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Koko and Kola #5 (1947)

Magazine Enterprises · 1947 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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Contains 7 stories
Days and Knights
5 pp · humor; anthropomorphic-funny animals; children

When a bicycle ride spins wildly out of control, Raymond and his friends Koko and Kola find themselves transported to a medieval world—complete with armor, castles, and a scheming Baron who mistakes them for knights of King Arthur's court. Trapped in his dungeons and pursued through the castle, the trio must use their wits and teamwork to escape the Baron's clutches, all while contending with a fire-breathing dragon standing between them and freedom.

The Growling Gorilla!
4 pp · humor; anthropomorphic-funny animals; children

Koko, Kola, and Raymond get far more than they bargained for when a trip to the zoo takes a chaotic turn—an angry gorilla escapes his enclosure and won't stop chasing the three young bears through town. From a department store to a prefabricated home display, the trio barely stays one step ahead of their relentless pursuer, and they'll need to think fast to come out of this adventure in one piece.

Untitled story
5 pp · humor; anthropomorphic-funny animals; children
Australian Platypus!
5 pp · humor; anthropomorphic-funny animals; children

When Raymond, Koko, and Kola befriend Patty, a lost young platypus from Australia, they promise to reunite her with her family at the zoo—but a carnival operator and his sidekick have other plans, spotting the rare animal as the perfect new attraction for their struggling show. The trio devises a clever scheme involving ducks and some quick thinking to outwit the carnival thieves. It's a warmhearted adventure that shows what a little friendship and quick wits can accomplish.

Untitled story
4 pp · humor; anthropomorphic-funny animals; children
Untitled story
4 pp · humor; anthropomorphic-funny animals; children
The Pirate Ship!
5 pp · humor; anthropomorphic-funny animals; children

When a kite carries Koko, Kola, and Raymond out to sea in a windstorm, they crash-land on a pirate ship and find themselves press-ganged into service by its ruthless captain. Using quick thinking and the very kite that got them into this mess, the three friends devise a slippery plan to turn the tables on their captor and escape back home. It's a whirlwind adventure that proves even the smallest item can become the key to freedom when you've got friends and brains working together.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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