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Spook #27 (1954)

Star Publications [1949-1954] · 1954 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueSpook #28 →
Contains 4 stories
Ship of the Dead
6 pp · horror-suspense

A merchant seaman desperate for passage home signs aboard the forbidding vessel Ka-Mor, only to discover the ship's crew moves like silent phantoms and her hold conceals a cargo far more sinister than any mortal cargo. As Al Forbes begins to uncover the truth behind the vessel's cursed nature, he must decide whether to accept his fate or fight back against forces that seem determined to keep him trapped aboard forever.

The Spook
7 pp · adventure
JerrySergeant Spook

When Jerry and his psychic pal Sergeant Spook visit Dr. Hill's office one fall afternoon, they stumble into a murder investigation—and their friend Bob Rice becomes the prime suspect. With Bob's future hanging in the balance and dark secrets lurking behind closed doors, Jerry and Spook must uncover the real killer before an innocent man pays the price.

Guardian Angel..
6 pp · war

Charles "Lucky" Rogers earned his nickname through a lifetime of narrow escapes—a man so devoted to protecting the weak and helpless that it seemed he must be watched over by something beyond this world. When a mysterious hermit from a distant land befriends young Lucky and then vanishes, he leaves behind an ominous promise: the boy is destined for greatness, and he will not be forgotten. Years later, serving as a soldier in World War II, Lucky's selfless courage and uncanny survival against impossible odds put his guardian's cryptic words to the ultimate test.

Ghost Town
7 pp · adventure
Two-Gun JackJerrySgt. Spook

When Sgt. Spook brings the reformed outlaw Two-Gun Jack to meet Jerry, the old Westerner regales them with tall tales of his past—and then disappears to handle what he calls "a little job" in the city. Spook soon discovers Two-Gun has gone looking for his grandson, who's caught up with a gang of crooks, and the three find themselves chasing the outlaw across town and into a bank robbery in progress. It's a wild ride as Two-Gun, Jerry, and Spook work together to stop the criminals and save the boy.

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