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Kid Montana #25 (1960)

Charlton · 1960 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueKid Montana #26 →
Contains 4 stories
War on the Prairie
6 pp · western-frontier
Kid Montana

When Kid Montana witnesses an Apache attack on a cavalry supply train, he's captured and brought before Chief Tall Pine, who recognizes him as a trusted ally and asks him to discover why the soldiers have violated their treaty. The Kid must navigate between a hateful Major intent on destroying the Apache and the escalating violence threatening to engulf the prairie, all while uncovering the dark secret that binds the Major to the very people he's sworn to eliminate.

Election Day at Dawgleg
4 pp · western-frontier
Kid Montana

Kid Montana rolls into the mining town of Dawgleg on election day hoping for a hot meal, but instead gets caught up in the corrupt schemes of Mayor Big Jim Kilroe—a tyrant who's rigging the vote and terrorizing anyone who opposes him. When Montana refuses to play along with Kilroe's crooked ballot scheme, he's thrown out of town with a threat on his life, but the drifter has other plans: he's decided to run against Kilroe himself and give the frightened townspeople a fighting chance. Armed with determination and some unconventional methods, Kid Montana prepares to take on the most dangerous man in Dawgleg.

$100,000 Cache!
3 pp · western-frontier

Johnny Pearl has amassed nearly $100,000 through a string of robberies, determined to gather enough cash to reinvent himself as a wealthy gentleman back East—but the sheriff has been tracking his moves and sets a trap using a tip about an easy target. When Johnny strikes at last, he finds he's walked straight into the law's snare.

Dangerous Waters
8 pp · western-frontier
Kid Montana

Kid Montana takes on a dangerous assignment as bodyguard for a young man carrying his family's cotton crop proceeds down river on the steamboat River Hawk, only to find himself caught in a rigged poker game and a deadly confrontation with a crooked gambler and his brutal enforcer. When marked cards are exposed and violence erupts across the crowded saloon and deck, Kid Montana must navigate treacherous waters—both literal and figurative—to protect his charge and survive the desperate odds stacked against him.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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