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All-Star Comics #31 cover
Cover: Martin Naydel & Joe Kubert

All-Star Comics #31

Oct 1946 · DC · 0.10 USD
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In All-Star Comics #31 (1946), the mysterious Willie Wonder’s workshop becomes a battleground when an alien entity named Zor invades his mind, twisting his inventions into deadly weapons. As the Justice Society of America investigates a string of bizarre crimes, they’re guided by the enigmatic Duna—guardians of Zor from another world—whose quiet presence shadows their every move. Written by Gardner Fox and illustrated by Martin Naydel, with cover art by Naydel and Joe Kubert, this issue blends pulp intrigue with early superhero mysticism in a 10-cent tale of mind control and interplanetary justice.

Contains 8 stories
The Workshop of "Willie Wonder" [Introduction]
5 pp · Superhero
Justice Society of America [Hawkman [Carter Hall]Johnny ThunderGreen Lantern [Alan Scott]Wonder Woman [Diana Prince] (Secretary)The Flash [Jay Garrick]Dr. Mid-Nite [Dr. Charles McNider]The Atom [Al Pratt]]Willie Wonder (toy maker)The Duna (globe-beings, keeper of Zor)Zor (villain, insane globe-being)unnamed thug (villain)

In the workshop of Willie Wonder, a sinister globe-being named Zor invades the inventor’s mind while he sleeps, twisting his genius into a weapon of terror. Now crafting deadly "toys" for a criminal gang, Willie becomes a menace—until the Justice Society of America is drawn into the mystery by the Duna, enigmatic guardians from another world who track Zor’s trail. As the heroes pursue the impossible crimes, the Duna quietly watch over them, their true intentions hidden in the shadows.

The Workshop of "Willie Wonder" Chapter 1
5 pp · Superhero
Hawkman [Carter Hall]unnamed Police OfficerAbner OberonJohn Quinn (jeweler, millionaire)three unnamed thugs (villains)

In "The Workshop of 'Willie Wonder' Chapter 1," Hawkman investigates a pair of baffling crimes after a police officer describes impossible thefts—diamonds stolen mid-air and robbers floating above the ground. Racing to a millionaire’s mansion where a shipment is hidden, Hawkman confronts the thieves and discovers their anti-gravity device, traced back to a mysterious inventor named Willie Wonder. With the trail leading to the city’s underground workshops, Hawkman sets out to find the man behind the device—before the next crime unfolds.

The Workshop of "Willie Wonder" Chapter 2
5 pp · Superhero
Dr. Mid-Nite [Dr. Charles McNider]unnamed PolicemanMr. Judsonthree unnamed thugs (villains)

In "The Workshop of 'Willie Wonder' Chapter 2," Dr. Mid-Nite follows a mysterious trail after spotting a floating picture that vanishes into thin air—only to uncover a cloaked figure who eludes capture, leaving behind a fragment of invisible fabric. When two seemingly impossible crimes occur, Mid-Nite uses black light to reveal the material’s secret, then turns to high-frequency radio signals to expose the hidden criminals. As he pieces together the clues, he traces the conspiracy to a toy shop, where the enigmatic Willie Wonder may be the mastermind behind it all.

The Workshop of "Willie Wonder" Chapter 3
5 pp · Superhero
Green Lantern [Alan Scott]unnamed PolicemanPaul Markheim (gem collector)The Statue Robbers [as ThorSamsonAchilles] (villains)

In "The Workshop of 'Willie Wonder' Chapter 3," Green Lantern investigates a string of bizarre crimes involving mangled safes and stolen art, only to confront three thugs transformed by a strange liquid into ancient heroes. With the help of a policeman, he uses his power ring to reverse the transformation and return the criminals to their true forms—before heading off to meet the enigmatic Willie Wonder.

The Workshop of "Willie Wonder" Chapter 4
5 pp · Superhero
The Atom [Al Pratt]Ambrose J. Turk (millionaire)unnamed PolicemanShrimp (villain)four unnamed thugs (villains)

In "The Workshop of 'Willie Wonder' Chapter 4," the Atom follows a trail of unusual footprints to uncover a locked-penthouse robbery with no visible entry point. As he tracks the fleeing thieves, he sets a trap, catching them in a well-planned ambush before turning them over to the authorities—then hurries to meet Willie Wonder, whose workshop may hold the key to the mystery.

The Workshop of "Willie Wonder" Chapter 5
5 pp · Humor, Superhero
Johnny Thunder [aka Spud Thunder]The Thunderbolt [Archibald]unnamed Policemanthe Water Rat Gang (villains)

In "The Workshop of 'Willie Wonder' Chapter 5," Johnny finds himself stranded on a dock after a botched undercover mission, only to be rescued by the Thunderbolt and swept into a chaotic chase involving a rogue gang and a luxury yacht. With the tide turning and danger closing in, Johnny must rely on quick thinking and a mysterious ally as he’s pulled into the strange world of Willie Wonder’s workshop—where the real mystery begins.

The Workshop of "Willie Wonder" Chapter 6
5 pp · Superhero
The Flash [Jay Garrick]unnamed Policemanfour unnamed thugs (villains)

In "The Workshop of 'Willie Wonder' Chapter 6," the Flash follows a trail of mysterious clay to Bare Mountain, where he uncovers a hidden candy factory and confronts a gang using bizarre, high-tech machinery. As the speedster traces the strange device back to its creator, he finds himself racing toward the enigmatic Willie Wonder, leaving behind a web of secrets and advanced invention.

The Workshop of "Willie Wonder" Conclusion
3 pp · Superhero
Justice Society of America [Hawkman [Carter Hall]Green Lantern [Alan Scott]The Flash [Jay Garrick]Dr. Mid-Nite [Dr. Charles McNider]The Atom [Al Pratt]Johnny Thunder]The Thunderbolt [Archibald]Willie WonderThe Duna (globe beings)Zor (villain, insane globe being)four unnamed thugs (villains)

In the final pages of "The Workshop of 'Willie Wonder' Conclusion," the Justice Society of America regroups at Wonder’s workshop just as the mysterious Duna return, throwing the team into chaos. With Johnny soaked and Zor suddenly turning on them, the JSA faces a shocking revelation: Zor, their ally, may be far more dangerous than they ever imagined. Days later, a surprising tribute arrives—hand-carved wooden statues from a grateful Willie Wonder.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $161
CGC 9.0 · 3 in census $2,258*
CGC 8.5 · 2 in census $1,576
CGC 8.0 · 4 in census $1,282
CGC 7.5 · 2 in census $938
CGC 7.0 · 10 in census $601
CGC 6.5 · 9 in census $601
Show all 18 grades
CGC 6.0 · 2 in census $601
CGC 5.5 · 9 in census $422
CGC 5.0 · 3 in census $400
CGC 4.5 · 5 in census $400
CGC 4.0 · 10 in census $370
CGC 3.5 · 6 in census $316*
CGC 3.0 · 4 in census $280*
CGC 2.5 · 3 in census $227*
CGC 2.0 · 2 in census $193*
CGC 1.5 · 1 in census $148*
CGC 1.0 none in existence
CGC 0.5 · 2 in census $97*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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CGC $1,500 1 listing
Raw / ungraded $250–$425 2 listings
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Cast · 2 characters

Full credits

artist, inker Martin Naydel
cover pencils, inks Martin Naydel
cover pencils, inks Joe Kubert

Reprints

Reprinted in All Star Comics Archives #7 (2001)

Key issues in All-Star Comics

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