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Adventure Comics #390 cover
Cover: Curt Swan & Murphy Anderson

Adventure Comics #390

Mar 1970 · DC · 0.25 USD
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Contains 5 stories
When Supergirl Played Cupid!
12 pp · Superhero

When Supergirl Played Cupid! sees Kara Zor-El taking it upon herself to help her cousin Superman find love, setting her sights on Helen of Troy, Saturn Woman, and Luma Lynai of Staryl—only to learn that even a superheroine with superpowers can’t control the heart. The story unfolds with playful charm as Supergirl navigates cosmic romances, all while keeping her cousin’s fate in the hands of destiny.

The Secret Identity of Super-Horse!
11.67 pp · Superhero

In "The Secret Identity of Super-Horse!", Comet’s heroic act on the planet Zerox earns him a magical boon: the power to become human when a comet passes overhead. Back on Earth, he briefly transforms into Bronco Bill, a daring rodeo rider, all while keeping his true identity hidden from Supergirl.

Supergirl's Cowboy Hero!
13 pp · Superhero

On Valentine's Day, Comet the horse watches Supergirl be celebrated with affection, stirring a longing in him to feel love himself. He begs Circe to make him human, but as a series of unexpected events unfold, his desires shift—leading him to question whether being human was ever truly what he wanted.

The Great Supergirl Mirage!
6.5 pp · Superhero
Supergirl's Wedding Day!
12.67 pp · Superhero
Supergirl [Kara Zor-ElLinda Danvers]Comet the Super-HorseJerroMichael BarnesMr. DanversMrs. DanversSaturn Girl [Imra Ardeen]Superman robotsTor-AnVac-An (fictitious father of Tor-An)residents of the City of Kandormayor of Midvale3 unnamed prisoners in the Phantom ZoneMidvale High School principalbathysphere crew

When a trio of Phantom Zone prisoners begin sending urgent thoughts to Earth, Jo finds herself caught in a psychic wave that only she can hear—until a mysterious man named Michael Barnes, claiming to be a friend, steps into her life. As the strange mental signals grow stronger, Jo must untangle truth from illusion, wondering who—or what—is really behind the messages.

ComicBooks.com Value

Our Model is In Beta
Raw (Fine) $18
CGC 9.8 · 5 in census $805
CGC 9.6 · 8 in census $237*
CGC 9.4 · 17 in census $137
CGC 9.2 · 5 in census $97*
CGC 9.0 · 9 in census $79*
CGC 8.5 · 5 in census $65*
Show all 17 grades
CGC 8.0 · 3 in census $59*
CGC 7.5 · 1 in census $51
CGC 7.0 · 2 in census $43
CGC 6.5 none in existence
CGC 6.0 · 1 in census $39*
CGC 5.5 · 2 in census $30*
CGC 5.0 none in existence
CGC 4.5 · 2 in census $26*
CGC 4.0 none in existence
CGC 3.5 none in existence
CGC 3.0 · 1 in census $20*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

More listings for this title

GOOD $7 VG $10.99 VG $20 VG $22 FINE $22.39 VG $25 FN $25 VF $38.95
Related listings we couldn't confirm as this exact issue · 23 total · seen 29 days ago

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Full credits

artist, inker Jim Mooney
letterer Joe Letterese
cover pencils Curt Swan
cover inks Murphy Anderson

Reprints

↩ Reprints Action Comics #256 (1959), Action Comics #289 (1962), Action Comics #301 (1963), Action Comics #307 (1963), Action Comics #311 (1964)

Key issues in Adventure Comics

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