comicbooks.com Join Free

★ comicbooks.com Reading Room

George Pal's Puppetoons #6 (1946)

Fawcett · 1946 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

George Pal's Puppetoons #6 (1946) — page 1 of 52
1 / 52
George Pal's Puppetoons #6 (1946) — page 2 of 52
2 / 52
George Pal's Puppetoons #6 (1946) — page 3 of 52
3 / 52
George Pal's Puppetoons #6 (1946) — page 4 of 52
4 / 52
George Pal's Puppetoons #6 (1946) — page 5 of 52
5 / 52
George Pal's Puppetoons #6 (1946) — page 6 of 52
6 / 52
George Pal's Puppetoons #6 (1946) — page 7 of 52
7 / 52
George Pal's Puppetoons #6 (1946) — page 8 of 52
8 / 52
George Pal's Puppetoons #6 (1946) — page 9 of 52
9 / 52
George Pal's Puppetoons #6 (1946) — page 10 of 52
10 / 52
George Pal's Puppetoons #6 (1946) — page 11 of 52
11 / 52
George Pal's Puppetoons #6 (1946) — page 12 of 52
12 / 52
George Pal's Puppetoons #6 (1946) — page 13 of 52
13 / 52
George Pal's Puppetoons #6 (1946) — page 14 of 52
14 / 52
George Pal's Puppetoons #6 (1946) — page 15 of 52
15 / 52
George Pal's Puppetoons #6 (1946) — page 16 of 52
16 / 52
George Pal's Puppetoons #6 (1946) — page 17 of 52
17 / 52
George Pal's Puppetoons #6 (1946) — page 18 of 52
18 / 52
George Pal's Puppetoons #6 (1946) — page 19 of 52
19 / 52
George Pal's Puppetoons #6 (1946) — page 20 of 52
20 / 52
George Pal's Puppetoons #6 (1946) — page 21 of 52
21 / 52
George Pal's Puppetoons #6 (1946) — page 22 of 52
22 / 52
George Pal's Puppetoons #6 (1946) — page 23 of 52
23 / 52
George Pal's Puppetoons #6 (1946) — page 24 of 52
24 / 52
George Pal's Puppetoons #6 (1946) — page 25 of 52
25 / 52
George Pal's Puppetoons #6 (1946) — page 26 of 52
26 / 52
George Pal's Puppetoons #6 (1946) — page 27 of 52
27 / 52
George Pal's Puppetoons #6 (1946) — page 28 of 52
28 / 52
George Pal's Puppetoons #6 (1946) — page 29 of 52
29 / 52
George Pal's Puppetoons #6 (1946) — page 30 of 52
30 / 52
George Pal's Puppetoons #6 (1946) — page 31 of 52
31 / 52
George Pal's Puppetoons #6 (1946) — page 32 of 52
32 / 52
George Pal's Puppetoons #6 (1946) — page 33 of 52
33 / 52
George Pal's Puppetoons #6 (1946) — page 34 of 52
34 / 52
George Pal's Puppetoons #6 (1946) — page 35 of 52
35 / 52
George Pal's Puppetoons #6 (1946) — page 36 of 52
36 / 52
George Pal's Puppetoons #6 (1946) — page 37 of 52
37 / 52
George Pal's Puppetoons #6 (1946) — page 38 of 52
38 / 52
George Pal's Puppetoons #6 (1946) — page 39 of 52
39 / 52
George Pal's Puppetoons #6 (1946) — page 40 of 52
40 / 52
George Pal's Puppetoons #6 (1946) — page 41 of 52
41 / 52
George Pal's Puppetoons #6 (1946) — page 42 of 52
42 / 52
George Pal's Puppetoons #6 (1946) — page 43 of 52
43 / 52
George Pal's Puppetoons #6 (1946) — page 44 of 52
44 / 52
George Pal's Puppetoons #6 (1946) — page 45 of 52
45 / 52
George Pal's Puppetoons #6 (1946) — page 46 of 52
46 / 52
George Pal's Puppetoons #6 (1946) — page 47 of 52
47 / 52
George Pal's Puppetoons #6 (1946) — page 48 of 52
48 / 52
George Pal's Puppetoons #6 (1946) — page 49 of 52
49 / 52
George Pal's Puppetoons #6 (1946) — page 50 of 52
50 / 52
George Pal's Puppetoons #6 (1946) — page 51 of 52
51 / 52
George Pal's Puppetoons #6 (1946) — page 52 of 52
52 / 52
ContinueGeorge Pal's Puppetoons #7 →
Contains 9 stories
Prince Dipper
6 pp · humor; children
Rusty

In a whimsical twist, Rusty finds himself transformed into the legendary Prince Dipper, a celestial hero whose beam guides ships through stormy skies. As the Storm King plots to sabotage a voyage with fog, lightning, and shooting stars, Rusty must use his light and quick thinking to outwit the villain and keep the crew safe. The story ends with Rusty snapping back to reality, still daydreaming—just in time to face a stern teacher’s reminder to focus on his homework.

Magic Capers
5 pp · humor; children
Jasper

Jasper, fascinated by a magician’s act, sneaks into the Great Magico’s dressing room and accidentally activates a magical powder that transports him to a fantastical realm where magic is law. Trapped in Magic Land, he’s captured by its inhabitants and forced to prove he’s a real magician by performing tricks—though his clumsy attempts only make him look like an amateur. As he scrambles to find a way back, he discovers a book of magic and must quickly learn its secrets before being permanently trapped.

On the Beam
4 pp · humor; military
Sgt. Jan

Sgt. Jan is put in charge of leading his company through battle maneuvers, but his attempts to impress the general are hilariously derailed by a series of comical misorders and distractions. As he struggles to keep his troops in line, a surprise visit from the general threatens to turn his embarrassment into a serious punishment—unless he can recover his composure before the big moment.

Plenty of Nothing
2 pp · humor
ScarecrowBlackbird

The Scarecrow, frustrated by a flat tire, argues with the Blackbird over how to fix it, claiming he’s a skilled driver despite his mishaps. As the Blackbird warns him about speeding, the Scarecrow’s reckless driving leads to a crash, after which he delivers a comically mistaken lesson about car parts.

Grandpappy Comes Forward
6 pp · humor; children
PunchyJudySylvester

Punchy’s grandfather arrives in town, causing a stir when Sylvester, jealous of Judy’s affection for Punchy, tries to shame him for his humble appearance. As Sylvester boasts about his own distinguished lineage, Punchy’s grandfather proves he’s got both brains and brawn—much to everyone’s surprise.

Jim Dandy Plays Cupid
5 pp · humor
Jim Dandy
Prisoner of Fenda
5 pp · humor; children
Rusty

Rusty, a young man with a flair for adventure, finds himself mistaken for the kidnapped king of Rugomania and thrust into a royal deception. When he’s captured by the villainous Prince Fenda and thrown into a dungeon, he must use his wits and courage to escape and reach the coronation in time—before Fenda takes the throne for good.

The Tail End of a Tale
5 pp · humor; children
JasperScarecrowBlackbird
Comedy of Errors
6 pp · humor; children
PunchyJudySgt. Jan

Punchy and Judy accompany Sgt. Jan to army maneuvers, where a mix-up over tickets and mistaken identities leads to chaos when Judy’s jealousy over Sgt. Jan’s apparent new girlfriend, Mary Lou, causes a series of escalating misunderstandings. As the Black Army prepares to attack, Sgt. Jan’s confusion over orders—fueled by emotional distractions—leads to a surprising turn of events that reshapes the battlefield.

Restored edition © comicbooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.