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Spy Smasher #7 (1942)

Fawcett · 1942 · 69 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSpy Smasher #8 →
Contains 5 stories
The Jap Devil Dragon
11 pp · spy; superhero
Von Schutz (VillainIntroDeath)Shaku (VillainIntroDeath)

Spy Smasher tracks a dangerous enemy agent to a ship crossing submarine-infested Pacific waters, only to discover a sinister plot involving Von Schutz and Shaku—operatives working to unleash a monstrous weapon called the Jap Devil Dragon. When the creature emerges and begins devastating Allied forces, Spy Smasher must confront a threat unlike anything he's faced before.

The Terror In Exile
13 pp · spy; superhero
Stossel (VillainIntroDeath)Dr. and Mrs. Ghond (Intro)

Spy Smasher has just rescued the brilliant Dr. Ghond from a Nazi prison camp, only to discover the scientist is being held captive by enemy agents in a hidden cave—with his wife, Frau Ghond, imprisoned as a hostage to force his cooperation. As mysterious deaths plague the operation—victims struck down by sudden, inexplicable anemia—Spy Smasher must infiltrate the enemy's lair and confront the mastermind Stossel before the scientist's genius can be twisted to serve the Axis cause.

Floda Reltih
6 pp
Floda Reltih (VillainIntro)

When Butch and his companions tumble into the whimsical nation of Waydaheckout, they discover that the villainous Floda Reltih has seized control and found a weapon against the magic poetry that once held him at bay. Now, with a hunger-maddened creature at his command and the kingdom's rightful ruler facing execution, our heroes must find a way to break Floda's iron grip before all is lost.

The Adventure of the Golden Wasp
13 pp · spy; superhero
The Golden Wasp [Carl Winninger] (VillainIntro)

When war workers at a Detroit motor plant start turning up dead—each bearing a cryptic message from the Golden Wasp—Spy Smasher arrives to investigate a sabotage operation that runs far deeper than simple murder. With the fiancée of sportsman Alan Armstrong taken hostage and Nazi bombers marked with the Golden Wasp's insignia bearing down on the city, Spy Smasher must navigate a web of secret tunnels and disguised agents to stop a Fifth Column plot before it cripples America's war machine. The trail leads from a mysterious well to a hidden nest of conspirators, and the real Golden Wasp is ready to make his final, deadly move.

The Komitaji
15 pp · spy; superhero
Stossman (VillainIntroDeath)

Spy Smasher teams up with the Komitaji—a fierce band of Balkan mountain fighters—to take down the Nazi operative Stossman and his forces in occupied Europe. When Colonel Ivor, the Komitaji's leader, is wounded during a brutal retreat across a treacherous chasm, Spy Smasher refuses to abandon him and rallies the resistance fighters for a daring counterattack. As the battle escalates from ground combat to aerial dogfights, Spy Smasher seizes a German plane to turn the tide and help the Komitaji reclaim their mountain stronghold.

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