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Smash Comics #37 (1942)

Quality Comics · 1942 · 67 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSmash Comics #38 →
Contains 12 stories
Doc Wackey Goes Berserk!
9 pp · adventure; superhero
Midnight [Dave Clark]Doc Mortimer WackeyGabbySkull DuggeryThe Professor

In "Doc Wackey Goes Berserk!" from Smash Comics #37 (1942), the enigmatic Professor manipulates Doc Wackey into becoming a speed-powered menace, unleashing a chaotic new era of crime. As Wackey’s accelerated pace spirals out of control, even Midnight is forced to take the same serum—only to face the harsh reality of its fleeting power.

Rescuing Papa
6 pp · spy
Espionage [Black X]BatuTinka Van Doorne (Peter's daughter)Peter Van Doorne
Untitled story
1 pp · humor; children
Untitled story
5 pp · superhero
The Jester [Chuck Lane]Tough TonyDagger Joe (villain)Trigger (villain)
Dean of Darkness
5 pp · superhero
Dean of DarknessWildfire

During a city-wide blackout test, the Dean of Darkness seizes the opportunity to kidnap three wealthy citizens for ransom—but one of his captives is Carol Martin, who transforms into the flame-wielding hero Wildfire. Trapped in the Dean's riverside hideout, Wildfire uses her power over fire to turn the tables on the criminals and free the other hostages, all while keeping her secret identity intact.

The Kidnapping of Peter Percy Gotgelt III
5 pp · science fiction
Peter Percy Gotgelt IIIHugh HazzardBozoThe Terrible Trio

When Hugh Hazzard and his robot partner Bozo are called in to solve the kidnapping of Peter Percy Gotgelt III, they quickly discover that The Terrible Trio may have gotten far more than they bargained for with their young captive. As the criminals grow increasingly desperate and the stakes rise, Hazzard pursues the case with his mechanical iron man at his side, racing against time to resolve the situation.

The Frozen Lands of the Midnight Sun
6 pp · superhero
The Ray [Happy Terrill]Bud

Happy Terrill of the Metropolitan News investigates a mysterious Norwegian fishing vessel beached in Newfoundland and stumbles onto a Nazi spy ring using infra-red technology to smuggle invasion plans. When The Ray's light-sensitive eyes crack the plot wide open, he's pulled into a thrilling hunt across both continents to root out a traitor in the British military command and stop the enemy before it's too late. Supercharged by the aurora borealis over occupied Norway, The Ray becomes a one-man force of nature in a race that will determine the fate of the Allied invasion.

Untitled story
6 pp · detective-mystery
Rookie RankinMa RankinSgt. BurnsArtie
Untitled story
1 pp · humor; detective-mystery
Wun Cloo (detective)
Untitled story
5 pp · adventure
The Purple Trio [Rocky HillWarrenTiny Todd]Peters (villain)
The Undersea Wolf
6 pp · aviation
Wings WendallCaptain KrollSpinner Benson
The Amazing Adventures of the Three Shadows
7 pp · adventure; war
The Marksman [Baron Povalski, aka Major Hurtz]VorkaThe Three Shadows (introduction for all)Schtuper (villain)

In the grim shadows of occupied Europe, a Czech, an Austrian, and a Pole break free from a concentration camp and rise as the Three Shadows, a clandestine trio whose daring missions carry vital intelligence to the Allies. As they move through the resistance network, their courage and cunning become a beacon of hope—each act a quiet defiance, each step a thread in a larger web of resistance.

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