All-Star Comics #27
☆ Be the first to review + Add to your collection — Join freeIn "A Place in the World [Introduction]" from All-Star Comics #27 (1945), Wildcat seeks out Anthony Cellini, a nearly deaf student in Big City whose quiet brilliance lies in reading lips—a skill he’s honed in silence. When Anthony unknowingly aids a gang of crooks, Wildcat uses his own street smarts and Anthony’s keen perception to expose the criminals, turning a misunderstood boy into an unexpected hero. Written by Gardner Fox and illustrated by Kozlak, with a cover by Martin Naydel, this heartfelt story highlights courage, perception, and the quiet power of listening.
In "A Place in the World [Introduction]" from All-Star Comics #27 (1945), Fred Monday—a former football star now missing his right arm after a wartime injury—finds unexpected clarity when his younger brother Jimmy’s letter reminds him of the pain he once ignored. Haunted by memories of how he once looked down on Jimmy for being handicapped, Fred seeks out the JSA at a soldier’s hospital, hoping to help other young veterans facing similar struggles.
In "A Place in the World, Chapter 1," Hawkman teams up with Edouard Laviere, a young man with infantile paralysis who defies his limitations by swimming daily as part of his treatment. When the pair tracks down a gang of "water robbers" at a remote cabin, Hawkman stages a dramatic struggle—only to be rescued by Ed, who swims to get help. The story celebrates quiet courage and unexpected heroism, as Ed’s determination earns him recognition and a new role at his local high school.
In "A Place in the World, Chapter 2," Dr. Mid-Nite encounters Hal Porowski, a blind teen on the verge of despair, and instead of turning away, offers him a chance to fight back—not with sight, but with courage. With Hal’s sharp hearing guiding them, the two track down the arsonist Ox Morgan, leading to a tense showdown where sound becomes the key to stopping a deadly explosion. The story ends with Hal finding a new purpose, determined to teach braille and help others see the world in their own way.
In "A Place in the World, Chapter 3," G.L. connects with 16-year-old Sven Lindquist, a boy grappling with self-doubt and an artificial arm, when a mysterious quest for the Zuni-god Shu-lu-wit-zu brings them together. As Sven confronts the lies of those who’ve wronged his community, he finds unexpected purpose—and a chance to prove himself in ways no one expected.
In "A Place in the World, Chapter 4," Wildcat tracks down Anthony Cellini, a quiet student in Big City who’s nearly deaf but has mastered the art of lip-reading. When a gang of crooks begins moving stolen goods through the city, Wildcat enlists Anthony’s unique skill—though Anthony initially refuses, unaware he’s being used by the very criminals he’s helping to evade. With quiet determination, Anthony’s sharp eyes and sharp mind become the key to bringing the gang down, turning an overlooked student into an unexpected hero.
In "A Place in the World, Chapter 5," Johnny sets off west to help his brother Tommy O'Leary, who struggles with stuttering, after learning of a local threat from the Bad Buttes Gang. Drawing inspiration from the story of Demosthenes, Johnny shares how the ancient orator overcame his speech issues, sparking hope in Tommy—whose courage soon leads him to take action. With T-Bolt stepping in to confront the gang and Johnny rallying the townspeople, a quiet moment of solidarity unfolds, setting the stage for a heartfelt resolution.
In "A Place in the World, Chapter 6," the Flash teams up with young Billy Yancey, a spastic aspiring mystery writer, when a series of crimes eerily mirror Billy’s unpublished stories. As the Flash investigates, he uncovers a dangerous link between Billy’s tales and a real-life gangster scheme orchestrated by his agent, Bog Logan. With Billy’s keen mind and courage, they set a trap at Reality Studios to expose the truth—leading to a surprising turn of fate for the boy and his dreams.
In the quiet aftermath of war, Jimmy Monday shares a thoughtful idea with the JSA at their headquarters— a code of conduct meant to guide how society treats returning veterans and all people with disabilities. As the team gathers around, their camaraderie and purpose shine through, turning a personal vision into a collective mission.
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Reprinted in All Star Comics Archives #6 (2001), Wonder Woman: The War Years 1941-1945 #[nn] (2015), Take That, Adolf!: The Fighting Comic Books of the Second World War #[nn] (2017)
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