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Nightmare #10 (1953)

St. John · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueNightmare #11 →
Contains 8 stories
The Fisherman of Space
7 pp · horror-suspense; science fiction

When a renowned British physicist vanishes during a sudden storm near Dover, Inspector Haversham of Scotland Yard begins investigating—only to find himself snatched by the same terrifying force and deposited on a mysterious, storm-bound island. There he discovers Sir Cyril Bentley and others, victims of a strange cosmic creature known as the Fisherman of Space, who has been collecting the greatest minds and athletes throughout human history for reasons all his own. Now trapped in an immortal realm where nothing ever dies, Haversham must reckon with a nightmare that defies the laws of nature itself.

The Last Man
8 pp · science fiction
Dan Vickerson

After a thousand years of interplanetary expansion, Dan Vickerson returns from exploring the deep ocean floor to find Earth devastated by a mysterious poison gas cloud—and himself apparently the last human alive. When a radio signal brings him face-to-face with Betty Wriston at a museum, the two survivors are drawn into a perilous search through forbidden underground chambers, where they uncover a secret preserved since the 20th century that may hold the key to humanity's future.

A Will from the Grave
1 pp · non-fiction

In this haunting true account from 1953, a North Carolina farmer's disputed will becomes the centerpiece of an extraordinary legal mystery when his widow and excluded sons claim the dead man's spirit intervened to reveal a second testament hidden in an old Bible. When the family discovers a handwritten will dated years after the first, they must navigate a courtroom battle that hinges on one family's conviction that justice came from beyond the grave. A gripping tale of how a wrong—real or perceived—refused to stay buried.

The Cycle of Time!
7 pp · science fiction

Fred McCann, a desperate escaped convict, stumbles upon scientists from Alpha Centauri and their remarkable time-space machine—a device that lets them travel to any era. When the Centaurians demonstrate their invention by taking McCann back to prehistoric times, his criminal instincts kick in, and he's determined to claim the machine for himself at any cost. But McCann has overlooked a fundamental truth about time itself, one that will catch up with him in ways he never anticipated.

The Mystery of Easter Island
1 pp · non-fiction

The Mystery of Easter Island explores one of the Pacific's greatest enigmas: massive volcanic statues towering up to fifty feet high, a chain of 230 burial vaults containing thousands of remains, and a civilization that vanished without explanation. This non-fiction account traces the island's discovery by English pirate Davis in 1687 and Dutch captain Roggeween's landing in 1722, examining the haunting questions these monuments and tombs continue to pose.

Murderer's Mask
4 pp · horror-suspense

In "Murderer's Mask," Donald Blanshard’s desperate plan to inherit his uncle’s fortune takes a terrifying turn when he dons a mysterious mask—only to find his own face beginning to change, mirroring the grotesque visage beneath. The story unfolds with chilling precision, blending suspense and psychological dread as the line between man and mask blurs.

Headed for the Stars
1 pp · non-fiction

This non-fiction piece traces humanity's rapid leap from the Wright brothers' historic 1903 flight at Kitty Hawk to the jet and rocket age of the early 1950s, examining how aviation transformed from a marvel into both a destructive wartime weapon and a gateway to peaceful scientific discovery. Through the story of Blériot's 1909 Channel crossing and the accelerating speeds of modern aircraft, the narrative explores how dramatically technology has reshaped warfare, exploration, and our understanding of the upper atmosphere—and speculates boldly on what the next fifty years might bring.

The Drummer of Tedworth
1 pp · non-fiction

In 1761 Tedworth, England, a vagrant drummer is arrested and his drum confiscated by Judge Mompesson—only to have the instrument begin playing on its own in the judge's home that very night, driving the household toward madness. When the judge tracks down the drummer and attempts to make amends, the mysterious drumming persists for days, suggesting forces beyond simple reconciliation may be at work. This tale draws from a genuine historical account of the supernatural disturbances that plagued the town, blending documented history with the inexplicable.

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