Adventures into the Unknown #34
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains at least two supernatural stories. The first follows a man in a red robe who uses zombies to destroy his enemies and resurrects a woman named Lara from the dead; when she awakens, she discovers the master zombie has been destroyed by her ghost, but the man escapes and attempts to use a magical flower to ensure her eternal enslavement, only to be destroyed himself when the flower's goddess emerges. The second story involves a cursed sacred stone from Serapie kept in a museum that kills anyone who touches it; a prisoner named Paul Reno plots to steal the priceless gem while it's on display, leading to a tense heist interrupted by a guard who shoots at him as he attempts his escape.
Magician Mystro's controversial stage performance of hypnotic death-trance goes dangerously awry when a supernatural zombie appears to claim the hypnotized subject—a young woman named Lara—for its "Legion of the Undead." With Detective Kelly hot on his heels and Lara's fate hanging in the balance, Mystro must evade arrest and confront the otherworldly creature before it's too late. A tale of hypnosis, the supernatural, and the razor's edge between life and death that will leave you wondering which reality you can trust.
In 1600s Scotland, the Earl of Crawford joins a wild gambling and drinking party at Glamis Castle's secret chambers that stretches across four nights—and when the revelers carelessly wish the festivities would never end, a dark figure appears to grant their desire in the most terrible way imaginable. Cursed to continue their endless revelry for eternity, the four men are trapped in what becomes known as the Devil's Chamber, forever bound to their cards and bottles. Local legend claims they're still there to this day, locked in their supernatural celebration until the end of time itself.
Burt Tyler, a seasoned trail-blazer, accepts a lucrative $10,000 job from Carlotta Morti to locate the rare Kasaku flower on Kilimanjaro—but must reach it before the next full moon, a deadline that hints at secrets far darker than simple botany. As the two race through dangerous territory, they encounter a werewolf cult, murdered porters, and mounting evidence that Carlotta's true motives run far deeper than any flower hunt. With tribal drums closing in and the moon rising, Burt finally reaches the Kasaku flower—only to discover that everything he believed about this expedition was a lie.
Writer Phil Perkins journeys to the remote Maine coast to research legends for his stories and discovers the tale of a haunted lighthouse—supposedly abandoned after a creature called the Demon of the Deep lost its supply of shipwreck victims. Determined to experience the locale firsthand, Perkins spends a night in the decrepit tower, only to find his terrifying nightmare beginning to manifest in waking reality. Trapped on the island as the supernatural entity closes in, Perkins must find a way to survive the night and warn others of the danger that lurks within those walls.
Paul Reno, a three-time loser, learns of the legendary Star Sapphire—a cursed gem said to bring death to anyone who touches it—while imprisoned, and becomes obsessed with stealing the priceless stone from a museum display. After his parole, Reno orchestrates an elaborate scheme to infiltrate the home of its wealthy owner, Adam Quogg, determined to claim the sapphire for himself despite the mounting body count surrounding the cursed jewel.
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Reprinted in Chilling Tales of Horror #6 (1970), Haunted Tales #2 (1973), Crypt of Horror #20 (2014), Collected Works: Adventures into the Unknown #7 (2014)
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