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Weird Horrors #3 (1952)

St. John · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueWeird Horrors #4 →
Contains 4 stories
The Fantastic Chalice
10 pp · horror-suspense
Roland De Ville (original cup owner)Biff Chadwick (cup thief)

When a G.I. drinks enchanted wine from a chalice once owned by Roland De Ville, he’s suddenly thrust into the 15th century—only to awaken in De Ville’s body, while the nobleman now inhabits his own. The fate of both men hinges on a single, stolen relic and the centuries-old curse it carries.

The Return of the Phantom Fakir
7 pp · horror-suspense

In the mystery-shrouded lands east of the Mediterranean, the young Persian Emir returns to a town that once banished him—risking his life to investigate a dark conspiracy of slavery and murder orchestrated by the ruthless Mustapha Kemal. Armed with the mystical lance-head of the Prophet and his command of ancient incantations, Emir must rescue the kidnapped daughter of a fallen sheik and dismantle Kemal's reign of terror before the despot's own sorcery and cunning turn the tables on him.

Vengeance of the Fiery Phantoms
8 pp · horror-suspense

In "Vengeance of the Fiery Phantoms," two corrupt politicians scheme to profit from a doomed airport, but their greed awakens a deadly retribution from beyond the grave—two fiery phantoms, spectral remnants of past plane crash victims, rising to haunt the very men who betrayed the skies.

The Priestess of Baal
6 pp · horror-suspense
The Priestess of Baal

In Egypt's ancient tombs, an obsessed archaeologist named Goeffrey Ferrenden discovers a statue of the Priestess of Baal and becomes entranced by a supernatural vision, leading him to use a forbidden papyrus to awaken her from centuries of sleep. What he unleashes is far more terrible than the beautiful phantom of his dreams—a horde of mummified servants bound to an ancient evil that hungers for human sacrifice. As the creatures of darkness begin their grim work, Ferrenden and his loyal guide Karman must find a way to stop forces that no ordinary weapon can touch.

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