred CollinsJudson

Kid Cowboy Randy Dix is no stranger to trouble—when a crooked banker named Jeb Matthews walks free from court after a key witness conveniently turns up dead, the young gunslinger knows the law alone won't bring him to justice. Teaming up with his blood brother Red Feather and armed with cunning and quick reflexes, Randy sets out to stop Matthews and his gang before they can pull off their most daring robbery yet. In "Six-Gun Justice," written and illustrated for Approved Comics #4 (1954), it's a race against time at Dugan's Pass and Devil's Creek to outsmart outlaws who've already played every dirty trick in the book.

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Cast · 5 characters

Full credits

artist, inker John Celardo

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↩ Reprints Kid Cowboy #2 (1950)

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