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Smash Comics #1 (1939)

Quality Comics · 1939 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSmash Comics #2 →
Contains 14 stories
The Black Spot
9 pp · spy
Espionage [Black Ace]Colonel AtwaterFranklin D. RooseveltBatuThe Black Spot (Villains)Vlamir Koran (Introduction)Mara Hani (Introduction, Dies)

When the power-mad dictator Vlamir Koran seizes control of South America and sets his sights on the United States, American spy Black Ace is dispatched into the jungles to deliver a crucial message of support to a resistance leader—but the enemy has their own operative in play, the cunning spy Mara Hani, who'll stop at nothing to intercept him. It's a high-stakes race through hostile territory as Black Ace navigates sabotage, ambushes, and deception to complete his mission.

The Big Radio Hoax
2 pp · detective-mystery
Philpot Veep (intro)Waldo

When Waldo brings home a bargain radio for their apartment, detective Philpot Veep quickly discovers the set is completely hollow—a con that's victimized dozens of people across the street. Philpot and Waldo track down the schemer to a room above the closed shop, uncovering a clever ventriloquist using voice-throwing tricks to simulate working radios and a darker secret waiting to be revealed.

Escape from Devil's Island
1 pp · non-fiction
The Murder of Max Gorman
7 pp · detective-mystery
Chic Carter (intro)Monahan, DAILY STAR editorGloria GormanVan Drenn (villain, intro)Rocco (villain, intro)

When reporter Chic Carter stumbles onto the kidnapping of Gloria Gorman, he finds himself trapped between a murderer seeking revenge and a criminal mastermind who won't hesitate to silence them both. Racing against time and fire, Carter must navigate the dangerous schemes of Van Drenn and his associates to uncover the truth behind Max Gorman's death. It's a tense 1939 mystery where quick thinking and guts are the only tools that might get him—and the boss's daughter—out alive.

The King's Visit
4 pp · adventure; humor
Simple SimonKing JuliusSlaughterhouse
Mickey Rooney
1 pp · biography
Mickey Rooney
Major Drake Is Missing
7 pp · spy
Wings Wendall (intro)Major DrakeBalov (villain)
Apple of Invisibility
2 pp · humor; children
Archie O'TooleGil O'Teen (villain)

In "Apple of Invisibility," young Archie finds himself trapped in the clutches of the mischievous Gil O'Teen, who’s taken over the whimsical realm of Pyromania. With hunger gnawing and tantalizing food scents taunting him, Archie stumbles upon a mysterious apple in a lab—only to vanish when he takes a bite.

Introducing the Invisible Hood
4 pp · superhero
The Invisible Hood [Kent Thurston] (introduction)Inspector Bill BlakeMaharajah of RaasPeter RobinsonButch (villain)Spike (villain)
The Baseball Fixers
6 pp · drama; sports
Clip Chancehis motherBob BrackSlick (Villain)Butch (Villain)

In "The Baseball Fixers," Jo and his friend Bob head to a rural farm, unaware that two crooks at the local hotel are plotting to fix the next day’s big baseball game. When the star player Bob vanishes, Clip springs into action, following clues to rescue him just in time for the game to go on.

The Ghost Express
4 pp · detective-mystery
Captain CookKellyThe "Ghost Engineer" (Intro, Villain)Donald Kelly

In "The Ghost Express," detectives Cook and Kelly race to uncover the truth behind a phantom train haunting the Continental Railway—appearing without warning, its headlight and whistle echoing through the night. When Cook pieces together the impossible, he tracks the eerie phenomenon to a low-flying airplane, leading to a tense showdown with a pilot working for a rival railroad.

Veron Gomez
1 pp · sports
Vernon Gomez
The Treachery of Murdock
7 pp · adventure
Abdul the Arab (intro)HassanAli BeyCol. SimpsonSylvia SimpsonMurdock (Villain, Intro, Dies)
Iron Monster at Large Again
7 pp · science fiction
Hugh HazzardBozo the Robot (introduction, origin): Commissioner HuntInspector BurkeChief BlanePatDr. Von Thorp (villain, introduction)

In "Iron Monster at Large Again," a mad scientist's metal robot runs amok through the city, baffling the police until Hugh Hazzard steps in—stowing away inside the machine to track it back to its creator. Once the robot is captured, Hazzard intervenes when authorities plan to destroy it, instead giving it a name and a new purpose as his crime-fighting ally.

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