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Tex Ritter Western #36 (1957)

Charlton · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueTex Ritter Western #38 →
Contains 9 stories
It's No Use
1 pp · humor; western-frontier
Wagonwheels

Wagonwheels spots some fellow travelers and decides to have a little fun—by setting up an elaborate joke about the President's fingers. This one-page gag delivers a punchline that hinges on a clever bit of misdirection and wordplay, perfect for a quick laugh on the frontier.

The Wreckers
7 pp · western-frontier

When saboteurs known as the Wreckers begin systematically destroying the railroad pushing through Texas—blowing bridges, triggering floods, and causing avalanches—Tex Ritter takes it upon himself to stop them. After intercepting one wrecker at a dynamite plunger, Tex devises a clever plan to infiltrate the gang's hideout and force them to reveal their mysterious boss. What Tex uncovers will shake the railroad crew to its core, but with White Flash and Fury by his side, he's ready to see justice done and the line completed at last.

The Ghost Town Gang
5 pp · western-frontier
Tex Ritter

Tex Ritter investigates a series of thefts targeting gold shipments from the Sierra foothills, but the real puzzle is why outlaws are also stealing unrefined ore—until he discovers a ghost town operation run by Sledge Dixon and his gang. After Tex uncovers their scheme to stake fraudulent claims and pass off stolen ore as a legitimate strike, he must outwit his captors and expose the con before the miners get swindled.

The Waiting Game
4 pp · humor
Dusty

Dusty lands a job as a waiter at Owen's restaurant in this 1957 comedy, eager to prove himself and follow the boss's strict rules about courtesy and cleanliness. But when Dusty gets distracted playing tic-tac-toe and then obsesses over keeping the place spotless, his peculiar approach to waitering turns customer service into chaos. The story's twists reveal just how far Dusty's misguided priorities will take him—and what his boss is really willing to do to stay competitive.

The Ghost Herd
5 pp · western-frontier

When cattle mysteriously vanish from the Mud River country, Tex Ritter—called in to help Sheriff Gilmer stop the rustling—sets a trap to follow the stolen herd and uncover the truth behind the disappearances. His keen eye and a daring pursuit lead him to a shocking discovery that turns everything the sheriff thought he knew upside down.

Posse Bait
4 pp · western-frontier

Tex Ritter discovers a series of train wrecks orchestrated by outlaws and proposes organizing the townspeople to guard future shipments—but when someone frames him for a bank robbery to sabotage the plan, he escapes with the help of a clever dog named Fury to track down the real culprits. With Fury's aid and a stolen bandit's horse as his guide, Tex works to expose the scheme and recover the gold.

The Fastest Draw In Town
3 pp · western-frontier
Face-Saving Job
1 pp · humor; western-frontier
Pistol Packin' Pattie

When Pistol Packin' Pattie spots a burly fellow making an ugly face at her, she assumes the worst—until she decides to track him down and set things right. What starts as an attempt to smooth things over takes an unexpected turn when Pattie delivers a quip that leaves him speechless.

Untitled story
1 pp · humor

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