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Judge, 1928-02-04 · page 27 of 36

Judge — February 4, 1928 — page 27: what you’re looking at

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Judge — February 4, 1928 — page 27: Judge, 1928-02-04

What you’re looking at

This page announces a new weekly feature in Judge magazine: a bridge card game problem-solving contest. The central figure is **Sidney S. Lenz**, identified as "The World's Greatest Card Expert," whose photograph and endorsement lend authority to the contest. The content is **not satirical or political**—it's a genuine leisure/games feature. Judge magazine, while primarily satirical, regularly published entertainment content including puzzles and games for its readers. The contest invites readers to solve bridge card problems, with weekly prizes and eventual silver trophies from Gorham (a prestigious silverware maker). The page shows three sample bridge "hands" (card-game situations) with solutions, establishing the contest format. Winners would be announced in subsequent issues. This reflects early 20th-century American popular culture, when bridge was a fashionable pastime among educated middle and upper classes, and puzzle contests were common magazine features.

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Machine-transcribed from the original scan — historical spelling and the odd misread are preserved.

The problem of “what to lead” with only three tricks to play is so vital that it's » wh ze th last cards of four given ; = aid why Witbur ¢ ong. FOBNE: AIEEs is undoubtedly the most re- markable card player the world has ever known.” and skill of the expert to whom all authorities defer. Sidney S. Lenz, “the court of last ort” on all Bridue problems, will personally ; Fie kyritilianeanitl icin conduct in JUDGE the out- 5 The problems will start casy standing feature of this i ; and. grew more. dificult as year's Auction Bridge § 3 ‘ : etcai son. A contest for the so- ; aehich some will dé lution of problem hands is : eleeibhe (Ok “total briefly described below. | ‘ Sch case tt an be Through JUDGE, Mr. Lenz af. MNGREE SELEY EOF will award prizes every é week, and at the end of the series of problems, he till award trophies of sterling silver by Gorham. in time | JUDGE readers will have 7 of all the pportunity to observ JUDGE. is on and share in the al- stands cach Thursday, fif- most uncanny knowledge teen cents a cop: Sidney S$. Lenz The World's Greatest Card Expert How Good Is Your Bridge Game? Commencing with next week's issue. Jener will pub! a series of Double Dumury Bridge Problems, giving prizes every week for the best solutio! in addition te valuable trophies for the leading scores at the conclusion of the contest. The problems will consist of end situations, with three or more cards remaining in each hand Phe first lead will always be with South, the trump will be given and the mn of tricks to be taken announced. As the hands are played openly, with all the ca exposed, all guesswork is eliminated. Be sure to see next week's issue. It will contain the first problem of the Prize Contest. \n announcement will also be made regarding prizes and the conditions of the Contest Below are the solutions of the three sample problems that appeared in the Januar issues of Just As the problems are reprinted along with the solut you will realize how fascinating and absorbing the Contest will be South has the 12 has the lea must win two + I three tr any defense against emse ' 1 West Solution: South must fead the two of 2: South leads the two of Spades jes and North covers any card that 4 4 to. pre West plays. East wins the trick and leads orth’ om making. North the Diamond, South discarding the Heart. ¢ Y now East is If the Heart is given up, South's two is good. Discarding a Diamond gives North two tricks in that suit comicbooks.com