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Magic Agent #2 (1962)

American Comics Group · 1962 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueMagic Agent #3 →
Contains 3 stories
Missing: One Ruby!
12 pp · spy; superhero

When John Force, chief operative of the American Security Group, is summoned to guard the Ranee Lorena and her legendary Ruby of Varnath during oil-lease negotiations in America, he finds himself drawn to the beautiful ruler—but his duty becomes a nightmare when the gem vanishes from an impenetrable hotel suite. Accused of theft and betrayal, Force must uncover the real thief, track down a mysterious enemy with expensive taste in perfume, and race across continents to recover the ruby before the Ranee's government crumbles and a scheming rival seizes power.

Mr. X Marks the Spot!
5 pp · spy; superhero

When Magic Agent John Force tracks the Hatchetman—a mysterious assassin targeting South American leaders—across the globe to a parade in Latagonia, he thinks he's cornered his quarry at last. But a shocking revelation about the true identity of the unknown ASG operative known as Mr. X turns the tables on him in ways he never anticipated. Force must use every ounce of his magical powers and wits to survive an encounter with an enemy far more cunning than he bargained for.

Legion of Darkness!
9 pp · spy; superhero

When John Force's magic-powered skills are summoned to Central Europe, he finds himself racing against a shadowy organization to prevent a crucial political defection—but the Legion of Darkness has other plans. Armed only with his magical medallion and his wits, the ASG's ace operative must navigate a sinister web of espionage and dark forces that threaten to upset the balance of global politics. Can Force uncover the Legion's true agenda before they make their move?

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