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Smash Comics #35 (1942)

Quality Comics · 1942 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSmash Comics #36 →
Contains 12 stories
The Jumping Bean Abduction
9 pp · adventure; superhero
Midnight [Dave Clark]Doc Mortimer WackeyGabby (a monkey)Waldo Whiz (introduction)Professor Porgie (villain)

In "The Jumping Bean Abduction," Doc Wackey faces a bizarre threat when an old acquaintance unleashes a formula that turns the townspeople into bouncy, rubbery figures. Meanwhile, Porgie’s latest scheme takes a wild turn—kidnapping circus legend Waldo Whiz to fund his experiments, including a dangerous journey to a planet made of solid gold, while another potion reawakens Wackey’s criminal past.

Tashayoka
6 pp · spy
Espionage [Black X]BatuTashayoka (villain)

In Tokyo during wartime, the spy Espionage (Black X) and his servant Batu infiltrate a reception hosted by the actress Tashayoka, who unknowingly possesses secret plans for enemy submarine raids. When Nazi agents arrive claiming to be Black X himself, our hero must think fast—using disguise, quick wit, and chemistry to steal the plans and escape before his cover is blown. What follows is a tense chase that sends Black X and Batu fleeing into the very waters where enemy midget submarines prowl, forcing them to turn the tables on their pursuers in the most unexpected way.

Untitled story
1 pp · humor
Archie O'ToolePansy Gaga
The Sextuplets
5 pp · superhero
The Jester [Chuck Lane]Detective Hustace McGintythe Sextuplets (villains)

Chuck Lane transforms into the Jester to take on a cunning criminal gang known as the Sextuplets, who use their identical appearance to confuse law enforcement during a daring bank heist. When the crooks scatter after the robbery, the Jester devises a clever scheme to round them up and recover the stolen securities—but figuring out which one actually pulled the job proves trickier than expected. It's a fun romp that plays with the Jester's quick thinking against a criminal mastermind's best trick.

Untitled story
5 pp · superhero
WildfireHelene BennettBlair Niles
Wanted!
5 pp · science fiction
Hugh HazzardBozo the RobotCarlFritz

When two Nazi magicians pose as performers at a Red Cross benefit to steal the evening's collection, they set their sights on the cash box—but they don't account for the Purple Trio, a vaudeville trio of do-gooders who are quick to pursue. Warren the ventriloquist, Rocky the strong man, and Tiny the midget must chase down the thieves through the city streets and into a downtown building to recover the stolen Red Cross funds.

The Khan
6 pp · superhero
The Ray [Happy Terrill]BudThe Khan (villain, introduction, death)Petrov (villain)Ileana Kamova (villain)

In "The Khan," the Ray faces off against a mysterious descendant of Genghis and Kublai Khan, a leader of the enigmatic Flame Troops trained in ancient Russian mysticism. After a harrowing journey from captivity to a daring aerial escape, the Ray must outwit the Khan’s siege on Moscow before the city falls.

Untitled story
6 pp · detective-mystery
Rookie RankinSgt. BurnsMa RankinSpikeBig Jim Donnell
Untitled story
1 pp · humor; detective-mystery
Untitled story
5 pp · adventure
The Purple Trio [WarrenTiny ToddRocky Hill]Carl (villain)Adolph (villain)
Izan
6 pp · aviation
Wings WendallIzanCaptain Grutz
Zita
7 pp · adventure; war
The Marksman [Baron Povalski, aka Major Hurtz]VorkaZitaGeneral Feutchwarr (villain)

In the shadow of war, the Baron—once a boy with a secret past—must reclaim his courage when a childhood friend resurfaces as a key figure in the underground. With the weight of history and danger pressing in, he turns to his old skills as the Marksman, using cunning and a single arrow to strike at the heart of Nazi operations. Now, he must protect the girl he once knew, hiding her in the tower where their past began.

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