comicbooks.com Join Free
All-Star Comics #6 cover
Cover: E. E. Hibbard & Sheldon Moldoff

All-Star Comics #6

Aug 1941 · DC · 0.10 USD
☆ Be the first to review + Add to your collection — Join free

In "The Justice Society of America Initiates Johnny Thunder! Introduction," newly minted hero Johnny Thunder takes his first real test when a prank involving fake newspaper headlines leads him to confront a supposed criminal—only to find himself outmaneuvered by a gang that’s just as amused by the ruse as he is. Written by Gardner Fox and illustrated by Stan Asch, this 1941 classic captures the playful spirit of early superhero team-ups, with a memorable cover by E. E. Hibbard and Sheldon Moldoff showing Johnny’s dramatic riverside sendoff.

Contains 15 stories
The Justice Society of America Initiates Johnny Thunder! Introduction
3 pp · Superhero
Justice Society of America [Dr. Fate [Kent Nelson]The Sandman [Wesley Dodds]The Atom [Al Pratt]The Hour-Man [Rex Tyler]The Flash [Jay Garrick] (now an Honorary Member)The Spectre [Jim Corrigan]Hawkman [Carter Hall]Green Lantern [Alan Scott]]Johnny Thunder (guest)The Thunderbolt [Archibald] (cameo)

When the Flash is honored at a special dinner at JSA headquarters, the team faces a quiet dilemma: finding a worthy new member. They choose Johnny Thunder, sending him on a mission to track down the feared criminal Killer McPanzee—unaware that the man is just a delusional old man who runs a crime-ridden newspaper from his basement, convinced he’s a menace.

The Justice Society of America Initiates Johnny Thunder! Chapter 1
3 pp · Humor, Superhero
Johnny ThunderThe Thunderbolt [Archibald]"Killer" McPanzeeEasy Eddie Edwards (villains)Edward's gang (villains)

In this lighthearted 1941 adventure from All-Star Comics #6, Johnny Thunder’s first test as a potential Justice Society of America member turns into a comedic misadventure when he’s tricked by a fake crime wave. After chasing a phony villain named Killer McPanzee to his supposed lair, Johnny’s disguise fails to fool the crooks—and their polite, blanket-wrapped welcome to the river is less than welcoming.

The Justice Society of America Initiates Johnny Thunder! Chapter 2
6 pp · Superhero
The Flash [Jay Garrick]Johnny Thunder (cameo)The Thunderbolt [Archibald] (cameo)Green Lantern [Alan Scott] (cameo)Killer McPanzeeClancy (Policeman)un-named Police SergeantBig Easy Edwards (villain)Edward's gang (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 2," the Flash answers a desperate call from Johnny Thunder’s Thunderbolt, racing to rescue his friend from a drowning ordeal at the hands of a counterfeiting gang led by Edwards. With lightning speed, Flash outmaneuvers the criminals, sabotages their operation, and ensures justice is served—while a confused McPanzee rows away toward Europe, leaving the chaos behind.

The Justice Society of America Initiates Johnny Thunder! Interlude
1 pp · Humor, Superhero
Johnny ThunderThe Thunderbolt [Archibald]Inza Cramergang of crooks (villains)

When Johnny Thunder is rescued from drowning by the Thunderbolt, he’s quickly back in trouble—this time chased by crooks who seem determined to keep him out of the spotlight. As he wishes for comfort, a pretty girl appears, only to have Johnny immediately wish Dr. Fate were there too, just as the danger escalates.

The Justice Society of America Initiates Johnny Thunder! Chapter 3
5 pp · Superhero
Dr. Fate [Kent Nelson]Inza CramerThe Thunderbolt [Archibald] (cameo)gang of crooks (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 3," the Thunderbolt alerts Doctor Fate to Johnny’s disappearance and Inza’s distress. With Inza in tow, Fate tracks the missing hero through a web of criminals disguised as mechanics, uncovering their bank-robbing scheme before swiftly bringing them to justice and locking them away in the City Jail.

The Justice Society of America Initiates Johnny Thunder! Interlude
1 pp · Humor, Superhero
Johnny Thunder

In a lighthearted interlude from All-Star Comics #6, Johnny Thunder finds himself caught in a bizarre twist when he stumbles into a garage chase, accidentally tumbling down a laundry chute into a spooky, skeleton-filled lair—just as Dr. Fate and the crooks close in. With the Sandman nowhere to be seen, Johnny’s quick thinking and luck might be his only hope in this unexpected predicament.

The Justice Society of America Initiates Johnny Thunder! Chapter 4
6 pp · Superhero
The Sandman [Wesley Dodds]Johnny ThunderThe Hour-Man [Rex Tyler] (cameo)Hawkman [Carter Hall] (cameo)the "skeleton men" (actors)un-named Policemanprotection racketeers (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 4," Sandman stumbles upon Johnny Thunder at the Playhouse of Horrors, where he quickly dispels the illusion of haunted skeletons—revealing them to be mere actors in a show. When Sandman uncovers a criminal ring extorting the Playhouse, he steps in to stop them, tracking down and capturing the entire gang in a single, decisive sweep.

The Justice Society of America Initiates Johnny Thunder! Chapter 5
6 pp · Superhero
The Hour Man [Rex Tyler]The Spectre [Jim Corrigan] (cameo)The Atom [Al Pratt] (cameo)Mr. Major (theatre manager)theatre cashierKarl Esso (explorer, Museum Board member)gang of "gorilla" thieves [Wade (former watchman at the museum)rest un-named] (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 5," the JSA grows concerned when Johnny Thunder goes missing, leading Hour Man to track him down through a curious clue—a movie titled *Thrills of Africa* playing downtown. What he discovers instead is a gang of criminals in gorilla costumes robbing a theater, setting off a chase that leads to a museum and a surprising arrest.

The Justice Society of America Initiates Johnny Thunder! Interlude
1 pp · Humor, Superhero
Johnny Thundergroup of gamblers [Joerest un-named] (villains)

Jo, feeling unworthy after being passed over by the Justice Society of America, stumbles into a street game where a quick bet promises big winnings—only to lose and be accused of cheating when he protests, left humiliated and alone.

The Justice Society of America Initiates Johnny Thunder! Chapter 6
5 pp · Superhero
The Atom [Al Pratt]The Thunderbolt [Archibald] (cameo)Jones (Policeman)group of gamblers [JoeBillrest un-named] (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 6," the Thunderbolt reveals Johnny’s whereabouts to Al Pratt, sending him racing to a gambling den where the young hero is believed to be. With sharp eyes and a quick mind, Al spots the rigged cards, slips away, returns as the Atom, and turns the tables on the crooked game—then calls in the police to bring the whole operation down.

The Justice Society of America Initiates Johnny Thunder! Chapter 7
6 pp · Superhero
The Spectre [Jim Corrigan]Bob RandallJean Matthews (Bob's fiancee)four headless zombies (villains, all die)mad scientist (villain, death)

In this 1941 tale from All-Star Comics #6, the Spectre takes on a chilling mystery when he’s ambushed by a headless assailant—only to uncover a sinister plot involving mind-controlled zombies and a mad scientist targeting the fiancée of Bob Randall. With Jean in peril and Bob captured, the Man of Darkness must confront the twisted genius behind the horrors before the city falls to the unseen evil.

The Justice Society of America Initiates Johnny Thunder! Chapter 8
6 pp · Superhero
Green Lantern [Alan Scott]Johnny Thunder (cameo)un-named Police Sergeanttruck hi-jackers [Fruity Lemanrest un-named] (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 8," the Emerald Crusader tracks down a trail of criminal activity, stumbling upon a gang of truck hi-jackers in a bold, no-nonsense pursuit. With his determination and quick thinking, he rounds up the perpetrators and turns them over to the authorities, continuing his mission to find Johnny Thunder without delay.

The Justice Society of America Initiates Johnny Thunder! Interlude
1 pp · Humor, Superhero
Johnny ThunderThe Thunderbolt [Archibald]Kidnappers Klub Inc. (villains)

In this lighthearted 1941 interlude from All-Star Comics #6, Johnny Thunder finds himself in a sticky situation after being ejected from a gambling den, only to summon his trusty Thunderbolt for a wild ride through the sky. With whimsical glee, he directs the bolt to descend onto a passing ship, but his adventure takes a turn when he’s confronted by a group of thugs—prompting an urgent call for help from Hawkman.

The Justice Society of America Initiates Johnny Thunder! Chapter 9
6 pp · Superhero
Hawkman [Carter Hall]The Thunderbolt [Archibald] (cameo)Shiera SandersJohnny Thunder (voice only)Kidnappers Klub, Inc. [un-named ship's Captainrest un-named] (villains)

In "The Justice Society of America Initiates Johnny Thunder! Chapter 9," Johnny Thunder faces a new threat as the Thunderbolt warns Hawkman, sending the Winged Wonder racing to his aid. With Shiera suddenly heir to a fortune and kidnapped, Hawkman must split his focus—tracking her down while also finding Johnny, all while the Thunderbolt and the young hero work together to confront the malevolent crew aboard a ship.

The Justice Society of America Initiates Johnny Thunder! Conclusion
2 pp · Superhero
Justice Society of America [Johnny Thunder (joins the JSA)The Flash [Jay Garrick]The Sandman [Wesley Dodds]The Atom [Al Pratt]The Spectre [Jim Corrigan]The Hour-Man [Rex Tyler]Hawkman [Carter Hall]Green Lantern [Alan Scott]]The Thunderbolt [Archibald]Killer McPanzeeKidnappers Klub, Inc. (villains)

After a daring rescue mission, the Thunderbolt returns Johnny Thunder, the stolen ship, and McPanzee to the Justice Society of America's headquarters, where Johnny’s courage and resourcefulness finally earn him the honor of joining the team.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $158
CGC 9.6 · 1 in census $18,946
CGC 9.4 · 2 in census $6,925
CGC 9.2 · 4 in census $5,282
CGC 9.0 · 5 in census $3,998
CGC 8.5 · 1 in census $2,440
CGC 8.0 · 5 in census $2,440
Show all 21 grades
CGC 7.5 · 8 in census $1,720
CGC 7.0 · 9 in census $1,403
CGC 6.5 · 6 in census $1,403
CGC 6.0 · 7 in census $1,085
CGC 5.5 · 4 in census $952
CGC 5.0 · 11 in census $809
CGC 4.5 · 12 in census $693
CGC 4.0 · 11 in census $640
CGC 3.5 · 13 in census $640
CGC 3.0 · 5 in census $522
CGC 2.5 · 5 in census $383
CGC 2.0 · 3 in census $354
CGC 1.5 · 2 in census $262*
CGC 1.0 none in existence
CGC 0.5 · 3 in census $225
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

Find on

Search eBay for All-Star Comics #6
No confirmed live listings for this exact issue right now — this opens an eBay search.
🏪 Real comic shops near you sell this issue on eBay — from our directory:
Listings on eBay · clicking supports comicbooks.com

Sell my copy

Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.

We Buy Collections ▸
Fast, fair offers · we handle grading & shipping

Full credits

artist, inker Stan Asch
cover pencils, inks E. E. Hibbard
cover pencils, inks Sheldon Moldoff

Reprints

Reprinted in All Star Comics Archives #1 (1992), DC Finest: Justice Society of America: For America and Democracy #[nn] (2025)

Key issues in All-Star Comics

Reviews

Reader reviews

No reader reviews yet.